Li-Wei Chan

Orcid: 0000-0002-7862-2817

Affiliations:
  • National Yang Ming Chiao Tung University (NYCU), Department of Computer Science, Hsinchu, Taiwan
  • National Chiao Tung University (NCTU), Department of Computer Science, Hsinchu, Taiwan (former)
  • Keio University, Yokohama, Japan (former)
  • Hasso Plattner Institute, Potsdam, Germany (former)
  • National Taiwan University, Graduate Institute of Networking and Multimedia, Taipei, Taiwan (former, PhD 2010)


According to our database1, Li-Wei Chan authored at least 102 papers between 2005 and 2023.

Collaborative distances:

Timeline

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Bibliography

2023
BodyTouch: Investigating Eye-Free, On-Body and Near-Body Touch Interactions with HMDs.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

LapTouch: Using the Lap for Seated Touch Interaction with HMDs.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

Interaction Design With Multi-Objective Bayesian Optimization.
IEEE Pervasive Comput., 2023

"A feeling of déjà vu": The Effects of Avatar Appearance-Similarity on Persuasiveness in Social Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

Seated-Walking: A Walking-in-Place Technique for Seated VR.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023

The Third Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI).
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

"Do you get déjà vu": Persuasiveness Effects of Communicating with an Avatar of Similar Appearance in Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

RealityLens: A User Interface for Blending Customized Physical World View into Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Puppeteer: Manipulating Human Avatar Actions with Intuitive Hand Gestures and Upper-Body Postures.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

VibroAuth: Authentication with Haptics Based Non-visual, Rearranged Keypads to Mitigate Shoulder Surfing Attacks.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2022

Predicting Opportune Moments to Deliver Notifications in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
WristDial: An Eyes-Free Integer-Value Input Method by Quantizing the Wrist Rotation.
Int. J. Hum. Comput. Interact., 2021

Editorial: Professional Training in Extended Reality: Challenges and Solutions.
Frontiers Virtual Real., 2021

2020
HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Slice of Light: Transparent and Integrative Transition Among Realities in a Multi-HMD-User Environment.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Director-360: Introducing Camera Handling to 360 Cameras.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

OmniGlobeVR: A Collaborative 360° Communication System for VR.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

TilePoP: Tile-type Pop-up Prop for Virtual Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedbacks.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

SeeingHaptics: Visualizations for Communicating Haptic Designs.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Tangible and Visible 3D Object Reconstruction in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Demo hour.
Interactions, 2018

One-Handed Input Through Rotational Motion for Smartwatches.
Int. J. Hum. Comput. Interact., 2018

ShareSpace: Facilitating Shared Use of the Physical Space by both VR Head-Mounted Display and External Users.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

PuPoP: Pop-up Prop on Palm for Virtual Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

FacePush: Introducing Normal Force on Face with Head-Mounted Displays.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

FacePush: experiencing pressure forces on face with HMDs.
Proceedings of the SIGGRAPH Asia 2018 Emerging Technologies, 2018

Pinchmove: improved accuracy of user mobility for near-field navigation in virtual environments.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

DLWV2: A Deep Learning-Based Wearable Vision-System with Vibrotactile-Feedback for Visually Impaired People to Reach Objects.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

LiquidReality: Wetness Sensations on the Face for Virtual Reality.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

PokeRing: Notifications by Poking Around the Finger.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360° Video Using Spatial Picture-in-Picture Previews.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Dwell+: Multi-Level Mode Selection Using Vibrotactile Cues.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

ForceClicks: Enabling Efficient Button Interaction with Single Finger Touch.
Proceedings of the Tenth International Conference on Tangible, 2017

Thermoreality: thermally enriched head mounted displays.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Wakeboarding: an exertion game in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

FrontFace: facilitating communication between HMD users and outsiders using front-facing-screen HMDs.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Designing skin-dragging haptic motions for wearables.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Use the Force: Incorporating Touch Force Sensors into Mobile Music Interaction.
Proceedings of the Music Technology with Swing - 13th International Symposium, 2017

ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

tactoRing: A Skin-Drag Discrete Display.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Smart glasses with a peripheral vision display.
Proceedings of the 2016 Virtual Reality International Conference, 2016

Thermocons: Evaluating the Thermal Haptic Perception of the Forehead.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016

VR planet: interface for meta-view and feet interaction of VR contents.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

ThirdHand: wearing a robotic arm to experience rich force feedback.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Direct view manipulation for drone photography.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

PalmGesture: Using Palms as Gesture Interfaces for Eyes-free Input.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

LEaD: Utilizing Light Movement as Peripheral Visual Guidance for Scooter Navigation.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

fStrip: a malleable shape-retaining wearable strip for interface on-demand.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Using point-light movement as peripheral visual guidance for scooter navigation.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Demo hour.
Interactions, 2014

GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Dart-It: interacting with a remote display by throwing your finger touch.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Touchsense: expanding touch input vocabulary using different areas of users' finger pads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

AnyButton: unpowered, modeless and highly available mobile input using unmodified clothing buttons.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
FingerPad: private and subtle interaction using fingertips.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Tracking magnetics above portable displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

NailDisplay: bringing an always available visual display to fingertips.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Novel projector calibration approaches of multi-resolution display.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

TUIC: enabling tangible interaction on capacitive multi-touch displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Enabling tangible interaction on capacitive touch panels.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Enabling beyond-surface interactions for interactive surface with an invisible projection.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Beyond the surface: 3D interactions for tabletop systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Multi-display map touring with tangible widget.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Real-Time 3D Model-Based Gesture Tracking for Multimedia Control.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Public issues on projected user interface.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Touching the void: direct-touch interaction for intangible displays.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Treasure Transformers: Novel Interpretative Installations for the National Palace Museum.
Proceedings of the Arts and Technology - First International Conference, 2009

2008
i-m-Top: An interactive multi-resolution tabletop system accommodating to multi-resolution human vision.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

On top of tabletop: A virtual touch panel display.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Interactive content presentation based on expressed emotion and physiological feedback.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

2007
Content-Based Object Movie Retrieval and Relevance Feedbacks.
EURASIP J. Adv. Signal Process., 2007

Gesture-based interaction for a magic crystal ball.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

i-m-Top: An Interactive Multi-Resolution Tabletop Display System.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

A New Method for Multi-finger Detection Using a Regular Diffuser.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

2006
A Flexible Display by Integrating a Wall-Size Display and Steerable Projectors.
Proceedings of the Ubiquitous Intelligence and Computing, Third International Conference, 2006

Collaborative Localization: Enhancing WiFi-Based Position Estimation with Neighborhood Links in Clusters.
Proceedings of the Pervasive Computing, 2006

Augmented Stereo Panoramas.
Proceedings of the Computer Vision, 2006

2005
Content-Based Object Movie Retrieval by Use of Relevance Feedback.
Proceedings of the Image and Video Retrieval, 4th International Conference, 2005


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