A Practice-Based Approach to using Acoustics and Technology in Musicianship Training. - John Fariselli Young; Lorenzo Picinali; Dimitris Moraitis (ICMC, 2007)

The ORA Project: Audio-Visual Live Electronics and the Pipe Organ. - Christophe d'Alessandro; Markus Noisternig; Sylvain Le Beux; Lorenzo Picinali; Brian F. G. Katz; Christian Jacquemin; Rami Ajaj; Bertrand Planes; Nicolas Sturmel; Nathalie Delprat (ICMC, 2009)

Multisensory VR interaction for protein-docking in the CoRSAIRe project. - Nicolas Férey; Julien Nelson; Christine Martin; Lorenzo Picinali; Guillaume Bouyer; Alex Tek; Patrick Bourdot; Jean-Marie Burkhardt; Brian F. G. Katz; Mehdi Ammi; Catherine Etchebest; Ludovic Autin (Virtual Real., 2009)

Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project. - Jean-Marc Vézien; Bob Ménélas; Julien Nelson; Lorenzo Picinali; Patrick Bourdot; Mehdi Ammi; Brian F. G. Katz; Jean-Marie Burkhardt; Luc Pastur; François Lusseyran (Virtual Real., 2009)

Audio haptic feedbacks for an acquisition task in a multi-target context. - Bob Ménélas; Lorenzo Picinali; Brian F. G. Katz; Patrick Bourdot (3DUI, 2010)

The sound of proteins. - Lorenzo Picinali; Charalambos Chrysostomou; Huseyin Seker (BHI, 2012)

Spectral Discrimination Thresholds Comparing Audio and Haptics for Complex Stimuli. - Lorenzo Picinali; Christopher Feakes; Davide A. Mauro; Brian F. G. Katz (HAID, 2012)

Tone-2 tones discrimination task comparing audio and haptics. - Lorenzo Picinali; Christopher Feakes; Davide A. Mauro; Brian F. G. Katz (HAVE, 2012)

A CMA-ES super-fit scheme for the re-sampled inheritance search. - Fabio Caraffini; Giovanni Iacca; Ferrante Neri; Lorenzo Picinali; Ernesto Mininno (IEEE Congress on Evolutionary Computation, 2013)

Super-fit Multicriteria Adaptive Differential Evolution. - Fabio Caraffini; Ferrante Neri; Jixiang Cheng; Gexiang Zhang; Lorenzo Picinali; Giovanni Iacca; Ernesto Mininno (IEEE Congress on Evolutionary Computation, 2013)

Audio Tactile Maps (ATM) System for Environmental Exploration by Visually-impaired Individuals. - Lorenzo Picinali; Liam O'Sullivan; Douglas Cawthorne (EuroVR, 2014)

Robust impaired speech segmentation using neural network mixture model. - Sunday Iliya; Dylan Menzies; Ferrante Neri; Pip Cornelius; Lorenzo Picinali (ISSPIT, 2014)

Differential evolution schemes for speech segmentation: A comparative study. - Sunday Iliya; Ferrante Neri; Dylan Menzies; Pip Cornelius; Lorenzo Picinali (SDE, 2014)

Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge. - Lorenzo Picinali; Amandine Afonso; Michel Denis; Brian F. G. Katz (Int. J. Hum. Comput. Stud., 2014)

Corrigendum to "Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge" [Int. J. Hum. Comput. Studies 72 (4) (2014) 393-407]. - Lorenzo Picinali; Amandine Afonso; Michel Denis; Brian F. G. Katz (Int. J. Hum. Comput. Stud., 2014)

An analysis on separability for Memetic Computing automatic design. - Fabio Caraffini; Ferrante Neri; Lorenzo Picinali (Inf. Sci., 2014)

Non-visual identification, localization, and selection of entities of interest in a 3D environment. - Bob-Antoine Jerry Ménélas; Lorenzo Picinali; Patrick Bourdot; Brian F. G. Katz (J. Multimodal User Interfaces, 2014)

