"There is more than one way" - a game about production and working environment. - L. Alstrup; Lise Busk Kofoed (Games in Production Management, 1997)

A training model for women - new opportunities with new technologies and new forms of work organisation. - Lise Busk Kofoed; Ileana Hamburg; Doris Beer (HCI (2), 1999)

Examining the role of human resource management in continuous improvement. - Frances Jørgensen; Paul Hyland; Lise Busk Kofoed (Int. J. Technol. Manag., 2008)

The balance between generalists and specialists in the Medialogy education. - Rolf Nordahl; Stefania Serafin; Lise Busk Kofoed (IxD&A, 2012)

Modeling the Competence Acquiring Process in Higher Education Institution. - Magdalena Malinowska; Emma Kusztina; Oleg Zaikin 001; Lars Reng; Lise Busk Kofoed; Andrzej Zylawski (MIM, 2013)

Augmented Exercise Biking with Virtual Environments for Elderly Users: Considerations on the use of auditory. - Jon Ram Bruun-Pedersen; Stefania Serafin; Lise Busk Kofoed (ICMC, 2014)

Simulating Nature for Elderly Users - A Design Approach for Recreational Virtual Environments. - Jon Ram Bruun-Pedersen; Stefania Serafin; Lise Busk Kofoed (CIT/IUCC/DASC/PICom, 2015)

Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences. - Jon Ram Bruun-Pedersen; Stefania Serafin; Justyna Maculewicz; Lise Busk Kofoed (Audio Mostly Conference, 2016)

Going Outside While Staying Inside - Exercise Motivation with Immersive vs. Non-immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents. - Jon Ram Bruun-Pedersen; Stefania Serafin; Lise Busk Kofoed (ICHI, 2016)

Motivating elderly to exercise - recreational virtual environment for indoor biking. - Jon Ram Bruun-Pedersen; Stefania Serafin; Lise Busk Kofoed (SeGAH, 2016)

Change of Learning Environment Using Game Production - Theory, Methods and Practice. - Lars Reng; Lise Busk Kofoed; Henrik Schoenau-Fog (ArtsIT/DLI, 2017)

Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality. - Olga Timcenko; Lise Busk Kofoed; Henrik Schoenau-Fog; Lars Reng (HCI (30), 2017)

Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting. - Henrik Schoenau-Fog; Lise Busk Kofoed; Nanna Svarre Kristensen; Lars Reng (ArtsIT/DLI, 2018)