Depth judgment measures and occluders in near-field augmented reality. - Gurjot Singh; J. Edward Swan II; J. Adam Jones; Lorraine Lin; Stephen R. Ellis (APGV, 2009)

Do cartoons feel pain?: using the virtual hand illusion to test human response to degrees of realism. - Lorraine Lin; Sophie Jörg (SAP, 2015)

Need a hand?: how appearance affects the virtual hand illusion. - Lorraine Lin; Sophie Jörg (SAP, 2016)

The effect of realism on the virtual hand illusion. - Lorraine Lin; Sophie Jörg (VR, 2016)

How character customization affects learning in computational thinking. - Lorraine Lin; Dhaval Parmar; Sabarish V. Babu; Alison E. Leonard; Shaundra Bryant Daily; Sophie Jörg (SAP, 2017)

Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integration. - Valentin Schwind; Lorraine Lin; Massimiliano Di Luca; Sophie Jörg; James Hillis (SAP, 2018)

The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion. - Lorraine Lin; Aline Normoyle; Alexandra Adkins; Yu Sun; Andrew C. Robb; Yuting Ye; Massimiliano Di Luca; Sophie Jörg (VR, 2019)

Evaluating Grasping Visualizations and Control Modes in a VR Game. - Alexandra Adkins; Lorraine Lin; Aline Normoyle; Ryan Canales; Yuting Ye; Sophie Jörg (ACM Trans. Appl. Percept., 2021)

How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades? - Alexandra Adkins; Aline Normoyle; Lorraine Lin; Yu Sun; Yuting Ye; Massimiliano Di Luca; Sophie Jörg (ACM Trans. Graph., 2023)

How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education. - Dhaval Parmar; Lorraine Lin; Nikeetha D'Souza; Sophie Jörg; Alison E. Leonard; Shaundra B. Daily; Sabarish V. Babu (IEEE Trans. Vis. Comput. Graph., 2023)