GPU-Based Soft Shadow Rendering Using Non-linear Pre-computed Radiance Transfer Approximation. - Lili Wang 006; Jing Wang; Qinping Zhao (VSMM, 2006)

A Method for Terrain Rendering without Seams Based on Image. - Shaopeng Tang; Lili Wang 006; Aimin Hao (CAD/Graphics, 2007)

Real-time Caustics for Deformable Objects. - Lili Wang 006; Shuai Li 001; Zheng Yang; Qinping Zhao (CGVR, 2009)

Minimum Variance Energy Allocation for a Solar-Powered Sensor System. - Dong Kun Noh; Lili Wang 006; Yong Yang 009; Hieu Khac Le; Tarek F. Abdelzaher (DCOSS, 2009)

SolarStore: enhancing data reliability in solar-powered storage-centric sensor networks. - Yong Yang 009; Lili Wang 006; Dong Kun Noh; Hieu Khac Le; Tarek F. Abdelzaher (MobiSys, 2009)

AdaptSens: An Adaptive Data Collection and Storage Service for Solar-Powered Sensor Networks. - Lili Wang 006; Yong Yang 009; Dong Kun Noh; Hieu Khac Le; Jie Liu 001; Tarek F. Abdelzaher; Michael Ward (RTSS, 2009)

Design, implementation, and evaluation of EnviroMic: A storage-centric audio sensor network. - Liqian Luo; Qing Cao 001; Chengdu Huang; Lili Wang 006; Tarek F. Abdelzaher; John A. Stankovic; Michael Ward (ACM Trans. Sens. Networks, 2009)

Diagnostic powertracing for sensor node failure analysis. - Mohammad Maifi Hasan Khan; Hieu Khac Le; Michael LeMay; Paria Moinzadeh; Lili Wang 006; Yong Yang 009; Dong Kun Noh; Tarek F. Abdelzaher; Carl A. Gunter; Jiawei Han 001; Xin Jin 001 (IPSN, 2010)

Approximating global illumination on mesostructure surfaces with height gradient maps. - Lili Wang 006; Zheng Yang; Zhiqiang Ma; Qinping Zhao (Vis. Comput., 2012)

Composite Rigid Body Construction for Fast and Compact Dynamic Data Compression. - Zhiqiang Ma; Lili Wang 006; Xinwe Zhang; Wei Ke 001; Qinping Zhao (CAD/Graphics, 2013)

Direct Extraction of Feature Curves from Volume Image for Illustration and Vectorization Based on 2D/3D Curve Mapping. - Liping Wang; Lili Wang 006; Fei Hou 001; Aimin Hao; Hong Qin 001 (CAD/Graphics, 2013)

A practical analytic model for the radiosity of translucent scenes. - Yu Sheng; Yulong Shi; Lili Wang 006; Srinivasa G. Narasimhan (I3D, 2013)

Just-in-Time Texture Synthesis. - Lili Wang 006; Yulong Shi; Yi Chen; Voicu Popescu (Comput. Graph. Forum, 2013)

A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling. - Voicu Popescu; Bedrich Benes; Paul Rosen 001; Jian Cui 002; Lili Wang 006 (IEEE Computer Graphics and Applications, 2014)

GEARS: A General and Efficient Algorithm for Rendering Shadows. - Lili Wang 006; Shiheng Zhou; Wei Ke 001; Voicu Popescu (Comput. Graph. Forum, 2014)

Fast and compact dynamic data compression based on composite rigid body construction. - Zhiqiang Ma; Lili Wang 006; Boning Zhang; Wei Ke 001; Qinping Zhao (Sci. China Inf. Sci., 2014)

Interactive texture design and synthesis from mesh sketches. - Lili Wang 006; Qinglin Qi; Yi Chen; Wei Ke 001; Aimin Hao (Frontiers Comput. Sci., 2014)

