Virtual Environments Using Video Capture for Social Phobia with Psychosis. - Lina Gega; Richard White; Timothy Clarke; Ruth Turner; David Fowler (Cyberpsychology Behav. Soc. Netw., 2013)

How Digital Technology Mediated the Effects of the COVID-19 Pandemic on Mental Health: The Good, the Bad, and the Indifferent. - Lina Gega; Elias Aboujaoude (Frontiers Digit. Health, 2021)

Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention. - Cristobal Catalan; Lina Gega; Jonathan Hook (Proc. ACM Hum. Comput. Interact., 2024)