Implementation of the STEAM method, through emerging technologies such as the metaverse, to motivate high school students to investigate and use technology to solve problems in their environment. - Tito Alberto Nuncira; Normaris Rodriguez-Hdez; Gina Echeverry; Lucila Paramo; Jose Ramirez; Lisette Agosto Cintron; Mónica Andrea Lopez Gonzalez; Samuel Alejandro Nuncira; Yeison Javier Fonseca; Maria Eugenia Lambertinez (GHTC, 2023)