The influence of subliminal visual primes on player affect in a horror computer game. - Marcello A. Gómez Maureira; Lisa E. Rombout; Livia Teernstra; Imara C. T. M. Speek; Joost Broekens (ACII, 2015)

The Vocal Range of Movies - Sonifying Gender Representation in Film. - Marcello A. Gómez Maureira; Lisa E. Rombout (ICEC, 2015)

Towards Estimating Collective Motor Behavior: Aware of Self vs. Aware of the Other. - Lisa E. Rombout; Martin Atzmüller; Marie Postma-Nilsenová (AfCAI, 2018)

The Virtual Hero: the influence of narrative on affect and presence in a VR game. - Michelle Troxler; Sonia Qurashi; Dylan Tjon; Huilun Gao; Lisa E. Rombout (AfCAI, 2018)

A.R.M. - Augmented Reality Muscularity. - Dirk J. J. Sweere; Martin P. Hughes; Martijn G. van Laar; Lisa E. Rombout (ICEC, 2018)

Exploring a Voice Illusion. - Lisa E. Rombout; Marie Postma-Nilsenová (ACII, 2019)

Towards Multimodal Characterization of Dialogic Moments on Social Group Face-to-Face Interaction. - Ngoc N. T. Doan; Andrius Penkauskas; Ecaterina Grigoriev; Lisa E. Rombout; Paris Mavromoustakos Blom; Maryam Alimardani; Martin Atzmueller (AfCAI, 2019)

The One-Voice Expert. - Lisa E. Rombout; Marie Postma (CogSci, 2020)

The Effects of Ingroup Bias on Public Speaking Anxiety in Virtual Reality. - Lotte E. J. Biesmans; Pleun J. M. van Hees; Lisa E. Rombout; Maryam Alimardani; Eriko Fukuda (VISIGRAPP (2: HUCAPP), 2020)