Cyberspace: The HCI Frontier? A NEw Model in Human-Computer Interaction. - Ana Sofia Almeida; Licínio Roque; António Dias de Figueiredo (BCS HCI, 1995)

Simpler, Better, Faster, Cheaper, Contextual: Requirements Analysis for Methodological Approach to Interaction Systems Development. - Ana Sofia Almeida; Licínio Roque (ECIS, 2000)

Some Reflections on IS Development as Operator of Organisational Change. - Ana Sofia Almeida; Licínio Roque (ICEIS, 2002)

The Context Engineering Approach. - Licínio Roque; Ana Sofia Almeida (ICEIS, 2002)

Context Engineering: An IS Development Research Agenda. - Licínio Roque; Ana Sofia Almeida; António Dias de Figueiredo (ECIS, 2004)

Architecting Scalability for Massively Multiplayer Online Gaming Experiences. - Rui Gil; José Tavares; Licínio Roque (DiGRA Conference, 2005)

A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences. - Licínio Roque (DiGRA Conference, 2005)

Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure. - José Tavares; Rui Gil; Licínio Roque (DiGRA Conference, 2005)

MAPP - A web-based decision support system for the mould industry. - Cristóvão Silva; Licínio Roque; Ana Sofia Almeida (Decis. Support Syst., 2006)

Because Players Pay: The Business Model Influence on MMOG Design. - Tiago Alves Reis; Licínio Roque (DiGRA Conference, 2007)

Measuring the e-Participation in Decision-Making Processes through Online Surveys. - Cristiano Maciel; Licínio Roque; Ana Cristina Bicharra Garcia (ICEIS (3-2), 2008)

Comunidade democrática cidadã (CDC): um ambiente para consulta e votação na web. - Cristiano Maciel; Licínio Roque; Ana Cristina Bicharra Garcia (IHC, 2008)

Democratic citizenship community: a social network to promote e-deliberative process. - Cristiano Maciel; Licínio Roque; Ana Cristina Bicharra Garcia (D.GO, 2009)

Design Guidelines for Learning Games: the Living Forest Game Design Case. - Luís Lucas Pereira; Licínio G. Roque (DiGRA Conference, 2009)

The Integration of the Computer-mediated Ludic Experience in Multisensory Environments. - Licínio Roque; Nuno Castelhano (DiGRA Conference, 2009)

Applying the Discourse Theory to the Moderator's Interferences in Web Debates. - Cristiano Maciel; Vinícius Carvalho Pereira; Licínio Roque; Ana Cristina Bicharra Garcia (ICEIS, 2009)

Identifying discourse mistakes in web debates: moderation in the DCC. - Cristiano Maciel; Vinícius Carvalho Pereira; Licínio Roque; Ana Cristina Bicharra Garcia (SAC, 2009)

A pattern language for sound design in games. - Valter Alves; Licínio Roque (Audio Mostly Conference, 2010)

Looking for the heart of interactive media: reflections on video games' emotional expression. - Rui Craveirinha; Licínio Roque (Fun and Games, 2010)

Interaction and communication resources in collaborative e-democratic environments: The democratic citizenship community. - Cristiano Maciel; Licínio Roque; Ana Cristina Bicharra Garcia (Inf. Polity, 2010)

A deck for sound design in games: enhancements based on a design exercise. - Valter Alves; Licínio Roque (Advances in Computer Entertainment Technology, 2011)

An inspection on a deck for sound design in games. - Valter Alves; Licínio Roque (Audio Mostly Conference, 2011)

Towards a game experience design model centered on participation. - Luís Lucas Pereira; Licínio Roque (CHI Extended Abstracts, 2012)

PALESTRA CONVIDADA: Lições das Trincheiras do Design Research em Pervasive Augmented Reality Games. - Licínio Roque (WAIHCWS, 2012)

A Video Game Level Analysis Model Proposal. - Samuel Almeida; Ana Isabel Veloso; Óscar Mealha; Licínio Roque; Arnaldo Moura (IV, 2012)

Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal. - Samuel Almeida; Ana Isabel Veloso; Licínio Roque; Óscar Mealha (Advances in Computer Entertainment, 2013)

An Author-Centric Approach to Procedural Content Generation. - Rui Craveirinha; Lucas Santos; Licínio Roque (Advances in Computer Entertainment, 2013)

Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy. - Eunice P. dos Santos Nunes; Fátima de Lourdes dos Santos Nunes; Licínio Roque (AMCIS, 2013)

The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation. - Durval Pires; Bárbara Furtado; Tiago Carregã; Luís Reis 002; Luís Lucas Pereira; Rui Craveirinha; Licínio Roque (Audio Mostly Conference, 2013)

Dynamic enhancement of videogame soundscapes. - Durval Pires; Licínio Roque; Valter Alves (Audio Mostly Conference, 2013)

Gameplay experience evaluation centered on participation: the fátima game design case. - Luís Lucas Pereira; Licínio Roque (CHI Extended Abstracts, 2013)

