Creativity in VR: constraint versus exploration. - Lorna McKnight (Creativity & Cognition, 2007)

Exploring creativity: the impact of virtual environments on the creative process. - Lorna McKnight (2008)

Designing the 'record' button: using children's understanding of icons to inform the design of a musical interface. - Lorna McKnight; Janet C. Read (IDC, 2009)

Touch-screen technology for children: giving the right instructions and getting the right responses. - Lorna McKnight; Daniel Fitton (IDC, 2010)

Children's Interaction with Mobile Touch-Screen Devices: Experiences and Guidelines for Design. - Lorna McKnight; Brendan Cassidy (Int. J. Mob. Hum. Comput. Interact., 2010)

PLU-E: a proposed framework for planning and conducting evaluation studies with children. - Lorna McKnight; Janet C. Read (BCS HCI, 2011)

"Apps that make things, not apps that do things": appropriation and assistive learning technologies. - Lorna McKnight (BCS HCI, 2013)

The Case for Mobile Devices as Assistive Learning Technologies: A Literature Review. - Lorna McKnight (Int. J. Mob. Hum. Comput. Interact., 2014)

iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept? - Gavin Sim; Matthew Horton; Lorna McKnight (IDC, 2016)

Child-Generated Personas to Aid Design Across Cultures. - Gavin Sim; Abhishek Shrivastava 001; Matthew Horton; Simran Agarwal; Pampana Sai Haasini; Chandini Sushma Kondeti; Lorna McKnight (INTERACT (3), 2019)