Sampling-based contact-rich motion control. - Libin Liu 002; KangKang Yin; Michiel van de Panne; Tianjia Shao; Weiwei Xu (ACM Trans. Graph., 2010)

Terrain runner: control, parameterization, composition, and planning for highly dynamic motions. - Libin Liu 002; KangKang Yin; Michiel van de Panne; Baining Guo (ACM Trans. Graph., 2012)

Simulation and control of skeleton-driven soft body characters. - Libin Liu 002; KangKang Yin; Bin Wang 021; Baining Guo (ACM Trans. Graph., 2013)

Learning reduced-order feedback policies for motion skills. - Kai Ding; Libin Liu 002; Michiel van de Panne; KangKang Yin (Symposium on Computer Animation, 2015)

Improving Sampling-based Motion Control. - Libin Liu 002; KangKang Yin; Baining Guo (Comput. Graph. Forum, 2015)

Deformation capture and modeling of soft objects. - Bin Wang 021; Longhua Wu; KangKang Yin; Uri M. Ascher; Libin Liu 002; Hui Huang 004 (ACM Trans. Graph., 2015)

Guided Learning of Control Graphs for Physics-Based Characters. - Libin Liu 002; Michiel van de Panne; KangKang Yin (ACM Trans. Graph., 2016)

Learning to Schedule Control Fragments for Physics-Based Characters Using Deep Q-Learning. - Libin Liu 002; Jessica K. Hodgins (ACM Trans. Graph., 2017)

Learning basketball dribbling skills using trajectory optimization and deep reinforcement learning. - Libin Liu 002; Jessica K. Hodgins (ACM Trans. Graph., 2018)

Unsupervised Co-part Segmentation through Assembly. - Qingzhe Gao; Bin Wang 021; Libin Liu 002; Baoquan Chen (ICML, 2021)

Camera keyframing with style and control. - Hongda Jiang; Marc Christie; Xi Wang 024; Libin Liu 002; Bin Wang 021; Baoquan Chen (ACM Trans. Graph., 2021)

Learning skeletal articulations with neural blend shapes. - Peizhuo Li; Kfir Aberman; Rana Hanocka; Libin Liu 002; Olga Sorkine-Hornung; Baoquan Chen (ACM Trans. Graph., 2021)

Learning to Use Chopsticks in Diverse Styles. - Zeshi Yang; KangKang Yin; Libin Liu 002 (CoRR, 2022)

MotionBERT: Unified Pretraining for Human Motion Analysis. - Wentao Zhu 004; Xiaoxuan Ma 001; Zhaoyang Liu 001; Libin Liu 002; Wayne Wu; Yizhou Wang 001 (CoRR, 2022)

Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings. - Tenglong Ao; Qingzhe Gao; Yuke Lou; Baoquan Chen; Libin Liu 002 (ACM Trans. Graph., 2022)

Learning to use chopsticks in diverse gripping styles. - Zeshi Yang; KangKang Yin; Libin Liu 002 (ACM Trans. Graph., 2022)

ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters. - Heyuan Yao; Zhenhua Song; Baoquan Chen; Libin Liu 002 (ACM Trans. Graph., 2022)

Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users. - Yongjing Ye; Libin Liu 002; Lei Hu; Shihong Xia (Comput. Graph. Forum, 2022)

MotionBERT: A Unified Perspective on Learning Human Motion Representations. - Wentao Zhu 004; Xiaoxuan Ma 001; Zhaoyang Liu 001; Libin Liu 002; Wayne Wu; Yizhou Wang 001 (ICCV, 2023)

MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters. - Yusen Feng; Xiyan Xu; Libin Liu 002 (SIGGRAPH Asia, 2023)

Robust Dancer: Long-term 3D Dance Synthesis Using Unpaired Data. - Bin Feng; Tenglong Ao; Zequn Liu; Wei Ju 001; Libin Liu 002; Ming Zhang 004 (CoRR, 2023)

GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents. - Tenglong Ao; Zeyi Zhang; Libin Liu 002 (ACM Trans. Graph., 2023)

BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors. - Tingyang Zhang; Qingzhe Gao; Weiyu Li; Libin Liu 002; Baoquan Chen (CoRR, 2024)

Cinematographic Camera Diffusion Model. - Hongda Jiang; Xi Wang 024; Marc Christie; Libin Liu 002; Baoquan Chen (Comput. Graph. Forum, 2024)

MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations. - Heyuan Yao; Zhenhua Song; Yuyang Zhou; Tenglong Ao; Baoquan Chen; Libin Liu 002 (ACM Trans. Graph., 2024)

Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis. - Zeyi Zhang; Tenglong Ao; Yuyao Zhang; Qingzhe Gao; Chuan Lin; Baoquan Chen; Libin Liu 002 (ACM Trans. Graph., 2024)

Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors. - Qingzhe Gao; Yiming Wang 009; Libin Liu 002; Lingjie Liu; Christian Theobalt; Baoquan Chen (IEEE Trans. Vis. Comput. Graph., 2024)

CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models. - Yumeng Li; Bohong Chen 004; Zhong Ren 001; Yao-Xiang Ding 001; Libin Liu 002; Tianjia Shao; Kun Zhou 001 (ACM Trans. Graph., 2024)