Technological Caregiving: Supporting Online Activity for Adults with Cognitive Impairments. - Anne Marie Piper; Raymundo Cornejo; Lisa B. Hurwitz; Caitlin Unumb (CHI, 2016)

Learning through play: The impact of web-based games on early literacy development. - Kelly L. Schmitt; Lisa B. Hurwitz; Laura Sheridan Duel; Deborah L. Nichols Linebarger (Comput. Hum. Behav., 2018)

Content analysis across new media platforms: Methodological considerations for capturing media-rich data. - Lisa B. Hurwitz; Aubry L. Alvarez; Alexis R. Lauricella; Thomas H. Rousse; Heather Montague; Ellen Wartella (New Media Soc., 2018)

Can children benefit from early internet exposure? Short- and long-term links between internet use, digital skill, and academic performance. - Lisa B. Hurwitz; Kelly L. Schmitt (Comput. Educ., 2020)

Raising Readers with Ready To Learn: A six-year follow-up to an early educational computer game intervention. - Lisa B. Hurwitz; Kelly L. Schmitt (Comput. Hum. Behav., 2020)

Measuring the impact of a blended learning model on early literacy growth. - Shani Wilkes; Elizabeth R. Kazakoff; Jen Elise Prescott; Kristine Bundschuh; Pamela E. Hook; Raffaela Wolf; Lisa B. Hurwitz; Paul Macaruso (J. Comput. Assist. Learn., 2020)

Learning to eRead: A qualitative exploration of young children's developing eReader practices. - Kelly L. Schmitt; Lisa B. Hurwitz; Deborah Nichols (J. Comput. Assist. Learn., 2022)