An exploration of real-time environmental interventions for care of dementia patients in assistive living. - Lisa Rebenitsch; Charles B. Owen; Reza Ferrydiansyah; Corey Bohil; Frank A. Biocca (PETRA, 2010)

Passive Viewpoints in a Collaborative Immersive Environment. - Sarah Coburn; Lisa Rebenitsch; Charles B. Owen (HCI (18), 2013)

Facial Electromyogram Activation as Silent Speech Method. - Lisa Rebenitsch; Charles B. Owen (HCI (5), 2013)

Theatre Engine: Integrating mobile devices with live theater. - Charles B. Owen; Alison Dobbins; Lisa Rebenitsch (MoMM, 2013)

Individual variation in susceptibility to cybersickness. - Lisa Rebenitsch; Charles B. Owen (UIST, 2014)

Integrating the audience into a theatre performance using mobile devices. - Charles B. Owen; Alison Dobbins; Lisa Rebenitsch (Int. J. Pervasive Comput. Commun., 2014)

Managing cybersickness in virtual reality. - Lisa Rebenitsch (XRDS, 2015)

Review on cybersickness in applications and visual displays. - Lisa Rebenitsch; Charles B. Owen (Virtual Real., 2016)

Evaluating Factors Affecting Virtual Reality Display. - Lisa Rebenitsch; Charles B. Owen (HCI (10), 2017)

Cybersickness and Postural Sway Using HMD Orientation. - Lisa Rebenitsch; Breanna Quinby (HCI (9), 2019)

The Effects of Steering Locomotion on User Preference and Accuracy in Virtual Environments. - Lisa Rebenitsch; Delaina Engle (Presence Teleoperators Virtual Environ., 2019)

Estimating cybersickness from virtual reality applications. - Lisa Rebenitsch; Charles B. Owen (Virtual Real., 2021)

Ease of Use and Preferences Across Virtual Reality Displays. - Lisa Rebenitsch; Delaina Engle; Gabrielle A. Strouse; Isaac Egermier; Manasi Paste; Morgan Vagts (HCI (16), 2022)

A narrative review of immersive virtual reality's ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload. - Alexis D. Souchet; Domitile Lourdeaux; Alain Pagani; Lisa Rebenitsch (Virtual Real., 2023)