Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft. - Lina Eklund; Magnus Johansson (Nordic DiGRA, 2010)

Time to play: the rationalization of leisure time. - Lina Eklund; Fatima Jonsson (iConference, 2012)

The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. - Lina Eklund; Kristine Ask (DiGRA Conference, 2013)

Parental mediation of digital gaming and internet use. - Lina Eklund; Karin Helmersson Bergmark (FDG, 2013)

Considering Game Companions: Implications for research and design. - Lina Eklund (FDG, 2015)

Bridging the online/offline divide: The example of digital gaming. - Lina Eklund (Comput. Hum. Behav., 2015)

Do adolescent gamers make friends offline? Identity and friendship formation in school. - Lina Eklund; Sara Roman (Comput. Hum. Behav., 2017)

GIFT: Hybrid Museum Experiences through Gifting and Play. - Jon Back; Benjamin Bedwell; Steve Benford; Lina Eklund; Anders Sundnes Løvlie; William Preston; Paulina Rajkowska; Karin Ryding; Jocelyn Spence; Emily-Clare Thorn; Annika Waern; Tim Wray (CIRA@EuroMed, 2018)

The crowd in crowdsourcing: Crowdsourcing as a pragmatic research method. - Lina Eklund; Isabell Stamm; Wanda Katja Liebermann (First Monday, 2019)

Designing for Interpersonal Museum Experiences. - Anders Sundnes Løvlie; Lina Eklund; Annika Waern; Karin Ryding; Paulina Rajkowska (CoRR, 2020)

A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications. - Lina Eklund (Int. J. Hum. Comput. Interact., 2020)

We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space. - Petros Ioannidis; Lina Eklund; Anders Sundnes Løvlie (ACM Journal on Computing and Cultural Heritage, 2021)

On the Geopolitics of Fire, Conflict and Land in the Kurdistan Region of Iraq. - Lina Eklund; Abdulhakim M. Abdi; Aiman Shahpurwala; Pinar Dinc (Remote. Sens., 2021)

From Trash to Treasure: Exploring how video games are moving from popular culture to cultural heritage. - Lina Eklund (DiGRA, 2022)

Towards Advancing Body Maps as Research Tool for Interaction Design. - Laia Turmo Vidal; Yinchu Li; Martin Stojanov; Karin B. Johansson; Beatrice Tylstedt; Lina Eklund (TEI, 2023)

Reimagining the cycle: interaction in self-tracking period apps and menstrual empowerment. - Beatrice Tylstedt; Maria Normark; Lina Eklund (Frontiers Comput. Sci., 2023)

Let's Dare to Feel About AI: Presenting the Hybrid Interactive Fiction Project P. - Lina Eklund; Jon Back (NordiCHI (Adjunct), 2024)

Playing with Gender: Women in Assassin's Creed Odyssey. - Lina Eklund; Anna Foka; Johan Vekselius (Game Stud., 2024)

On Interdisciplinary Embraces in Game Studies. - Lina Eklund; Björn Sjöblom; Jon Back (Trans. Digit. Games Res. Assoc., 2024)

Entangled Pregnancies: Expectants' Experiences of Using Pregnancy Apps. - Beatrice Tylstedt; Helga Sadowski; Caroline Eliasson; Lina Eklund (FAccT, 2025)