Polyglot Cubed: the design of a multi-language learning game. - Lindsay D. Grace (Advances in Computer Entertainment Technology, 2009)

Critical gameplay. - Lindsay Grace (Advances in Computer Entertainment Technology, 2009)

Music box: composing and performing visual music. - Lindsay Grace (Advances in Computer Entertainment Technology, 2009)

gReader: A Universally Designed, Device-Independent Email Client. - Lindsay D. Grace (ACHI, 2009)

Creating critical gameplay design. - Lindsay Grace (Advances in Computer Entertainment Technology, 2010)

Music Box: An Algorithm for Producing Visual Music. - Lindsay Grace (ACHI, 2010)

Critical gameplay: software studies in computer gameplay. - Lindsay Grace (CHI Extended Abstracts, 2010)

Player performance and in game advertising retention. - Lindsay D. Grace; James R. Coyle (Advances in Computer Entertainment Technology, 2011)

Gamifying archives, a study of docugames as a preservation medium. - Lindsay Grace (CGAMES, 2011)

Shapemaker: A game-based introduction to programming. - Nicholas J. Masso; Lindsay Grace (CGAMES, 2011)

The Poetics of Game Design, Rhetoric and the Independent Game. - Lindsay D. Grace (DiGRA Conference, 2011)

User testing of a language learning game for Mandarin Chinese. - Lindsay Grace; Martha Castaneda; Jeannie Ducher (CHI Extended Abstracts, 2012)

A topographical study of persuasive play in digital games. - Lindsay D. Grace (MindTrek, 2012)

Making and analyzing games: not as art, but as literature. - Lindsay D. Grace (MindTrek, 2012)

Critical gameplay: designing games to critique convention. - Lindsay D. Grace (ACM Multimedia, 2012)

Big huggin: a bear for affection gaming. - Lindsay Grace (CHI Extended Abstracts, 2013)

Affection Games in Digital Play: A Content Analysis of Web Playable Games. - Lindsay D. Grace (DiGRA Conference, 2013)

Big Huggin' A Case Study in Affection Gaming. - Lindsay D. Grace (DiGRA Conference, 2013)

Metaheuristic Entry Points for Harnessing Human Computation in Mainstream Games. - Peter Jamieson; Lindsay Grace; Jack Hall 001; Aditya Wibowo (HCI (26), 2013)

You: a poetic game about meaning making and absence. - Lindsay D. Grace (Advances in Computer Entertainment, 2014)

Did you see that?: in-game advertising retention in players and onlookers. - Lindsay D. Grace; Dirk P. Janssen; James R. Coyle (Advances in Computer Entertainment, 2014)

Adapting games from literature: game verbs for player behavior. - Lindsay Grace (CHI Extended Abstracts, 2014)

A linguistic analysis of games: Verbs and nouns for content estimation. - Lindsay D. Grace (FDG, 2014)

Big Huggin': Affection gaming for alternative play. - Lindsay D. Grace (FDG, 2014)

Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game. - Lindsay D. Grace (FDG, 2014)

Equal opportunity affection games, critical design in Stolen Kisses. - Lindsay D. Grace (FDG, 2014)

The psychology of play: Understanding digital game evolution through developmental psychology. - Lindsay D. Grace; Brooke Spangler (FDG, 2014)

VerilogTown: cars, crashes and hardware design. - Lindsay Grace; Peter Jamieson; Naoki Mizuno; Boyu Zhang (Advances in Computer Entertainment, 2015)

Designing microgames for assessment: a case study in rapid prototype iteration. - Lindsay D. Grace; G. Tanner Jackson; Christopher Totten; Julian Parker; Joyce Rice (Advances in Computer Entertainment, 2015)

Objects of Affection: Kissing Games on Mobile Devices. - Lindsay Grace (FDG, 2015)

Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers. - Lindsay Grace; Dirk P. Janssen; James R. Coyle (FDG, 2015)

Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics. - Christopher Totten; Josh McCoy; Lindsay Grace; Sarah Aristil (FDG, 2015)

