Explorations in Gameplay: Bimanual Input. - Frank J. Lee 001; Louis Kratz; William B. Morgan (J. Game Dev., 2006)

Wiizards: 3D gesture recognition for game play input. - Louis Kratz; Matthew Smith 015; Frank J. Lee 001 (Future Play, 2007)

Anomaly detection in extremely crowded scenes using spatio-temporal motion pattern models. - Louis Kratz; Ko Nishino (CVPR, 2009)

Factorizing Scene Albedo and Depth from a Single Foggy Image. - Louis Kratz; Ko Nishino (ICCV, 2009)

Tracking with local spatio-temporal motion patterns in extremely crowded scenes. - Louis Kratz; Ko Nishino (CVPR, 2010)

Making gestural input from arm-worn inertial sensors more practical. - Louis Kratz; Daniel Morris 001; T. Scott Saponas (CHI, 2012)

Going with the Flow: Pedestrian Efficiency in Crowded Scenes. - Louis Kratz; Ko Nishino (ECCV (4), 2012)

Bayesian Defogging. - Ko Nishino; Louis Kratz; Stephen Lombardi (Int. J. Comput. Vis., 2012)

Tracking Pedestrians Using Local Spatio-Temporal Motion Patterns in Extremely Crowded Scenes. - Louis Kratz; Ko Nishino (IEEE Trans. Pattern Anal. Mach. Intell., 2012)

Modeling Crowd Flow for Video Analysis of Crowded Scenes. - Ko Nishino; Louis Kratz (Modeling, Simulation and Visual Analysis of Crowds, 2013)

Towards Evaluating Gaussian Blurring in Perceptual Hashing as a Facial Image Filter. - Yigit Alparslan; Mannika Kshettry; Louis Kratz (CoRR, 2020)