Understanding the Videogame Medium through Perspectives of Participation. - Luís Lucas Pereira; Licínio Roque (DiGRA Conference, 2013)

A Preliminary Evaluation of a Participation-Centered Gameplay Experience Design Model. - Luís Lucas Pereira; Licínio Roque (SouthCHI, 2013)

MultiAgent System Architecture in Orphibs II. - Nuno Barreto; Luís Macedo; Licínio Roque (ALIFE, 2014)

A software architecture for dynamic enhancement of soundscapes in games. - Durval Pires; Valter Alves; Licínio Roque (Audio Mostly Conference, 2014)

An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment. - Eunice P. dos Santos Nunes; Fátima de Lourdes dos Santos Nunes; Romero Tori; Licínio G. Roque (FIE, 2014)

Um estudo experimental sobre a captura automática dos dados de interação em ambientes virtuais tridimensionais. - Eunice P. dos Santos Nunes; Fátima de Lourdes dos Santos Nunes; Rafael Luiz Testa; Licínio G. Roque (IHC, 2014)

Designing Games with Procedural Content Generation: An Authorial Approach. - Rui Craveirinha; Licínio Roque (CHI Extended Abstracts, 2015)

Incorporation of Emotions in the Orphibs' Agent Architecture. - Nuno Barreto; Luís Macedo; Penousal Machado; Licínio Roque (ECAL, 2015)

Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design. - Rui Craveirinha; Licínio Roque (ICEC, 2015)

Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study. - Rui Craveirinha; Licínio Roque (ACE, 2016)

GangKlang: facilitating a movement-oriented walking experience through sonic interaction. - Nassrin Hajinejad; Barbara Grüter; Licínio Roque; Simon Bogutzky (Audio Mostly Conference, 2016)

Towards a Taxonomy for the Clarification of PCG Actors' Roles. - Rui Craveirinha; Nuno Barreto; Licínio Roque (CHI PLAY, 2016)

Cow Milking Game: Evaluating a Serious Game for Cognitive Stimulation with an Elderly Population. - Helio Cavalcante Silva Neto; Durval P. César Neto; Joilnen B. Leite; Joaquim Cerejeira; Licínio Roque (ITAP, 2016)

Measuring Knowledge Acquisition in 3D Virtual Learning Environments. - Eunice P. dos Santos Nunes; Licínio Roque; Fátima de Lourdes dos Santos Nunes (IEEE Computer Graphics and Applications, 2016)

PsychoPhysioPipeline: A Processing and Analysis Pipeline for Psychophysiological Research. - Simon Bogutzky; Phillip Marsch; Licínio Roque; Nassrin Hajinejad; Barbara Grüter (J. Open Source Softw., 2016)

Walking Phrases: Modeling the Walker's Context for Sonic Interaction Design. - Nassrin Hajinejad; Licínio Roque; Barbara Grüter (Audio Mostly Conference, 2017)

Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments. - Nuno Castelhano; Licínio Roque (CHI PLAY, 2017)

Designing a Creature Believability Scale for Videogames. - Nuno Barreto; Rui Craveirinha; Licínio Roque (ICEC, 2017)

Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study. - Helio Cavalcante Silva Neto; Joaquim Cerejeira; Licínio Roque (ICEC, 2017)

Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game. - Helio Cavalcante Silva Neto; Joaquim Cerejeira; Licínio Roque (ICEC, 2017)

Prototyping sonic interaction for walking. - Nassrin Hajinejad; Barbara Grüter; Licínio Roque (MobileHCI, 2017)

The European Open Science Cloud: A New Challenge for Europe. - Ariovaldo Veiga de Almeida; Maria Manuel Borges; Licínio Roque (TEEM, 2017)

Preliminary Study About the Applicability of a Service-Oriented Architecture in the Oais Model Implementation. - Antonio Jose Rodrigues Neto; Maria Manuel Borges; Licínio Roque (TEEM, 2017)

How to Design an Interactive System for Data Science: Learning from a Literature Review. - Ana Sofia Almeida; Licínio Roque; Paulo Rupino da Cunha (ISD (Selected Papers), 2018)

How to Design An Interactive System for Data Science: A Literature Review. - Ana Sofia Almeida; Licínio Roque; Paulo Rupino da Cunha (ISD, 2018)

Validating the Creature Believability Scale for Videogames. - Nuno Barreto; Rui Craveirinha; Licínio Roque (ICEC, 2018)

A Preliminary Study of Proof of Concept Practices and their Connection with Information Systems and Information Science. - Antonio Jose Rodrigues Neto; Maria Manuel Borges; Licínio Roque (TEEM, 2018)

Cognitive screening of older adults using serious games: An empirical study. - Helio Cavalcante Silva Neto; Joaquim Cerejeira; Licínio Roque (Entertain. Comput., 2018)

Maturity in decision-making: a method to measure e-participation systems in virtual communities. - Cristiano Maciel; Licínio Roque; Ana Cristina Bicharra Garcia (Int. J. Web Based Communities, 2018)