Towards Large Scale Evaluation of Novel Sonification Techniques for Non Visual Shape Exploration. - Andrea Gerino; Lorenzo Picinali; Cristian Bernareggi; Nicolò Alabastro; Sergio Mascetti (ASSETS, 2015)

Eyes-free Exploration of Shapes with Invisible Puzzle. - Andrea Gerino; Lorenzo Picinali; Cristian Bernareggi; Sergio Mascetti (ASSETS, 2015)

Haptic Control of Multistate Generative Music Systems. - Bret Battey; Marinos Giannoukakis; Lorenzo Picinali (ICMC, 2015)

A Prototype Audio-Tactile Map System with an Advanced Auditory Display. - Liam O'Sullivan; Lorenzo Picinali; Andrea Gerino; Douglas Cawthorne (Int. J. Mob. Hum. Comput. Interact., 2015)

Towards a Natural User Interface to Support People with Visual Impairments in Detecting Colors. - Sergio Mascetti; Chiara Rossetti; Andrea Gerino; Cristian Bernareggi; Lorenzo Picinali; Alessandro Rizzi (ICCHP (1), 2016)

3D Tune-In: 3D-Games for TUNing and lEarnINg About Hearing Aids. - Lorenzo Picinali; Mirabelle D'Cruz; Luca Simeone (Intelligent Environments (Workshops), 2016)

User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids. - Harshada Patel; Sue Cobb; Madeline Hallewell; Mirabelle D'Cruz; Richard M. Eastgate; Lorenzo Picinali; Stefano Tamascelli (iTAG, 2016)

Sonification of guidance data during road crossing for people with visual impairments or blindness. - Sergio Mascetti; Lorenzo Picinali; Andrea Gerino; Dragan Ahmetovic; Cristian Bernareggi (Int. J. Hum. Comput. Stud., 2016)

PLUGGY: A Pluggable Social Platform for Cultural Heritage Awareness and Participation. - Veranika Lim; Nikos Frangakis; Luis Molina-Tanco; Lorenzo Picinali (DCH@ICE/ITMC, 2017)

Novel 3D games for people with and without hearing loss. - Mirabelle D'Cruz; Harshada Patel; Madeline Hallewell; Davide Salanitri; Jeena Velzen; Lorenzo Picinali (VS-GAMES, 2017)

On the Evaluation of Novel Sonification Techniques for Non-Visual Shape Exploration. - Sergio Mascetti; Andrea Gerino; Cristian Bernareggi; Lorenzo Picinali (ACM Trans. Access. Comput., 2017)

PLUGGY: A pluggable Social Platform for Cultural Heritage Awareness and Participation. - Nikos Frangakis; Luis Molina-Tanco; Peter Smatana; Ján Hreno; Lorenzo Picinali; Angelos Amditis; Veranika Lim (CIRA@EuroMed, 2018)

3D Tune-In: 3D-Games for Tuning and Learning About Hearing Aids. - Lorenzo Picinali (VR, 2018)

Pre-Navigation via Interactive Audio Tactile Maps to Promote the Wellbeing of Visually Impaired People. - Mark Scase; Ed Griffin; Lorenzo Picinali (dHealth, 2019)

PlugSonic: a web- and mobile-based platform for binaural audio and sonic narratives. - Marco Comunità; Andrea Gerino; Veranika Lim; Lorenzo Picinali (CoRR, 2020)

Involving Children and Teenagers With Bilateral Cochlear Implants in the Design of the BEARS (Both EARS) Virtual Reality Training Suite Improves Personalization. - Deborah Vickers; Marina Salorio-Corbetto; Sandra Driver; Christine Rocca; Yuli Levtov; Kevin Sum; Bhavisha Parmar; Giorgos Dritsakis; Jordi Albanell Flores; Dan Jiang; Merle Mahon; Frances Early; et al. (Frontiers Digit. Health, 2021)

