The Convergence of Gamification and Interactive Multimedia Experiences in Promoting a Culture of Recognition: A Wizeline Case Study. - Andrés Solano 001; Juliana Loaiza; Héctor Romero; Carlos Alberto Peláez; Johann Alexis Ospina; Natalia Cortés; Juan Sánchez; Liliana Díaz (Int. J. Serious Games, 2026)