"Game-based psychotherapy" for active ageing: A game design proposal in non-game context. - Liliana Vale Costa; Ana Isabel Veloso (TISHW, 2016)

Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society. - Ana Isabel Veloso; Liliana Vale Costa (TISHW, 2016)

Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult Gamers. - Liliana Vale Costa; Ana Isabel Veloso (Int. J. Technol. Hum. Interact., 2016)

Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'. - Liliana Vale Costa; Ana Isabel Veloso (iLRN, 2017)

Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field. - Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab (SeGAH, 2018)

Games for active ageing, well-being and quality of life: a pilot study. - Liliana Vale Costa; Ana Isabel Veloso; Michael Loizou; Sylvester Arnab (Behav. Inf. Technol., 2018)

Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study. - Pedro Amado; Liliana Vale Costa; Ana Isabel Veloso (HCI (28), 2019)

Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena. - Liliana Vale Costa; Ana Isabel Veloso; Eugène Loos (HCI (28), 2019)

Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field Study. - Ana Isabel Veloso; Liliana Vale Costa; Célia Soares; Sónia Ferreira (HCI (28), 2019)

An empirical validation of consumer video game engagement: A playful-consumption experience approach. - Amir Zaib Abbasi; Ding Hooi Ting; Helmut Hlavacs; Liliana Vale Costa; Ana Isabel Veloso (Entertain. Comput., 2019)

Gameful Tale-Telling and Place-Making from Tourists' Generation to Generation: A Review. - Liliana Vale Costa; Ana Isabel Veloso (HCI (28), 2020)

Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community. - Ana Isabel Veloso; Diogo Carvalho; João Sampaio; Sofia Ribeiro; Liliana Vale Costa (HCI (28), 2020)

Older Adults "Jump" into coDesiging a Digital Game: A Field Study. - Liliana Vale Costa; Ana Isabel Veloso; Liliana Sousa; Michael Loizou; Sylvester Arnab (HCI (25), 2021)

Co-designing with Senior Citizens: A Systematic Literature Review. - Sónia Machado; Liliana Vale Costa; Óscar Mealha (HCI (25), 2021)

Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal. - Cláudia Ortet; Ana Isabel Veloso; Liliana Vale Costa (HCI (26), 2021)

Online News and Gamification Habits in Late Adulthood: A Survey. - Francisco Regalado; Liliana Vale Costa; Ana Isabel Veloso (HCI (25), 2021)

Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne. - Sónia Machado; Liliana Vale Costa; Óscar Mealha; Ana Isabel Veloso; Carlos Santos 004 (SLERD, 2021)

Using Information and Communication Technologies in Health Teaching and Learning. - Sónia Oliveira; Liliana Vale Costa (EAI Endorsed Trans. Pervasive Health Technol., 2021)

Senior-Centered Gamification: An Approach for Cyclotourism. - Cláudia Ortet; Liliana Vale Costa; Ana Isabel Veloso (HCI (29), 2022)

Senior Citizens as Storytellers: Contribution to Gamified Contexts. - Cláudia Ortet; Ana Isabel Veloso; Liliana Vale Costa (HCI (29), 2022)

Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities. - Cláudia Pedro Ortet; Francisco Regalado; Sónia Ferreira; Liliana Vale Costa; Ana Isabel Veloso (IxD&A, 2022)

Preface. - Ana Isabel Veloso; Carlos Santos 004; Sónia Ferreira; Liliana Vale Costa (IxD&A, 2022)

"Listen to Your Symptoms When the Immune System Is Calling for You": Monitoring Autoimmune Diseases with the iShU Wearable App. - Cláudia Ortet; Liliana Vale Costa (Sensors, 2022)

Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology. - Cláudia Pedro Ortet; Ana Isabel Veloso; Liliana Vale Costa (Sensors, 2022)

Strategies for Fostering Senior Citizens' Active Participation in Online Communities. - Rafaela Carrilho; Liliana Vale Costa; Ana Isabel Veloso (HCI (32), 2023)

Remote Work Is Here to Stay! Reflecting on the Emerging Benefits of Mixed Reality Solutions in Industry. - Bernardo Marques; Samuel S. Silva; Rafael Maio; Liliana Vale Costa; Paulo Dias; Beatriz Sousa Santos (HCI (47), 2023)

The Use of Immersive Technologies While Ageing in the Digitally Mediated Society. - Cláudia Pedro Ortet; Liliana Vale Costa; Ana Isabel Veloso (HCI (32), 2023)

Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens. - Cláudia Pedro Ortet; Mário Vairinhos; Ana Isabel Veloso; Liliana Vale Costa (HCI (32), 2023)

'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design. - Bernardo Marques; Liliana Vale Costa; Pedro Reisinho; Cátia Silva; Samuel S. Silva; Nelson Zagalo (VR Workshops, 2023)

Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand. - Cláudia Pedro Ortet; Ana Isabel Veloso; Liliana Vale Costa (HCI (43), 2024)

"Gaming Token Feelings Do not Show": Exploring the Implications of Interoperable Game Assets into the Game Experience. - Liliana Vale Costa; Leonardo Catalano; Nelson Zagalo; João Abrantes; Ana Patricia Oliveira (HCI (64), 2025)

Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances. - Sreeram Kongeseri; Liliana Vale Costa; Samuel S. Silva; Bernardo Marques; Nelson Zagalo (HCI (65), 2025)

Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences. - Fabrício Marques; Cláudia Pedro Ortet; Liliana Vale Costa; Ana Isabel Veloso (HCI (46), 2025)

Cyclotourism With or Without Gamification? Exploring Emotions, Health Perception, and Gamified Technology Acceptance of Cyclotourists Aged 50 and Over. - Cláudia Pedro Ortet; Liliana Vale Costa; Ana Isabel Veloso (HCI (46), 2025)

Exploring the Interaction with Seamless Panels: A Look Into Discoverability, Navigability, and Feedback. - Ana Raquel Paradinha; Bernardo Marques; Sreeram Kongeseri; Liliana Vale Costa; Samuel S. Silva (HCI (1), 2025)