Psychosocial impacts of engaging in Second Life for individuals with physical disabilities. - Camilla Kleban; Linda K. Kaye (Comput. Hum. Behav., 2015)

An Introduction to Cyberpsychology. - Linda K. Kaye (Cyberpsychology Behav. Soc. Netw., 2016)

Don't Judge a (Face)Book by its Cover: Exploring judgement accuracy of others' personality on Facebook. - Demetria Darbyshire; Charlotte Kirk; Helen J. Wall; Linda K. Kaye (Comput. Hum. Behav., 2016)

Exploring flow experiences in cooperative digital gaming contexts. - Linda K. Kaye (Comput. Hum. Behav., 2016)

"Girls can't play": The effects of stereotype threat on females' gaming performance. - Linda K. Kaye; Charlotte R. Pennington (Comput. Hum. Behav., 2016)

"Turn that frown upside-down": A contextual account of emoticon usage on different virtual platforms. - Linda K. Kaye; Helen J. Wall; Stephanie A. Malone (Comput. Hum. Behav., 2016)

The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games. - Derek Alan Laffan; John Greaney; Hannah Barton; Linda K. Kaye (Comput. Hum. Behav., 2016)

An exploration of psychological factors on emoticon usage and implications for judgement accuracy. - Helen J. Wall; Linda K. Kaye; Stephanie A. Malone (Comput. Hum. Behav., 2016)

Exploring Stereotypical Perceptions of Female Players in Digital Gaming Contexts. - Linda K. Kaye; Claire E. Gresty; Natasha Stubbs-Ennis (Cyberpsychology Behav. Soc. Netw., 2017)

Reconceptualizing the Link Between Screen Time When Gaming with Physical Activity and Sedentary Behavior. - Linda K. Kaye; Andrew R. Levy (Cyberpsychology Behav. Soc. Netw., 2017)

My virtual friend: A qualitative analysis of the attitudes and experiences of Smartphone users: Implications for Smartphone attachment. - Chris Fullwood; Sally Quinn; Linda K. Kaye; Charlotte R. Pennington (Comput. Hum. Behav., 2017)

The role of social identity and online social capital on psychosocial outcomes in MMO players. - Linda K. Kaye; Rachel Kowert; Sally Quinn (Comput. Hum. Behav., 2017)

Do casual gaming environments evoke stereotype threat? Examining the effects of explicit priming and avatar gender. - Linda K. Kaye; Charlotte R. Pennington; Joseph J. McCann (Comput. Hum. Behav., 2018)

The effect of flow and context on in-vivo positive mood in digital gaming. - Linda K. Kaye; Rebecca L. Monk; Helen J. Wall; Iain Hamlin; Adam Qureshi (Int. J. Hum. Comput. Stud., 2018)

The Role of Gamer Identity on Digital Gaming Outcomes. - Linda K. Kaye (HCI (18), 2019)

Should Smartphones Be Banned for Children or Does Cyberpsychology Have a Bigger Problem? - David A. Ellis; Brittany I. Davidson; Linda K. Kaye (Cyberpsychology Behav. Soc. Netw., 2019)

Psychosocial Outcomes Associated with Engagement with Online Chat Systems. - Linda K. Kaye; Sally Quinn (Int. J. Hum. Comput. Interact., 2020)

The wild west of measurement: Exploring problematic technology use cut off scores and their relation to psychosocial and behavioural outcomes in adolescence. - Tracey Connolly; Gray Atherton; Liam Cross; Andrea Piovesan; Linda K. Kaye (Comput. Hum. Behav., 2021)

How emotional are emoji?: Exploring the effect of emotional valence on the processing of emoji stimuli. - Linda K. Kaye; Sara Rodríguez-Cuadrado; Stephanie A. Malone; Helen J. Wall; Elizabeth Gaunt; Ashleigh L. Mulvey; Charlotte Graham (Comput. Hum. Behav., 2021)

Understanding the "social" nature of digital games. - Linda K. Kaye (Entertain. Comput., 2021)

The Emoji Spatial Stroop Task: Exploring the impact of vertical positioning of emoji on emotional processing. - Linda K. Kaye; Gemma M. Darker; Sara Rodríguez-Cuadrado; Helen J. Wall; Stephanie A. Malone (Comput. Hum. Behav., 2022)

The Online Behaviour Taxonomy: A conceptual framework to understand behaviour in computer-mediated communication. - Linda K. Kaye; Anastasia Rousaki; Laura C. Joyner; Laura A. F. Barrett; Lisa J. Orchard (Comput. Hum. Behav., 2022)

Exploring the (lack of) facilitative effect of emoji for word processing. - Linda K. Kaye; Francisco Rocabado; Sara Rodríguez-Cuadrado; Bethany R. Jones; Stephanie A. Malone; Helen J. Wall; Jon Andoni Duñabeitia (Comput. Hum. Behav., 2023)

Are emoji valid indicators of in-the-moment mood? - Linda K. Kaye; Christina R. Schweiger (Comput. Hum. Behav., 2023)

(Not) feeling up or down? Lack of evidence for vertical spatial iconicity effects for valence evaluations of emoji stimuli. - Linda K. Kaye; Andrew K. Mackenzie; Sara Rodríguez-Cuadrado; Stephanie A. Malone; Jemaine E. Stacey; Ella Garrot (Comput. Hum. Behav., 2023)

Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes. - Liam Cross; Linda K. Kaye; Juris Savostijanovs; Neil McLatchie; Matthew Johnston; Liam Whiteman; Robyn Mooney; Gray Atherton (New Media Soc., 2024)

Learning critical thinking skills with online bite-sized videos: a qualitative account of students' perceptions. - Angel J. Y. Tan; Linda K. Kaye; Jean Davies; Roderick I. Nicolson; Themis Karaminis (Res. Pract. Technol. Enhanc. Learn., 2025)