Towards a Research Agenda for Gameful Creativity. - Sarah-Kristin Thiel; Christian Remy 001; Licínio Roque; Rita Orji; Peter Dalsgaard; Celine Latulipe; Sayan Sarcar (Conference on Designing Interactive Systems (Companion Volume), 2019)

Impact of Game Elements in Players Artistic Experience. - Rui Craveirinha; Licínio Roque (CHI Extended Abstracts, 2019)

A Canvas for Participation-Centered Game Design. - Luís Lucas Pereira; Rui Craveirinha; Licínio Roque (CHI PLAY, 2019)

Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment. - Fernando Rocha; Pedro Machado Santa; Jorge C. S. Cardoso; Luís Lucas Pereira; Licínio Roque (CHI PLAY (Companion), 2019)

From Hands-on Sessions to User Insights on Designing an Interactive System for Data Science. - Ana Sofia Almeida; Licínio Roque; Paulo Rupino da Cunha (ISD, 2019)

Characterizing Proof-of-Concept Practices using the Lens of Context Engineering. - Antonio Jose Rodrigues Neto; Maria Manuel Borges; Licínio Roque (ISD, 2019)

An overview of OpenStack architecture: a message queuing services node. - Stanley Lima; Álvaro Rocha 001; Licínio Roque (Clust. Comput., 2019)

Contrasts and similarities between two audio research communities in evaluating auditory artefacts. - Mariana Seiça; Licínio Roque; Pedro Martins 003; F. Amílcar Cardoso (Audio Mostly Conference, 2020)

Developing a Proof-of-Concept Practices Context Model. - Antonio Jose Rodrigues Neto; Maria Manuel Borges; Licínio Roque (ECIS, 2020)

A "New" View of Proof-of-Concept Practices Through the Lenses of Activity Theory and Hermeneutics. - Antonio Jose Rodrigues Neto; Maria Manuel Borges; Licínio Roque (J. Inf. Technol. Res., 2020)

Aesthetic Perspectives on Computational Media Design. - Rui Craveirinha; Luís Lucas Pereira; Mariana Seiça; Licínio Roque (ICEC, 2021)

Performing Creativity With Computational Tools. - Daniel Lopes; Jéssica Parente; Pedro Silva; Licínio Roque; Penousal Machado (CoRR, 2021)

An Illustrative Design Case of Systemic Sonification. - Mariana Seiça; Licínio Roque; Pedro Martins 003; F. Amílcar Cardoso (Audio Mostly Conference, 2022)

Playing With Sound Beings: A Sonic Playfield. - Mariana Seiça; Licínio Roque; Pedro Martins 003; F. Amílcar Cardoso (CHI PLAY, 2022)

Let's Make Games Together: Explainability in Mixed-initiative Co-creative Game Design. - Solange Margarido; Penousal Machado; Licínio Roque; Pedro Martins 003 (CoG, 2022)

How Can We Design for Gender-Neutrality in Games? - A Case Study With Children Using Gameplay Rehearsals. - Valéria Moreira Pinto; Mariana Seiça; Licínio Roque (CHI Extended Abstracts, 2023)

Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study. - Valéria Moreira Pinto; Mariana Seiça; Licínio Roque (DiGRA, 2023)

Can Creativity be Enhanced by Computational Tools? - Daniel Lopes; Jéssica Parente; Pedro Silva; Licínio Roque; Penousal Machado (ICCC, 2023)

A Digital Twin for Training Marine Pollution Control. - Maria Dias; João Barata; Licínio Roque (ISD, 2023)

Designing a VR-Simulation Module to Support Marine Pollution Control Training. - João Silva; Jorge C. S. Cardoso; Luís Lucas Pereira; Licínio Roque (ICEC, 2023)

An interdisciplinary journey towards an aesthetics of sonification experience. - Mariana Seiça; Licínio Roque; Pedro Martins 003; F. Amílcar Cardoso (J. Multimodal User Interfaces, 2023)

MI-CCy Quantifier: A Framework for Quantifying Mixed-Initiative Co-creativity in Human-AI Collaborations. - Solange Margarido; Licínio Roque; Penousal Machado; Pedro Martins 003 (EPIA (1), 2024)

A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts. - João Silva; Jorge C. S. Cardoso; Luís Lucas Pereira; Licínio Roque (ICEC, 2024)

Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial. - Solange Margarido; Licínio Roque; Penousal Machado; Pedro Martins 003 (CoRR, 2024)

Health behaviour change and activation in e-health weight loss intervention for elderly: a randomised clinical trial. - Maíra Mendes dos Santos; Ana Carolina Bertoletti De Marchi; Elisa Brosina de Leon; Licínio G. Roque (Behav. Inf. Technol., 2024)

Interaction and Emotion: A Phenomenological Study of a Playable Generative Landscape. - Pedro Garruço; Licínio Roque; Luís Lucas Pereira (ICEC, 2025)