Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems. - Maximilian Altmeyer; Pascal Lessel; Linda Muller; Antonio Krüger (PERSUASIVE, 2019)

Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating. - Maximilian Altmeyer; Marc Schubhan; Pascal Lessel; Linda Muller; Antonio Krüger (CHI Extended Abstracts, 2020)

Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types. - Maximilian Altmeyer; Pascal Lessel; Subhashini Jantwal; Linda Muller; Florian Daiber; Antonio Krüger (User Model. User Adapt. Interact., 2021)