Interaction Forms, Agents and Tellable Events in EverQuest. - Lisbeth Klastrup (CGDC Conf., 2002)

"You can't help shouting and yelling": fun and social interaction in Super Monkey Ball. - Lisbeth Klastrup (DiGRA Conference, 2003)

Transmedial Worlds - Rethinking Cyberworld Design. - Lisbeth Klastrup; Susana Pajares Tosca (CW, 2004)

Death matters: understanding gameworld experiences. - Lisbeth Klastrup (Advances in Computer Entertainment Technology, 2006)

Why Death Matters: Understanding Gameworld Experience. - Lisbeth Klastrup (J. Virtual Real. Broadcast., 2007)

Book Review: Media, Technology and Everyday Life in Europe: From Information to Communication. - Lisbeth Klastrup (New Media Soc., 2007)

MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract]. - Lisbeth Klastrup; Susana Tosca (DiGRA Conference, 2009)

The Worldness of EverQuest: Exploring a 21st Century Fiction. - Lisbeth Klastrup (Game Stud., 2009)

Between control and creativity: challenging co-creation and social media use in a museum context. - Nanna Holdgaard; Lisbeth Klastrup (Digit. Creativity, 2014)

"I didn't know her, but...": parasocial mourning of mediated deaths on Facebook RIP pages. - Lisbeth Klastrup (New Rev. Hypermedia Multim., 2015)

Ugly media feelings: Negative affect in young cancer patients' experiences of social media. - Carsten Stage; Lisbeth Klastrup; Karen Hvidtfeldt (First Monday, 2021)