Human Motion Retrieval Based on Sparse Coding and Touchless Interactions. - Liuyang Zhou; Howard Leung (CAD/Graphics, 2013)

Posture reconstruction using Kinect with a probabilistic model. - Liuyang Zhou; Zhiguang Liu; Howard Leung; Hubert P. H. Shum (VRST, 2014)

Human motion variation synthesis with multivariate Gaussian processes. - Liuyang Zhou; Lifeng Shang; Hubert P. H. Shum; Howard Leung (Comput. Animat. Virtual Worlds, 2014)

Spatial temporal pyramid matching using temporal sparse representation for human motion retrieval. - Liuyang Zhou; Zhiwu Lu 001; Howard Leung; Lifeng Shang (Vis. Comput., 2014)

High quality compatible triangulations for 2D shape morphing. - Zhiguang Liu; Howard Leung; Liuyang Zhou; Hubert P. H. Shum (VRST, 2015)

3D human motion retrieval using graph kernels based on adaptive graph construction. - Meng Li 021; Howard Leung; Zhiguang Liu; Liuyang Zhou (Comput. Graph., 2016)

Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models. - Zhiguang Liu; Liuyang Zhou; Howard Leung; Hubert P. H. Shum (IEEE Trans. Vis. Comput. Graph., 2016)

Martial Arts, Dancing and Sports dataset: A challenging stereo and multi-view dataset for 3D human pose estimation. - Weichen Zhang; Zhiguang Liu; Liuyang Zhou; Howard Leung; Antoni B. Chan (Image Vis. Comput., 2017)

High-quality compatible triangulations and their application in interactive animation. - Zhiguang Liu; Liuyang Zhou; Howard Leung; Hubert P. H. Shum (Comput. Graph., 2018)

End-to-End latent-variable task-oriented dialogue system with exact log-likelihood optimization. - Haotian Xu; Haiyun Peng; Haoran Xie 001; Erik Cambria; Liuyang Zhou; Weiguo Zheng (World Wide Web, 2020)