Creating a Theory-Based Research Agenda for Gamification. - Lisa-Maria Putz; Horst Treiblmaier (AMCIS, 2015)

The influence of gamified workshops on students' knowledge retention. - Lisa-Maria Putz; Manuel Schmidt-Kraepelin; Horst Treiblmaier; Ali Sunyaev (GamiFIN, 2018)

Gamified Workshops as Drivers for Attitudinal and Behavioral Shifts toward Sustainable Business Practices: The Role of Enjoyment, Curiosity and External Regulation. - Lisa-Maria Putz; Horst Treiblmaier (HICSS, 2018)

Research Commentary: Setting a Definition, Context, and Theory-Based Research Agenda for the Gamification of Non-Gaming Applications. - Horst Treiblmaier; Lisa-Maria Putz; Paul Benjamin Lowry (AIS Trans. Hum. Comput. Interact., 2018)

A vignette study among order pickers about the acceptance of gamification. - Lisa-Maria Putz; Florian Hofbauer; Marius Mates (GamiFIN, 2019)

Findings of an Experiment: Knowledge Retention in Gamified and Non-Gamified Workshops. - Lisa-Maria Putz; Horst Treiblmaier (HICSS, 2019)

Can gamification help to improve education? Findings from a longitudinal study. - Lisa-Maria Putz; Florian Hofbauer; Horst Treiblmaier (Comput. Hum. Behav., 2020)

Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sector. - Lisa-Maria Putz; Viktoria Doppler; Verena Stockhammer (GamiFIN, 2022)