Real-time physical deformation and cutting of heterogeneous objects via hybrid coupling of meshless approach and finite element method. - Chen Yang 002; Shuai Li 001; Lili Wang 006; Aimin Hao; Hong Qin 001 (Comput. Animat. Virtual Worlds, 2014)

Translucent Radiosity: Efficiently CombiningDiffuse Inter-Reflection andSubsurface Scattering. - Yu Sheng; Yulong Shi; Lili Wang 006; Srinivasa G. Narasimhan (IEEE Trans. Vis. Comput. Graph., 2014)

Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections. - Lili Wang 006; Naiwen Xie; Wei Ke 001; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2014)

Direct lighting on meso-structured surfaces with area light sources. - Lili Wang 006; Jun Wu (VRST, 2015)

4D-rasterization for Fast Soft Shadow Rendering. - Lili Wang 006; Qi Zhao; Chunlei Meng; Voicu Popescu (EGSR (EI&I), 2016)

Coupling time-varying modal analysis and FEM for real-time cutting simulation of objects with multi-material sub-domains. - Chen Yang 002; Shuai Li 001; Yu Lan; Lili Wang 006; Aimin Hao; Hong Qin 001 (Comput. Aided Geom. Des., 2016)

Computing Restricted Voronoi Diagram on Graphics Hardware. - Jiawei Han 001; Dongming Yan 001; Lili Wang 006; Qinping Zhao (PG (Short Papers), 2017)

Guest Editors Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology 2015. - Lili Wang 006; Ming C. Lin; Enhua Wu (IEEE Trans. Vis. Comput. Graph., 2017)

Non-redundant rendering for efficient multi-view scene discretization. - Naiwen Xie; Lili Wang 006; Voicu Popescu (Vis. Comput., 2017)

Effective Free Field of View Scene Exploration in VR and AR. - Lili Wang 006; Antong Cao; Zhichao Li; Xuefeng Yang; Voicu Popescu (ISMAR Adjunct, 2018)

Intermediate shadow maps for interactive many-light rendering. - Lili Wang 006; Wenhao Zhang; Nian Li; Boning Zhang; Voicu Popescu (Vis. Comput., 2018)

Reflection reprojection using temporal coherence. - Naiwen Xie; Lili Wang 006; Philip Dutré (Vis. Comput., 2018)

Occlusion Management in VR: A Comparative Study. - Lili Wang 006; Han Zhao; Zesheng Wang 002; Jian Wu 033; Bingqiang Li; Zhiming He; Voicu Popescu (VR, 2019)

Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights. - Lili Wang 006; Xinglun Liang; Chunlei Meng; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2019)

VR Exploration Assistance through Automatic Occlusion Removal. - Lili Wang 006; Jian Wu 033; Xuefeng Yang; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2019)

Foveated Instant Radiosity. - Lili Wang 006; Runze Li; Xuehuai Shi; Ling-Qi Yan 001; Zhichao Li (ISMAR, 2020)

View Splicing for Effective VR Collaboration. - Lili Wang 006; Wentao Wu; Zijing Zhou; Voicu Popescu (ISMAR, 2020)

Feature Guided Path Redirection for VR Navigation. - Antong Cao; Lili Wang 006; Yi Liu; Voicu Popescu (VR, 2020)

A Constrained Path Redirection for Passive Haptics. - Lili Wang 006; Zixiang Zhao; Xuefeng Yang; Huidong Bai; Amit Barde; Mark Billinghurst (VR Workshops, 2020)

VR Collaborative Object Manipulation Based on Viewpoint Quality. - Lili Wang 006; Xiaolong Liu; Xiangyu Li (ISMAR, 2021)

Identity-Preserving Face Anonymization via Adaptively Facial Attributes Obfuscation. - Jingzhi Li 002; Lutong Han; Ruoyu Chen 001; Hua Zhang 008; Bing Han; Lili Wang 006; Xiaochun Cao (ACM Multimedia, 2021)

