Abnormal brain activation during working memory in children with prenatal exposure to drugs of abuse: The effects of methamphetamine, alcohol, and polydrug exposure. - Florence F. Roussotte; Jennifer E. Bramen; S. Christopher Nunez; Lorna C. Quandt; Lynne Smith; Mary J. O'Connor; Susan Y. Bookheimer; Elizabeth R. Sowell (NeuroImage, 2011)

Teaching ASL Signs using Signing Avatars and Immersive Learning in Virtual Reality. - Lorna C. Quandt (ASSETS, 2020)

Teaching American Sign Language in Mixed Reality. - Qijia Shao; Amy Sniffen; Julien Blanchet; Megan E. Hillis; Xinyu Shi; Themistoklis K. Haris; Jason Liu; Jason Lamberton; Melissa Malzkuhn; Lorna C. Quandt; James Mahoney; David J. M. Kraemer; et al. (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020)

Modeling Intensification for Sign Language Generation: A Computational Approach. - Mert Inan; Yang Zhong; Sabit Hassan; Lorna C. Quandt; Malihe Alikhani (ACL (Findings), 2022)

Learning cognitive and linguistic prosodic categories for automatic cross-lingual sign language understanding. - Mert Inan; Yang Zhong; Sabit Hassan; Lorna C. Quandt; Malihe Alikhani (CogSci, 2022)

Look For Adjectives In the Face: How Facial Expressions Contribute To Meaning In Signed Languages. - Carla Viegas; Lorna C. Quandt; Malihe Alikhani (CogSci, 2022)

Designing Access in Sound Art Exhibitions: Centering Deaf Experiences in Musical Thinking. - Lloyd May; Sarah Miller; Sehuam Bakri; Lorna C. Quandt; Melissa Malzkuhn (CHI Extended Abstracts, 2023)

Including Facial Expressions in Contextual Embeddings for Sign Language Generation. - Carla Viegas; Mert Inan; Lorna C. Quandt; Malihe Alikhani (*SEM@ACL, 2023)

Insights from Immersive Learning: Using Sentiment Analysis and Real-time Narration to Refine ASL Instruction in Virtual Reality. - Md. Shahinur Alam; Joseph Palagano; Lorna C. Quandt (ASSETS, 2024)

Generating Signed Language Instructions in Large-Scale Dialogue Systems. - Mert Inan; Katherine Atwell; Anthony Sicilia; Lorna C. Quandt; Malihe Alikhani (NAACL (Industry Track), 2024)

ASL champ!: a virtual reality game with deep-learning driven sign recognition. - Md. Shahinur Alam; Jason Lamberton; Jianye Wang; Carly Leannah; Sarah Miller; Joseph Palagano; Myles de Bastion; Heather L. Smith; Melissa Malzkuhn; Lorna C. Quandt (Comput. Educ. X Real., 2024)

Towards AI-driven Sign Language Generation with Non-manual Markers. - Han Zhang 004; Rotem Shalev-Arkushin; Vasileios Baltatzis; Connor Gillis; Gierad Laput; Raja S. Kushalnagar; Lorna C. Quandt; Leah Findlater; Abdelkareem Bedri; Colin Lea (CHI, 2025)