Combien d'options dans les messages vocaux? - Ludovic Le Bigot; Loïc Caroux; Christine Ros; Agnès Lacroix; Valérie Botherel (IHM, 2010)

Maximizing Players' Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games. - Loïc Caroux; Ludovic Le Bigot; Nicolas Vibert (Hum. Factors, 2011)

Investigating memory constraints on recall of options in interactive voice response system messages. - Ludovic Le Bigot; Loïc Caroux; Christine Ros; Agnès Lacroix; Valérie Botherel (Behav. Inf. Technol., 2013)

Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach. - Loïc Caroux; Charles Consel; Lucile Dupuy; Hélène Sauzéon (ASSETS, 2014)

Player-video game interaction: A systematic review of current concepts. - Loïc Caroux; Katherine Isbister; Ludovic Le Bigot; Nicolas Vibert (Comput. Hum. Behav., 2015)

How visual background motion and task difficulty modulate players' performance in a shooting task. - Loïc Caroux; Ludovic Le Bigot; Nicolas Vibert (Displays, 2015)

Low-level visual features of video game interfaces and player expertise. - Loïc Caroux (IHM, 2016)

Influence of head-up displays' characteristics on user experience in video games. - Loïc Caroux; Katherine Isbister (Int. J. Hum. Comput. Stud., 2016)

Designing an accessible and engaging email application for aging in place. - Loïc Caroux; Charles Consel; Hélène Sauzéon; Lucile Dupuy (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, 2017)

Towards context-aware assistive applications for aging in place via real-life-proof activity detection. - Loïc Caroux; Charles Consel; Lucile Dupuy; Hélène Sauzéon (J. Ambient Intell. Smart Environ., 2018)

ReCoVac : Décision autonome de reprise de la conduite d'un véhicule autonome et connecté. - Kristell Aguilar-Alarcon; Marie-Pierre Gleizes; Loïc Caroux; Elsy Kaddoum; Valérie Camps; Stéphanie Combettes (JFSMA, 2020)

Acceptability of notifications delivered to older adults by technology-based assisted living services. - Loïc Caroux; Charles Consel; Margaux Merciol; Hélène Sauzéon (Univers. Access Inf. Soc., 2020)

Indicating the Limits of Partially Automated Vehicles with Drivers' Peripheral Vision: An Online Study. - Noé Monsaingeon; Yanna Carli; Loïc Caroux; Sabine Langlois; Céline Lemercier (AHFE (12), 2021)

Video Game Interfaces and Diegesis: The Impact on Experts and Novices' Performance and Experience in Virtual Reality. - Quentin Marre; Loïc Caroux; Jean-Christophe Sakdavong (Int. J. Hum. Comput. Interact., 2021)

Influence of visual background complexity and task difficulty on action video game players' performance. - Loïc Caroux; Axelle Mouginé (Entertain. Comput., 2022)

Head-up displays in action video games: the effects of physical and semantic characteristics on player performance and experience. - Loïc Caroux; Maxime Delmas; Marc Cahuzac; Maylis Ader; Baldéric Gazagne; Anthony Ravassa (Behav. Inf. Technol., 2023)

Earcons to reduce mode confusions in partially automated vehicles: Development and application of an evaluation method. - Noé Monsaingeon; Loïc Caroux; Sabine Langlois; Céline Lemercier (Int. J. Hum. Comput. Stud., 2023)

Evaluating the Impact of Time-to-Collision Constraint and Head Gaze on Usability for Robot Navigation in a Corridor. - Guilhem Buisan; Nathan Compan; Loïc Caroux; Aurélie Clodic; Ophelie Carreras; Camille Vrignaud; Rachid Alami 001 (IEEE Trans. Hum. Mach. Syst., 2023)

Acceptability of a home-based humanoid robot for deaf children with cochlear implants and their family: A first step towards a remote speech-language training tool. - Sabrina Stiti; Loïc Caroux; Pascal Gaillard; Pierre-Vincent Paubel; Pascal Barone; Olivier Déguine (RO-MAN, 2024)

Flow State Requires Effortful Attentional Control but Is Experienced Effortlessly by Video Game Players. - Morgane Pujol; Loïc Caroux; Céline Lemercier (Interact. Comput., 2024)

Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices. - Loïc Caroux; Morgane Pujol (Int. J. Hum. Comput. Interact., 2024)

Ergonomie cognitive des jeux vidéo : Comprendre pour optimiser l'expérience joueur dans les interactions joueur-jeu vidéo. (Human factors in video games: Understanding to optimise the player experience in player-video game interaction). - Loïc Caroux (2025)

The impact of quest-based feedback and point-based feedback on users' emotions and engagement. - Célia Vancaemelbecke; Loïc Caroux; Céline Lemercier (Comput. Hum. Behav., 2025)