Disocclusion Headlight for Selection Assistance in VR. - Lili Wang 006; Jianjun Chen; Qixiang Ma; Voicu Popescu (VR, 2021)

Bidirectional Shadow Rendering for Interactive Mixed 360° Videos. - Lili Wang 006; Hao Wang; Danqing Dai; Jiaye Leng; Xiaoguang Han 001 (VR, 2021)

Cognitive Load/flow and Performance in Virtual Reality Simulation Training of Laparoscopic Surgery. - Peng Yu; Junjun Pan; Zhaoxue Wang; Yang Shen; Lili Wang 006; Jialun Li; Aimin Hao; Haipeng Wang (VR Workshops, 2021)

Plant Disease Recognition: A Large-Scale Benchmark Dataset and a Visual Region and Loss Reweighting Approach. - Xinda Liu; Weiqing Min; Shuhuan Mei; Lili Wang 006; Shuqiang Jiang (IEEE Trans. Image Process., 2021)

Foveated Photon Mapping. - Xuehuai Shi; Lili Wang 006; Xiaoheng Wei; Ling-Qi Yan 001 (IEEE Trans. Vis. Comput. Graph., 2021)

A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality. - Zijing Zhou; Lili Wang 006; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2021)

Redirected jumping in virtual scenes with alleys. - Xiaolong Liu; Lili Wang 006 (Virtual Real. Intell. Hardw., 2021)

Dynamic targets searching assistance based on virtual camera priority. - Zixiang Zhao; Quanwei Zhou; Xiaoguang Han 001; Lili Wang 006 (Virtual Real. Intell. Hardw., 2021)

Distant Object Manipulation with Adaptive Gains in Virtual Reality. - Xiaolong Liu; Lili Wang 006; Shuai Luan; Xuehuai Shi; Xinda Liu (ISMAR, 2022)

Label Guidance based Object Locating in Virtual Reality. - Xiaoheng Wei; Xuehuai Shi; Lili Wang 006 (ISMAR, 2022)

Interactive Mixed Reality Rendering on Holographic Pyramid. - Danqing Dai; Xuehuai Shi; Lili Wang 006; Xiangyu Li (VR, 2022)

Automatic Virtual Portals Placement for Efficient VR Navigation. - Lili Wang 006; Yi Liu; Xiaolong Liu; Jian Wu 033 (VR Workshops, 2022)

Transformer with peak suppression and knowledge guidance for fine-grained image recognition. - Xinda Liu; Lili Wang 006; Xiaoguang Han 001 (Neurocomputing, 2022)

Message from the ISMAR 2022 Science and Technology Journal Program Chairs and TVCG Guest Editors. - Daisuke Iwai; Joseph L. Gabbard; Guillaume Moreau; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2022)

Efficient Flower Text Entry in Virtual Reality. - Jiaye Leng; Lili Wang 006; Xiaolong Liu; Xuehuai Shi; Miao Wang 004 (IEEE Trans. Vis. Comput. Graph., 2022)

IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors. - Luciana P. Nedel; Ferran Argelaguet; Lili Wang 006; Jeanine Stefannuci; Daisuke Iwai (IEEE Trans. Vis. Comput. Graph., 2022)

Foveated Stochastic Lightcuts. - Xuehuai Shi; Lili Wang 006; Jian Wu 033; Runze Fan; Aimin Hao (IEEE Trans. Vis. Comput. Graph., 2022)

Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration. - Jian Wu 033; Lili Wang 006; Hui Zhang; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2022)

ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD. - Hui Ye; Jiaye Leng; Chufeng Xiao 001; Lili Wang 006; Hongbo Fu 001 (CHI, 2023)

Double Doodles: Sketching Animation in Immersive Environment With 3+6 DOFs Motion Gestures. - Ruizhao Chen; Ye Pan; Zhigang Deng 001; Lili Wang 006; Lizhuang Ma (ACM Multimedia, 2023)

