Challenges in Virtual Reality Exergame Design. - Lindsay Alexander Shaw; Burkhard C. Wünsche; Christof Lutteroth; Stefan Marks; Rodolphe Callies (AUIC, 2015)

Design of a virtual trainer for exergaming. - Lindsay Alexander Shaw; Romain Tourrel; Burkhard C. Wünsche; Christof Lutteroth; Stefan Marks; Jude Buckley (ACSW, 2016)

Competition and cooperation with virtual players in an exergame. - Lindsay Alexander Shaw; Jude Buckley; Paul M. Corballis; Christof Lutteroth; Burkhard C. Wünsche (PeerJ Comput. Sci., 2016)

Evaluating sensory feedback for immersion in exergames. - Lindsay Alexander Shaw; Burkhard Claus Wünsche; Christof Lutteroth; Jude Buckley; Paul M. Corballis (ACSW, 2017)

Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments. - Michael Abernathy; Lindsay Alexander Shaw; Christof Lutteroth; Jude Buckley; Paul M. Corballis; Burkhard C. Wünsche (ICAT-EGVE, 2017)

Tour de Tune - Auditory-game-motor Synchronisation in Exergames. - Jenna Finlayson; Jamie Peterson; Joshua Free; Michael Lo; Lindsay Alexander Shaw; Christof Lutteroth; Burkhard C. Wünsche (ICAT-EGVE, 2017)

Balancing different fitness levels in competitive exergames based on heart rate and performance. - Aslihan Tece Bayrak; Rahul Kumar; Jak Tan; DeVon AhMu; Jordan Hohepa; Lindsay Alexander Shaw; Christof Lutteroth; Burkhard C. Wünsche (OZCHI, 2017)

Automatic assessment of OpenGL computer graphics assignments. - Burkhard C. Wünsche; Zhen Chen; Lindsay Alexander Shaw; Thomas Suselo; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Andrew Luxton-Reilly; Richard Lobb (ITiCSE, 2018)

HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming. - Joshua C. Haller; Young H. Jang; Jack Haller; Lindsay Alexander Shaw; Burkhard C. Wünsche (ACSW, 2019)

HIIT With Hits: Using Music and Gameplay to Induce HIIT in Exergames. - Aaron Keesing; Matthew Ooi; Ocean Wu; Xinghao Ye; Lindsay Alexander Shaw; Burkhard C. Wünsche (ACSW, 2019)

CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment. - Burkhard Claus Wünsche; Edward Huang; Lindsay Alexander Shaw; Thomas Suselo; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Andrew Luxton-Reilly; Richard Lobb (ICEIC, 2019)

Exploring the Possibility of Virtual Reality Exergaming as a Cognitive Screening System. - Alex Shaw 001; Jude Buckley; Paul M. Corballis; Christof Lutteroth; Burkhard Wuensche (HICSS, 2020)

piARno - An Augmented Reality Piano Tutor. - Liam Rigby; Burkhard C. Wünsche; Alex Shaw 001 (OZCHI, 2020)

HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training. - Harrison She; Jared Young; Ofek Wittenberg; Patrick Poole; Alexander Mercer; Alex Shaw 001; Burkhard C. Wünsche (OZCHI, 2020)

Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality Exergame. - Betty Yin; Samuel Bailey; Emma Hu; Milinda Jayarekera; Alex Shaw 001; Burkhard C. Wünsche (ACSW, 2021)

Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment. - Burkhard Claus Wünsche; Kai-Cheung Leung; Davis Dimalen; Wannes van der Mark; Thomas Suselo; Marylyn Alex; Alex Shaw 001; Andrew Luxton-Reilly; Richard Lobb (CSERC, 2021)

Reconstruction or Retrieval? Investigating Neural 3D Reconstruction. - Bhargava Gowda; Burkhard C. Wünsche; Alex Shaw 001 (IVCNZ, 2021)

Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame. - Burkhard C. Wünsche; Michael Abernethy; Sylwia Julia Hyniewska; Zhang Luo; Roshan Prakash Pawar; Sheng Cao; Christopher Brock; Alex Shaw 001; Christof Lutteroth (IVCNZ, 2021)

Integration of a Cognitive Assessment Task into Exergame Gameplay Elements. - Mana Carr; Anthony Dang; Alex Shaw 001; Burkhard Wuensche (HICSS, 2022)

Determining Realism of Procedurally Generated City Road Networks. - Alex Shaw 001; Burkhard C. Wünsche; Joachim Yde; Peter Vergerakis; Lance Chaney; Yuqiang Jin; Neha Sarwate (IVCNZ, 2022)

Exercise Speed Analysis Based on Head Mounted Display Orientation. - Alex Shaw 001; Burkhard Claus Wünsche; Christof Lutteroth; Jude Buckley; Paul M. Corballis (ACSW, 2023)

JengASL: A Gamified Approach to Sign Language Learning in VR. - Alex Shaw 001; Burkhard C. Wünsche; Kevin Mariono; Aiden Ranveer; Manhui Xiao; Ryo Hajika; Yitong Liu (J. WSCG, 2023)