Arachnid Simulation: Scaling Arbitrary Surfaces. - Llyr ap Cenydd; William John Teahan (TPCG, 2005)

The Dynamic Animation of Ambulatory Arthropods. - Llyr ap Cenydd; William John Teahan (TPCG, 2007)

The dynamic animation of ambulatory arthropods. - Llyr ap Cenydd (2008)

Cost Effective Ultrasound Imaging Training Mentor for Use in Developing Countries. - Llyr ap Cenydd; Nigel W. John; Franck Patrick Vidal; Derek A. Gould; Elizabeth Joekes; Peter Littler (MMVR, 2009)

VASTvis - Visual analytics with multiple coordinated views: VAST 2010 Mini Challenge 2 award: Good analytic process and explanation. - Rick Walker; Llyr ap Cenydd; Serban R. Pop; Jonathan C. Roberts (IEEE VAST, 2010)

Using a Kinect Interface to Develop an Interactive 3D Tabletop Display. - Llyr ap Cenydd; Chris J. Hughes; Rick Walker; Jonathan C. Roberts (Eurographics (Posters), 2011)

Visual Analysis of User Behaviour in Pay-Per-Bid Auctions. - Rick Walker; Llyr ap Cenydd; Serban R. Pop; Jonathan C. Roberts (EuroVA@EuroVis, 2011)

epSpread - Storyboarding for visual analytics. - Llyr ap Cenydd; Rick Walker; Serban R. Pop; Helen C. Miles; Chris J. Hughes; William John Teahan; Jonathan C. Roberts (IEEE VAST, 2011)

Realistic Visualization of Living Brain Tissue. - Llyr ap Cenydd; Annette Walter; Nigel W. John; Marina Bloj; Nicholas I. Phillips (MMVR, 2011)

Visualizing the Surface of a Living Human Brain. - Llyr ap Cenydd; Nigel W. John; Marina Bloj; Annette Walter; Nicholas I. Phillips (IEEE Computer Graphics and Applications, 2012)

VCath: A Tablet-Based Neurosurgery Training Tool. - Llyr ap Cenydd; Nigel W. John; Nicholas I. Phillips; William P. Gray (MMVR, 2013)

A Directed Particle System for Optimised Visualization of Blood Flow in Complex Networks. - Serban R. Pop; Chris J. Hughes; Llyr ap Cenydd; Nigel W. John (MMVR, 2013)

An embodied approach to arthropod animation. - Llyr ap Cenydd; Bill Teahan (Comput. Animat. Virtual Worlds, 2013)

Towards Real-Time Behavioral Evolution in Video Games. - Christopher James Headleand; Gareth Henshall; Llyr ap Cenydd; William John Teahan (ALIA, 2014)

Berry Eaters: Learning Color Concepts with Template Based Evolution. - Christopher J. Headleand; Llyr ap Cenydd; William John Teahan (ALIFE, 2014)

Benchmarking Grammar-Based Genetic Programming Algorithms. - Christopher J. Headleand; Llyr ap Cenydd; William John Teahan (SGAI Conf., 2014)

Interventional radiology virtual simulator for liver biopsy. - Pierre-Frédéric Villard; Franck Patrick Vidal; Llyr ap Cenydd; Richard Holbrey; S. Pisharody; Sheena Johnson; Andrew J. Bulpitt; Nigel W. John; Fernando Bello; Derek A. Gould (Int. J. Comput. Assist. Radiol. Surg., 2014)

Does the Perceived Identity of Non-player Characters Change How We Interact with Them? - Christopher James Headleand; James Jackson; Lee Priday; William John Teahan; Llyr ap Cenydd (CW, 2015)

Towards Crowd-Sourced Parameter Optimisation for Procedural Animation. - Gareth I. Henshall; Christopher James Headleand; William John Teahan; Llyr ap Cenydd (CW, 2015)

The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games. - Christopher J. Headleand; Gareth Henshall; Llyr ap Cenydd; William John Teahan (SGAI Conf., 2015)

Towards a high fidelity simulation of the kidney biopsy procedure. - Gareth Henshall; Serban R. Pop; Marc R. Edwards; Llyr ap Cenydd; Nigel W. John (VR, 2015)

Storyboarding for visual analytics. - Rick Walker; Llyr ap Cenydd; Serban R. Pop; Helen C. Miles; Chris J. Hughes; William John Teahan; Jonathan C. Roberts (Inf. Vis., 2015)

A Tablet-Based Virtual Environment for Neurosurgery Training. - Nigel W. John; Nicholas I. Phillips; Llyr ap Cenydd; David Coope; Nick Carleton-Bland; Ian Kamaly-Asl; William P. Gray (Presence Teleoperators Virtual Environ., 2015)

The Use of Stereoscopy in a Neurosurgery Training Virtual Environment. - Nigel W. John; Nicholas I. Phillips; Llyr ap Cenydd; Serban R. Pop; David Coope; Ian Kamaly-Asl; Christopher de Souza; Simon J. Watt (Presence Teleoperators Virtual Environ., 2016)

How the Perceived Identity of a NPC Companion Influences Player Behavior. - Christopher James Headleand; James Jackson; Benjamin Williams 001; Lee Priday; William John Teahan; Llyr ap Cenydd (Trans. Comput. Sci., 2016)

Crowd-Sourced Procedural Animation Optimisation: Comparing Desktop and VR Behaviour. - Gareth I. Henshall; William John Teahan; Llyr ap Cenydd (CW, 2017)

Towards Real-Time Animation Optimisation in VR. - Gareth I. Henshall; William John Teahan; Llyr ap Cenydd (CGVC, 2017)

Virtual reality's effect on parameter optimisation for crowd-sourced procedural animation. - Gareth I. Henshall; William John Teahan; Llyr ap Cenydd (Vis. Comput., 2018)

Optimising Underwater Environments for Mobile VR. - Llyr ap Cenydd; Christopher J. Headleand (CGVC, 2019)

Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion. - Llyr ap Cenydd; Christopher J. Headleand (IEEE Consumer Electron. Mag., 2019)

Sexbots: a case for artificial ethical agents. - Christopher James Headleand; William John Teahan; Llyr ap Cenydd (Connect. Sci., 2020)