An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality. - Liliana Santos; Nuno Silva; Rui Nóbrega; Rubim Almeida; António Coelho 001 (VISIGRAPP (1: GRAPP), 2020)

Gamifying the Museological Experience. - António Coelho 001; Maria van Zeller; Pedro Cardoso 002; Liliana Santos; Roberto Vaz; José Raimundo (XCR, 2020)

Serious Pervasive Games. - António Coelho 001; Rui Rodrigues 001; Rui Nóbrega; João Jacob; Leonel Morgado; Pedro Cardoso 002; Maria van Zeller; Liliana Santos; António Augusto de Sousa (Frontiers Comput. Sci., 2020)