Visualisation meets assistive tech: VR, AR, digital materialisation and the tools for imagining and supporting the full potential of human communication. - Lizbeth Goodman (VSMM, 2016)

What do avatars want now? Posthuman embodiment and the technological sublime. - Lynne Heller; Lizbeth Goodman (VSMM, 2016)

Drones for live streaming of visuals for people with limited mobility. - Eleni E. Mangina; Evan O'Keeffe; Joe Eyerman; Lizbeth Goodman (VSMM, 2016)

Playing 3D: Digital technologies and novel 3d virtual environments to support the needs of Chinese learners in western education: Cross-cultural collaboration, gamification, well-being and social inclusion. - Bo Zhang 112; Steve Benton; Will Pearson; Julie LeMoine; Nicola Herbertson; Huw Williams; Lizbeth Goodman (VSMM, 2016)

User Centered Reading Intervention for Individuals with Autism and Intellectual Disability. - Anita Yakkundi; Karola Dillenburger; Lizbeth Goodman; Katerina Dounavi (AAATE Conf., 2017)

Multisensory Participatory Design for Children with Special Educational Needs and Disabilities. - Nigel Robb; Michael Leahy; Connie Sung; Lizbeth Goodman (IDC, 2017)

Improving worker productivity in advanced manufacturing environments. - Frank Gleeson; Lizbeth Goodman; Vincent Hargaden; Paul Coughlan (ICE/ITMC, 2017)

Gamification for Teaching Java. - Çagri Çubukçu; Bo Wang; Lizbeth Goodman; Eleni E. Mangina (SimuTools, 2017)

Emerging Educational Technologies for Cross-Cultural Collaboration: Current Perspectives and Future Directions. - Bo Zhang 112; Nigel Robb; Lizbeth Goodman (SimuTools, 2017)

Sustaining a caring relationship at a distance: Can haptics and 3D technologies overcome the deficits in 2D direct synchronous video based communication? - Aviva Cohen; Lizbeth Goodman; Shane Keaveney; Colin Keogh; Karola Dillenburger (VSMM, 2017)

Life and living: Co-designing real and virtual spaces for survivors of severe Acquired Brain Injury (sABI). - Lizbeth Goodman; Reinhard Schäler; Padraig Schaler (VSMM, 2017)

An inclusive reading programme for individuals with autism and intellectual disability using multi-media: Application of behaviour analysis and Headsprout early reading programme. - Anita Yakkundi; Karola Dillenburger; Lizbeth Goodman (VSMM, 2017)

People with Disabilities Leading the Design of Serious Games and Virtual Worlds. - Yurgos Politis; Nigel Robb; Anita Yakkundi; Karola Dillenburger; Nicola Herbertson; Beth Charlesworth; Lizbeth Goodman (Int. J. Serious Games, 2017)

WEAR Sustain Network: Ethical and Sustainable Technology Innovation in Wearables and Etextiles. - Lizbeth Goodman; Camille Baker; Nick Bryan-Kinns; Yongmeng Wu; Sankun Liu (GEM, 2018)

MOOC for AR VR Training. - Zi Siang See; Xia Sheng Lee; Adam Brimo; Harold Thwaites; Lizbeth Goodman (GEM, 2018)

Promoting Inclusion Using OER in Vocational Education and Training Programs. - Silvia Baldiris; Laura Mancera; Levintón Licona; Cecilia Ávila; Jorge Bacca-Acosta; Yurgos Politis; Lizbeth Goodman; Jutta Treviranus (ICWL, 2019)

Extended Reality for Midwifery Learning: MR VR Demonstration. - Donovan Jones; Zi Siang See; Mark Billinghurst; Lizbeth Goodman; Shanna M. Fealy (VRCAI, 2019)

Sodeisha Sculptural Ceramics: Digitalization and VR Interaction. - Zi Siang See; Una Rey; Faye Neilson; Michael Cuneo; Alexander Barnes-Keoghan; Luke O'Donnell; Donovan Jones; Lizbeth Goodman; Sarah Johnson (VRCAI, 2019)

Unintended Consequences when the Engineering Design Team is Noninclusive: An Exploration of the Literature. - Eva Murphy; Lizbeth Goodman (EDUCON, 2022)

Playable Experiences Through Technologies: Opportunities and Challenges for Teaching Simulation Learning and Extended Reality Solution Creation. - Zi Siang See; Susan Ledger; Lizbeth Goodman; Benjamin Matthews; Donovan Jones; Shanna M. Fealy; Wooi Har Ooi; Manisha Amin (J. Inf. Technol. Educ. Innov. Pract., 2023)

Game Accessibility Research Summit Workshop. - Thomas Westin; Jérôme Dupire; Lizbeth Goodman; Esteban Clua (ICEC, 2024)

Humanising Pedagogies in Transdisciplinary Education: Promoting Critical Thinking, Empathy, and Ethical Awareness in Real-World Problem-Solving. - Mary Nolan; Lizbeth Goodman; Konrad Mulrennan; Mary Carden; David Mulligan; Eva Murphy (EDUCON, 2025)