Feature-Suppressed Contrast for Self-Supervised Food Pre-training. - Xinda Liu; Yaohui Zhu; Linhu Liu; Jiang Tian; Lili Wang 006 (ACM Multimedia, 2023)

IEEE VR 2023 Message from the Program Chairs. - Bobby Bodenheimer; Voicu Popescu; John Quarles; Lili Wang 006 (VR, 2023)

Scene Transformer: Automatic Transformation from Real Scene to Virtual Scene. - Runze Fan; Lili Wang 006; Chan-Tong Lam; Wei Ke 001 (VR Workshops, 2023)

Manipulation Guidance Field for Collaborative Object Manipulation in VR. - Xiaolong Liu; Shuai Luan; Lili Wang 006; Chan-Tong Lam (VR Workshops, 2023)

Locomotion-aware Foveated Rendering. - Xuehuai Shi; Lili Wang 006; Jian Wu 033; Wei Ke 001; Chan-Tong Lam (VR, 2023)

Interactive Panoramic Ray Tracing for Mixed 360° RGBD Videos. - Jian Wu 033; Lili Wang 006; Wei Ke 001 (VR Workshops, 2023)

Foveated rendering: A state-of-the-art survey. - Lili Wang 006; Xuehuai Shi; Yi Liu (Comput. Vis. Media, 2023)

AR assistance for efficient dynamic target search. - Zixiang Zhao; Jian Wu 033; Lili Wang 006 (Comput. Vis. Media, 2023)

IEEE VR 2023 Message from the Program Chairs and Guest Editors. - Bobby Bodenheimer; Voicu Popescu; John Quarles; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2023)

LipText: Lip Tracking Based Text Entry in VR. - Jiaye Leng; Zijun Wang; Jian Wu 033; Lili Wang 006 (ICXR, 2024)

Where Should a Virtual Guide Stand in a VR Museum? - Xinda Liu; Kun Jiang; Jian Wu 033; Lili Wang 006; Guohua Geng (ICXR, 2024)

FanPad: A Fan Layout Touchpad Keyboard for Text Entry in VR. - Jian Wu 033; Ziteng Wang; Lili Wang 006; Yuhan Duan; Jiaheng Li (VR, 2024)

Panoramic Ray Tracing for Interactive Mixed Reality Rendering Based on 360° RGBD Video. - Jian Wu 033; Lili Wang 006 (IEEE Computer Graphics and Applications, 2024)

GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expression. - Ziqi Zhou; Weize Quan; Hailin Shi; Wei Li; Lili Wang 006; Dong-Ming Yan 001 (CoRR, 2024)

Object manipulation based on the head manipulation space in VR. - Xiaolong Liu; Lili Wang 006; Wei Ke 001; Sio Kei Im (Int. J. Hum. Comput. Stud., 2024)

EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR. - Jian Wu 033; Lili Wang 006; Sio Kei Im; Chan-Tong Lam (Int. J. Hum. Comput. Stud., 2024)

Preface to the Special Issue on Multimodal Collaborative Perception and Fusion Technology. - Lifeng Sun; Xinhang Song; Shuqiang Jiang; Lili Wang 006; Hengtao Shen (Int. J. Softw. Informatics, 2024)

State of the Art in Efficient Translucent Material Rendering with BSSRDF. - Shiyu Liang; Yang Gao 032; Chonghao Hu; Peng Zhou; Aimin Hao; Lili Wang 006; Hong Qin 001 (Comput. Graph. Forum, 2024)

Automatic portals layout for VR navigation. - Xiaolong Liu; Lili Wang 006; Yi Liu; Jian Wu 033 (Virtual Real., 2024)

Multi-granularity sequence generation for hierarchical image classification. - Xinda Liu; Lili Wang 006 (Comput. Vis. Media, 2024)

Real-scene-constrained virtual scene layout synthesis for mixed reality. - Runze Fan; Lili Wang 006; Xinda Liu; Sio Kei Im; Chan-Tong Lam (Vis. Comput., 2024)

