vSked: an interactive visual schedule system for use in classrooms for children with autism. - Michael T. Yeganyan; Meg Cramer; LouAnne E. Boyd; Gillian R. Hayes (IDC, 2010)

vSked: evaluation of a system to support classroom activities for children with autism. - Sen H. Hirano; Michael T. Yeganyan; Gabriela Marcu; David H. Nguyen; LouAnne E. Boyd; Gillian R. Hayes (CHI, 2010)

MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations. - Lizbeth Escobedo; David H. Nguyen; LouAnne E. Boyd; Sen H. Hirano; Alejandro Rangel; Daniel Garcia-Rosas; Monica Tentori; Gillian R. Hayes (CHI, 2012)

Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder. - Louanne E. Boyd; Kathryn E. Ringland; Oliver L. Haimson; Helen Fernandez; Maria Bistarkey; Gillian R. Hayes (ACM Trans. Access. Comput., 2015)

Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism. - Kathryn E. Ringland; Christine T. Wolf; Louanne E. Boyd; Mark S. Baldwin; Gillian R. Hayes (ASSETS, 2016)

SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism. - Louanne E. Boyd; Alejandro Rangel; Helen Tomimbang; Andrea Conejo-Toledo; Kanika Patel; Monica Tentori; Gillian R. Hayes (CHI, 2016)

ProCom: designing a mobile and wearable system to support proximity awareness for people with autism. - Xinlong Jiang; Louanne E. Boyd; Yiqiang Chen 001; Gillian R. Hayes (UbiComp Adjunct, 2016)

Making in Minecraft: A Means of Self-Expression for Youth with Autism. - Kathryn E. Ringland; Louanne E. Boyd; Heather A. Faucett; Amanda L. L. Cullen; Gillian R. Hayes (IDC, 2017)

Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior. - LouAnne E. Boyd; Kathryn E. Ringland; Heather A. Faucett; Alexis Hiniker; Kimberley Klein; Kanika Patel; Gillian R. Hayes (ASSETS, 2017)

ProCom: Designing and Evaluating a Mobile and Wearable System to Support Proximity Awareness for People with Autism. - LouAnne E. Boyd; Xinlong Jiang; Gillian R. Hayes (CHI, 2017)

Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild". - LouAnne E. Boyd; Kyle Rector; Halley Profita; Abigale J. Stangl; Annuska Zolyomi; Shaun K. Kane; Gillian R. Hayes (CHI, 2017)

From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians. - Yao Du 002; LouAnne E. Boyd; Seray B. Ibrahim (ASSETS, 2018)

vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism. - LouAnne E. Boyd; Saumya Gupta; Sagar B. Vikmani; Carlos M. Gutierrez; Junxiang Yang; Erik Linstead; Gillian R. Hayes (CHI, 2018)

Wearable Assistive Technologies for Autism: Opportunities and Challenges. - Esma Mansouri-Benssassi; Juan-Carlos Gomez 002; LouAnne E. Boyd; Gillian R. Hayes; Juan Ye (IEEE Pervasive Comput., 2018)

Designing Sensory-Inclusive Virtual Play Spaces for Children. - LouAnne E. Boyd (IDC, 2019)

DanceCraft: A Whole-body Interactive System for Children with Autism. - Kathryn E. Ringland; Christine T. Wolf; LouAnne E. Boyd; Jamie K. Brown; Andrew Palermo; Kimberley D. Lakes; Gillian R. Hayes (ASSETS, 2019)

Prefigurative Politics and Passionate Witnessing. - Rua M. Williams; LouAnne E. Boyd (ASSETS, 2019)

Paper Prototyping Comfortable VR Play for Diverse Sensory Needs. - Louanne E. Boyd; Kendra Day; Ben Wasserman; Kaitlyn Abdo; Gillian R. Hayes; Erik Linstead (CHI Extended Abstracts, 2019)

vrSensory: Designing Inclusive Virtual Games with Neurodiverse Children. - Ben Wasserman; Derek Prate; Bryce Purnell; Alex Muse; Kaitlyn Abdo; Kendra Day; Louanne E. Boyd (CHI PLAY (Companion), 2019)

Toward digital image processing and eye tracking to promote visual attention for people with autism. - Viseth Sean; Franceli L. Cibrian; Jazette Johnson; Hollis Pass; LouAnne E. Boyd (UbiComp/ISWC Adjunct, 2019)

A Virtual Reality System for Practicing Conversation Skills for Children with Autism. - Natalia Stewart Rosenfield; Kathleen Lamkin; Jennifer Re; Kendra Day; Louanne E. Boyd; Erik Linstead (Multimodal Technol. Interact., 2019)

Combining Eye Tracking and Verbal Response to Understand the Impact of a Global Filter. - Franceli L. Cibrian; Jazette Johnson; Viseth Sean; Hollis Pass; LouAnne E. Boyd (CHI Extended Abstracts, 2020)

Designing, Developing, and Evaluating a Global Filter to Work Around Local Interference for Children with Autism. - Viseth Sean; Jazette Johnson; Franceli L. Cibrian; Hollis Pass; Eliza DelPizzo-Cheng; Sara Jones; Karen Lotich; Brandon Makin; Deanna Hughes; LouAnne E. Boyd (CHI Extended Abstracts, 2020)

Prototyping Accessible Work Systems with a Deaf-Blind Employee. - Abigail Tan; Michael Robin; Craig Williams; Louanne E. Boyd (CHI Extended Abstracts, 2020)

Cognality VR: Exploring a Mobile VR App with Multiple Stakeholders to Reduce Meltdowns in Autistic Children. - LouAnne Boyd; Espen Garner; Ian Kim; Gianna Valencia (CHI Extended Abstracts, 2022)

Conceptualizing Celebratory Technologies for Neurodiversity to Reduce Social Stigma. - LouAnne Boyd (ASSETS, 2023)

Counterventions: a reparative reflection on interventionist HCI. - Rua Mae Williams; Louanne E. Boyd; Juan E. Gilbert (CHI, 2023)

Towards a Virtual Reality Visualization of Hand-Object Interactions to Support Remote Physical Therapy. - Trudi Di Qi; LouAnne Boyd; Scott Fitzpatrick; Meghna Raswan; Franceli L. Cibrian (UCAmI (1), 2023)

VRMoVi: Towards an Expressive Visualization for Human Motion and Object Interaction in Virtual Reality. - Di Qi; LouAnne Boyd; Scott Fitzpatrick; Meghna Raswan (CoRR, 2023)

Global Filter: Augmenting Images to Support Seeing the "Big Picture" for People with Local Interference. - LouAnne E. Boyd; Jazette Johnson; Franceli Cibrian; Deanna Hughes; Eliza DelPizzo-Cheng; Karen Lotich; Sara Jones; Hollis Pass; Viseth Sean; Gillian Hayes 002 (ACM Trans. Comput. Hum. Interact., 2023)

Exploring the "Freedom to be Me" through Design Sprints with Neurodivergent Scholars. - LouAnne Boyd; Annuska Zolyomi; Saad Hassan; Seray B. Ibrahim; Guande Wu; Kay Kender (ASSETS, 2024)

Designing Celebratory Technology for Neurodiversity with Neurodivergent Scholars. - Louanne E. Boyd; Annuska Zolyomi (CHI Extended Abstracts, 2024)

Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games. - Daniel L. Gardner; LouAnne Boyd; Reginald T. Gardner (IEEE Trans. Games, 2024)