PlugSonic: a web- and mobile-based platform for dynamic and navigable binaural audio. - Marco Comunità; Andrea Gerino; Lorenzo Picinali (EURASIP J. Audio Speech Music. Process., 2022)

The Audio-Corsi: an acoustic virtual reality-based technological solution for evaluating audio-spatial memory abilities. - Walter Setti; Isaac Alonso-Martinez Engel; Luigi F. Cuturi; Monica Gori; Lorenzo Picinali (J. Multimodal User Interfaces, 2022)

The SONICOM Project: Artificial Intelligence-Driven Immersive Audio, From Personalization to Modeling [Applications Corner]. - Lorenzo Picinali; Brian FG Katz; Michele Geronazzo; Piotr Majdak; Arcadio Reyes-Lecuona; Alessandro Vinciarelli (IEEE Signal Process. Mag., 2022)

Audio-Corsi: a novel system to evaluate audio-spatial memory skills. - Walter Setti; Helene Vitali; Claudio Campus; Lorenzo Picinali; Monica Gori (EMBC, 2023)

Classifying Non-Individual Head-Related Transfer Functions with A Computational Auditory Model: Calibration And Metrics. - Rapolas Daugintis; Roberto Barumerli; Lorenzo Picinali; Michele Geronazzo (ICASSP, 2023)

On the Relevance of the Differences Between HRTF Measurement Setups for Machine Learning. - Johan Pauwels; Lorenzo Picinali (ICASSP, 2023)

Hearing loss and hearing aid simulations for accessible user experience. - Arcadio Reyes-Lecuona; Maria Cuevas-Rodriguez; Daniel Gonzalez-Toledo; Luis Molina-Tanco; David Poirier-Quinot; Lorenzo Picinali (Interacción, 2023)

Virtual reality exposure therapy for reducing social anxiety in stuttering: A randomized controlled pilot trial. - Ian Chard; Nejra van Zalk; Lorenzo Picinali (Frontiers Digit. Health, 2023)

Virtual reality exposure therapy for reducing social anxiety associated with stuttering: the role of outcome expectancy, therapeutic alliance, presence and social presence. - Ian Chard; Nejra van Zalk; Lorenzo Picinali (Frontiers Virtual Real., 2023)

Is Distance a Modality? Multi-Label Learning for Speech-Based Joint Prediction of Attributed Traits and Perceived Distances in 3D Audio Immersive Environments. - Eva Fringi; Nesreen Alshubaily; Lorenzo Picinali; Stephen Anthony Brewster; Tanaya Guha; Alessandro Vinciarelli (ICMI, 2024)

HRTF Upsampling With a Generative Adversarial Network Using a Gnomonic Equiangular Projection. - Aidan O. T. Hogg; Mads Jenkins; He Liu; Isaac Squires; Samuel J. Cooper; Lorenzo Picinali (IEEE ACM Trans. Audio Speech Lang. Process., 2024)

IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments. - Stefania Serafin; Ali Adjorlu; Rolf Nordahl; Federico Fontana; Michele Geronazzo; Tifanie Bouchara; Florent Berthaut; Romain Michon; Dorte Hammershøi; Lorenzo Picinali (VR Workshops, 2025)

A Machine Learning Approach for Denoising and Upsampling HRTFs. - Xuyi Hu; Jian Li; Lorenzo Picinali; Aidan O. T. Hogg (CoRR, 2025)

Effects of auditory distance cues and reverberation on spatial perception and listening strategies. - Fulvio Missoni; Katarina Poole; Lorenzo Picinali; Andrea Canessa (CoRR, 2025)

The Extended SONICOM HRTF Dataset and Spatial Audio Metrics Toolbox. - Katarina Poole; Julie Meyer; Vincent Martin; Rapolas Daugintis; Nils Marggraf-Turley; Jack Webb; Ludovic Pirard; Nicola La Magna; Oliver Turvey; Lorenzo Picinali (CoRR, 2025)