Lightweight Food Recognition via Aggregation Block and Feature Encoding. - Yancun Yang; Weiqing Min; Jingru Song; Guorui Sheng; Lili Wang 006; Shuqiang Jiang (ACM Trans. Multim. Comput. Commun. Appl., 2024)

Scene-aware Foveated Rendering. - Runze Fan; Xuehuai Shi; Kangyu Wang; Qixiang Ma; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2024)

VPRF: Visual Perceptual Radiance Fields for Foveated Image Synthesis. - Zijun Wang; Jian Wu 033; Runze Fan; Wei Ke 001; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2024)

SMigraPH: a perceptually retained method for passive haptics-based migration of MR indoor scenes. - Qixiang Ma; Lili Wang 006; Wei Ke 001; Sio Kei Im (Vis. Comput., 2024)

Light-Occlusion Text Entry in Mixed Reality. - Aoxin Sun; Lili Wang 006; Jiaye Leng; Sio Kei Im (Int. J. Hum. Comput. Interact., 2024)

VVIR-OM: Efficient Object Manipulation in VR with Variable Virtual Interaction Region. - Qinwen Zheng; Lili Wang 006; Wei Ke 001; Sio Kei Im (Int. J. Hum. Comput. Interact., 2024)

GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expressions. - Ziqi Zhou; Weize Quan; Hailin Shi; Wei Li; Lili Wang 006; Dong-Ming Yan 001 (AAAI, 2025)

Channel grouping vision transformer for lightweight fruit and vegetable recognition. - Chengxu Liu; Weiqing Min; Jingru Song; Yancun Yang; Guorui Sheng; Tao Yao; Lili Wang 006; Shuqiang Jiang (Expert Syst. Appl., 2025)

Manipulable cone based bare hand object selection in high occlusion virtual environment. - Jiaqi Zhou; Jian Wu 033; Sio Kei Im; Runze Fan; Lili Wang 006 (Int. J. Hum. Comput. Stud., 2025)

AVICol: Adaptive Visual Instruction for Remote Collaboration Using Mixed Reality. - Lili Wang 006; Xiangyu Li; Jian Wu 033; Dong Zhou; Sio Kei Im; Voicu Popescu (Int. J. Hum. Comput. Interact., 2025)

Fov-GS: Foveated 3D Gaussian Splatting for Dynamic Scenes. - Runze Fan; Jian Wu 033; Xuehuai Shi; Lizhi Zhao; Qixiang Ma; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2025)

PwP: Permutating with Probability for Efficient Group Selection in VR. - Jian Wu 033; Weicheng Zhang; Handong Chen; Wei Lin; Xuehuai Shi; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2025)

Proxy Importance Based Haptic Retargeting With Multiple Props in VR. - Ziming Liu; Jian Wu 033; Lili Wang 006; Xiangyu Li; Sio Kei Im (IEEE Trans. Vis. Comput. Graph., 2025)

HandBrush for Efficient Object Grouping in Virtual Environment with Bare-Hand. - Sichun Huang; Jian Wu 033; Runze Fan; Sio Kei Im; Lili Wang 006 (Int. J. Hum. Comput. Interact., 2025)

Scene-Aware Foveated Neural Radiance Fields. - Xuehuai Shi; Lili Wang 006; Xinda Liu; Jian Wu 033; Zhiwen Shao (IEEE Trans. Vis. Comput. Graph., 2025)

Efficient and Comfortable Haptic Retargeting With Reset Point Optimization. - Aoxin Sun; Jian Wu 033; Runze Fan; Sio Kei Im; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2025)

GaussianHand: Real-Time 3D Gaussian Rendering for Hand Avatar Animation. - Lizhi Zhao; Xuequan Lu; Runze Fan; Sio Kei Im; Lili Wang 006 (IEEE Trans. Vis. Comput. Graph., 2025)