A Case Study in Implementation-Space Exploration. - Alexander Lier; Linus Franke; Marc Stamminger; Kai Selgrad (ELS, 2016)

Tiled Depth of Field Splatting. - Kai Selgrad; Linus Franke; Marc Stamminger (Eurographics (Posters), 2016)

Multi-Layer Depth of Field Rendering with Tiled Splatting. - Linus Franke; Nikolai Hofmann; Marc Stamminger; Kai Selgrad (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Time-Warped Foveated Rendering for Virtual Reality Headsets. - Linus Franke; Laura Fink; Jana Martschinke; Kai Selgrad; Marc Stamminger (Comput. Graph. Forum, 2021)

ADOP: approximate differentiable one-pixel point rendering. - Darius Rückert; Linus Franke; Marc Stamminger (ACM Trans. Graph., 2022)

LiveNVS: Neural View Synthesis on Live RGB-D Streams. - Laura Fink; Darius Rückert; Linus Franke; Joachim Keinert; Marc Stamminger (SIGGRAPH Asia, 2023)

VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering. - Linus Franke; Darius Rückert; Laura Fink; Matthias Innmann; Marc Stamminger (SIGGRAPH Asia, 2023)

Inovis: Instant Novel-View Synthesis. - Mathias Harrer; Linus Franke; Laura Fink; Marc Stamminger; Tim Weyrich (SIGGRAPH Asia, 2023)

Efficient Rendering for Light Field Displays using Tailored Projective Mappings. - Laura Fink; Svenja Strobel; Linus Franke; Marc Stamminger (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Inovis: Instant Novel-view Synthesis. - Mathias Harrer; Linus Franke; Laura Fink; Marc Stamminger; Tim Weyrich (Zenodo, 2023)

INPC: Implicit Neural Point Clouds for Radiance Field Rendering. - Florian Hahlbohm; Linus Franke; Moritz Kappel; Susana Castillo 001; Marc Stamminger; Marcus A. Magnor (CoRR, 2024)

Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering. - Laura Fink; Linus Franke; Joachim Keinert; Marc Stamminger (CoRR, 2024)

TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering. - Linus Franke; Darius Rückert; Laura Fink; Marc Stamminger (Comput. Graph. Forum, 2024)

INPC: Implicit Neural Point Clouds for Radiance Field Rendering. - Florian Hahlbohm; Linus Franke; Moritz Kappel; Susana Castillo 001; Martin Eisemann; Marc Stamminger; Marcus A. Magnor (3DV, 2025)

Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency. - Florian Hahlbohm; Fabian Friederichs; Tim Weyrich; Linus Franke; Moritz Kappel; Susana Castillo 001; Marc Stamminger; Martin Eisemann; Marcus A. Magnor (Comput. Graph. Forum, 2025)

VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points. - Linus Franke; Laura Fink; Marc Stamminger (Proc. ACM Comput. Graph. Interact. Tech., 2025)

Multi-Spectral Gaussian Splatting with Neural Color Representation. - Lukas Meyer; Josef Grün; Maximilian Weiherer; Bernhard Egger 001; Marc Stamminger; Linus Franke (CoRR, 2025)