A framework to help analyze if creating a game to teach a learning objective is worth the work. - Peter Jamieson; Lindsay D. Grace (FIE, 2016)

How game design thinking becomes engagement design. - Lindsay D. Grace; Maggie Farley (MindTrek, 2016)

A simple multi-player video game framework for experimenting and teaching cultural understanding. - Peter Jamieson; Lindsay D. Grace; Naoki Mizuno; Chris Bell; Darrel Davis (MindTrek, 2016)

Awkward Annie: Game-Based Assessment of English Pragmatic Skills. - G. Tanner Jackson; Lindsay Grace; Patricia Inglese; Jennifer Wain; Robert Hone (ACE, 2017)

Striking a Balance: User-Experience and Performance in Computerized Game-Based Assessment. - Carol M. Forsyth; G. Tanner Jackson; Delano Hebert; Blair Lehman; Pat Inglese; Lindsay D. Grace (AIED, 2017)

Affect and Experience: Case Studies in Games and Test-Taking. - Blair Lehman; Delano Hebert; G. Tanner Jackson; Lindsay D. Grace (CHI Extended Abstracts, 2017)

Love, Lust, Courtship and Affection as Evolution in Digital Play. - Lindsay D. Grace (DiGRA Conference, 2017)

Newsjam: Making Games at the Pace of News. - Lindsay D. Grace (ICGJ, 2018)

Factitious: Large Scale Computer Game to Fight Fake News and Improve News Literacy. - Lindsay Grace; Bob Hone (CHI Extended Abstracts, 2019)

Pilot Case Study in Games as Polling Systems, Generating Knowledge about Fake News. - Lindsay Grace (CHI Extended Abstracts, 2020)

The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games. - Lindsay Grace; G. Tanner Jackson; Blair Lehman (CHI Extended Abstracts, 2020)

Awkward Annie: : Impacts of Playing on the Edge of Social Norms. - G. Tanner Jackson; Blair Lehman; Lindsay D. Grace (FDG, 2020)

Play as Interface. - Lindsay Grace (CHI PLAY, 2021)

Microgames as Intervention for Health Misinformation. - Lindsay Grace; Victoria Orrego Dunleavy; Regina Ahn; Danny Mayo (DiGRA, 2023)

ESports as Evolution: Shifting Social Values in Sport. - Lindsay D. Grace (FICC (1), 2023)

Examining Misinformation and Disinformation Games Through Inoculation Theory and Transportation Theory. - Lindsay Grace; Songyi Liang (HICSS, 2023)

The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices. - Mia Consalvo; Andrew M. Phelps; Lindsay D. Grace; Roger Altizer (ICIDS (2), 2023)

Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy. - Lindsay D. Grace (ICIDS (2), 2023)

Social Impact Games, a Probable Future Illuminated by Looking Back. - Lindsay D. Grace (Games Res. Pract., 2023)

Global Games Education Now. - Lindsay D. Grace (Games Res. Pract., 2023)

Observations and Reflections on the Gaming Landscape in South East Asia. - Siddhartha Paul Tiwari; Lindsay D. Grace (Games Res. Pract., 2023)

Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding. - Lindsay Grace; Vijayendra Sekhon (GEM, 2024)

Communities of Risk, Identity, Youth and and Civil Disobedience: Parkour, Skateboarding, Skywalking as Rebellious Play. - Lindsay Grace (HICSS, 2024)

Designing Game Based Microgames as Intervention for Health Misinformation. - Lindsay Grace; Victoria Orrego Dunleavy; Regina Ahn; Danny Mayo (HICSS, 2024)

Exposure, Emotion, and Empathy, A Theory Informed Approach to Misinformation and Disinformation Behavior Change through Games. - Lindsay Grace; Songyi Liang (HICSS, 2024)

Newsgames at 21, A Modern Storytelling Medium and Content Analysis of 101 Different Newsgames. - Lindsay Grace (ICIDS (1), 2024)