3D interaction with networked public displays using mobile and wearable devices. - Krzysztof Pietroszek; Liudmila Tahai; James R. Wallace; Edward Lank (UbiComp/ISWC Adjunct, 2015)

Low-Cost Latency Compensation in Motion Tracking for Smartphone-Based Head Mounted Display. - Matthew Johnson; Irene Humer; Brian Zimmerman; Joshua Shallow; Liudmila Tahai; Krzysztof Pietroszek (AVI, 2016)

TickTockRay Demo: Smartwatch Raycasting for Mobile HMDs. - Daniel Kharlamov; Krzysztof Pietroszek; Liudmila Tahai (SUI, 2016)

TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality. - Daniel Kharlamov; Brandon J. Woodard; Liudmila Tahai; Krzysztof Pietroszek (VRST, 2016)

Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch. - Krzysztof Pietroszek; Liudmila Tahai; James R. Wallace; Edward Lank (3DUI, 2017)

Gauntlet: Travel technique for immersive environments using non-dominant hand. - Mathew Tomberlin; Liudmila Tahai; Krzysztof Pietroszek (VR, 2017)

Real-time avatar animation synthesis from coarse motion input. - Krzysztof Pietroszek; Phuc Pham; Sophia Rose; Liudmila Tahai; Irene Humer; Christian Eckhardt (VRST, 2017)

VR wildfire prevention: teaching campfire safety in a gamified immersive environment. - Jessica Vega; Sophia Rose; Christian Eckhardt; Liudmila Tahai; Irene Humer; Krzysztof Pietroszek (VRST, 2017)

Hamlet: directing virtual actors in computational live theater. - Krzysztof Pietroszek; Christian Eckhardt; Liudmila Tahai (VRST, 2018)

Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling. - Krzysztof Pietroszek; Liudmila Tahai (VRST, 2019)

Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children. - Liudmila Tahai; James R. Wallace; Christian Eckhardt; Krzysztof Pietroszek (VS-GAMES, 2019)

Interactive Volumetric Stories Across Immersive Displays. - Krzysztof Pietroszek; Manuel Rebol; Liudmila Tahai (AVI, 2022)