GPU-based real-time simulation and rendering of unbounded ocean surface. - Xudong Yang; Xuexian Pi; Liang Zeng 001; Sikun Li (CAD/Graphics, 2005)

Procedural Terrain Detail Based on Patch-LOD Algorithm. - Xuexian Pi; Junqiang Song; Liang Zeng 001; Sikun Li (Edutainment, 2006)

Multiple Order Graph Matching. - Aiping Wang; Sikun Li; Liang Zeng 001 (ACCV (3), 2010)

Direct raycasting of unstructured cell-centered data by discontinuity Roe-average computation. - Qianli Ma; Huaxun Xu; Liang Zeng 001; Xun Cai; Sikun Li (Vis. Comput., 2010)

MCA-Based Animation of Fracturing Heterogeneous Objects. - Jiangfan Ning; Huaxun Xu; Bo Wu 020; Liang Zeng 001; Sikun Li; Yueshan Xiong (CAD/Graphics, 2011)

Multi-GPU Compositeless Parallel Rendering Algorithm. - Pan Wang; Huahai Liu; Sikun Li; Liang Zeng 001; Xun Cai (CAD/Graphics, 2011)

Fuzzy Feature Visualization of 3D Vector Field by Information-Entropy-Based Texture Adaptation. - Huaihui Wang; Huaxun Xu; Liang Zeng 001; Sikun Li (Int. J. Virtual Real., 2011)

Particle-Based Fracture Simulation on the GPU. - Jiangfan Ning; Huaxun Xu; Liang Zeng 001; Sikun Li (Trans. Edutainment, 2011)

Interactive Extraction of Featuresin 3D Flow with Fuzzy Theory. - Enya Shen; Huaxun Xu; Wenke Wang; Xun Cai; Liang Zeng 001; Sikun Li (Int. J. Virtual Real., 2012)

Meshless Simulation of Plastic Deformation and Crack. - Liang Zeng 001; Bo Wu 020; Jiangfan Ning; Jiawen Ma; Sikun Li (Trans. Edutainment, 2012)

Feature-based adaptive texture visualization for vector field. - Huaxun Xu; Sikun Li; Liang Zeng 001; Xun Cai (Sci. China Inf. Sci., 2013)

Modeling and animation of fracture of heterogeneous materials based on CUDA. - Jiangfan Ning; Huaxun Xu; Bo Wu 020; Liang Zeng 001; Sikun Li; Yueshan Xiong (Vis. Comput., 2013)

Sketch-based interactive visualization: a survey. - Enya Shen; Sikun Li; Xun Cai; Liang Zeng 001; Wenke Wang (J. Vis., 2014)

SAVE: saliency-assisted volume exploration. - Enya Shen; Sikun Li; Xun Cai; Liang Zeng 001; Wenke Wang (J. Vis., 2015)