Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments. - Lode Vanacken; Chris Raymaekers; Karin Coninx (HAID, 2006)

Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments. - Lode Vanacken; Tovi Grossman; Karin Coninx (3DUI, 2007)

Evaluating the Effects of Haptics on Presence while Traveling in a Desktop Virtual Environment. - Pieter Jorissen; Lode Vanacken; Wim Lamotte; Karin Coninx (EGVE (Short Papers & Posters), 2007)

Extending a Dialog Model with Contextual Knowledge. - Lode Vanacken; Erwin Cuppens; Tim Clerckx; Karin Coninx (TAMODIA, 2007)

Designing context-aware multimodal virtual environments. - Lode Vanacken; Joan De Boeck; Chris Raymaekers; Karin Coninx (ICMI, 2008)

An Event-Condition-Action Approach for Contextual Interaction in Virtual Environments. - Lode Vanacken; Joan De Boeck; Chris Raymaekers; Karin Coninx (TAMODIA/HCSE, 2008)

Automatic speech grammar generation during conceptual modelling of virtual environments. - Lode Vanacken; Chris Raymaekers; Karin Coninx (Vis. Comput., 2008)

Target Acquisition with Force Feedback: The Effect of Different Forces on the User's Performance. - Joan De Boeck; Lode Vanacken; Karin Coninx (HAID, 2009)

Force Feedback Magnitude Effects on User's Performance during Target Acquisition: A Pilot Study. - Lode Vanacken; Joan De Boeck; Karin Coninx (INTERACT (2), 2009)

Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. - Johanna Renny Octavia; Lode Vanacken; Chris Raymaekers; Karin Coninx; Eddy Flerackers (TAMODIA, 2009)

Multimodal selection techniques for dense and occluded 3D virtual environments. - Lode Vanacken; Tovi Grossman; Karin Coninx (Int. J. Hum. Comput. Stud., 2009)

Multimodal selection in virtual environments: Enhancing the user experience and facilitating development - Lode Vanacken (2009)

The Phantom versus the Falcon: Force Feedback Magnitude Effects on User's Performance during Target Acquisition. - Lode Vanacken; Joan De Boeck; Karin Coninx (HAID, 2010)

3DUI 2010 Contest Grand Prize Winners. - Pablo A. Figueroa; Yoshifumi Kitamura; Sébastien Kuntz; Lode Vanacken; Steven Maesen; Tom De Weyer; Sofie Notelaers; Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Felipe Bacim; Regis Kopper; et al. (IEEE Computer Graphics and Applications, 2010)

Look mother, virtual puzzling without buttons! - Steven Maesen; Patrik Goorts; Lode Vanacken; Sofie Notelaers; Tom De Weyer (3DUI, 2011)

HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. - Sofie Notelaers; Tom De Weyer; Patrik Goorts; Steven Maesen; Lode Vanacken; Karin Coninx; Philippe Bekaert (3DUI, 2012)

Improved Haptic Linear Lines for Better Movement Accuracy in Upper Limb Rehabilitation. - Joan De Boeck; Lode Vanacken; Sofie Notelaers; Karin Coninx (Adv. Hum. Comput. Interact., 2012)

Force Feedback to Assist Active Contour Modelling for Tracheal Stenosis Segmentation. - Lode Vanacken; Romulo Pinho; Jan Sijbers; Karin Coninx (Adv. Hum. Comput. Interact., 2012)