The Evaluation of SHU3DED Cyber Campus - A Pilot Study. - Louis Nisiotis; Martin D. Beer; Elizabeth Uruchurtu (ICALT, 2014)

The use of cyber campuses to support online learning for students experiencing barriers accessing education. - Louis Nisiotis; Martin D. Beer; Elizabeth Uruchurtu (EAI Endorsed Trans. Future Intell. Educ. Environ., 2016)

The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds. - Louis Nisiotis; Styliani Kleanthous Loizou; Martin D. Beer; Elizabeth Uruchurtu (iLRN, 2017)

The Development and Evolution of Transactive Memory System Over Time in MUVEs. - Louis Nisiotis; Styliani Kleanthous (CEEC, 2018)

Virtual Museums as a New Type of Cyber-Physical-Social System. - Louis Nisiotis; Lyuba Alboul; Martin D. Beer (AVR (2), 2019)

The Relationship Between Students' Engagement and the Development of Transactive Memory Systems in MUVE: An Experience Report. - Louis Nisiotis; Styliani Kleanthous (ITiCSE, 2019)

Work-in-Progress - Converging Virtual Reality, Robots, and Social Networks to Support Immersive Learning. - Louis Nisiotis; Lyuba Alboul (iLRN, 2020)

Lessons Learned Using a Virtual World to Support Collaborative Learning in the Classroom. - Louis Nisiotis; Styliani Kleanthous (J. Univers. Comput. Sci., 2020)

Initial Evaluation of an Intelligent Virtual Museum Prototype Powered by AI, XR and Robots. - Louis Nisiotis; Lyuba Alboul (AVR, 2021)

Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots. - Louis Nisiotis; Lyuba Alboul (iLRN, 2021)

Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti. - Louis Nisiotis; Markos Souropetsis; Eleni A. Kyza (XR (2), 2023)

Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment. - Markos Souropetsis; Eleni A. Kyza; Louis Nisiotis; Yiannis Georgiou; Varnavia Giorgalla (IMET, 2023)

Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report. - Louis Nisiotis; Konstantinos Elia (GCH, 2023)

Exploring Gaming Technologies, Digital Twins, and VR to Visualise Wireless Propagation Simulations. - Louis Nisiotis; Anna Anikina; Marios Raspopoulos (COMPSAC, 2024)

Exploring the Time Dilation Gameplay in VR, and Its Effect on Presence, VR Sickness, and Performance. - Louis Nisiotis; Panayiotis Hadjidemetriou; Nicolas Nouhi (GEM, 2024)

Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals. - Louis Nisiotis; Andriani Piki; Panayiotis Theodorou; Susana Leal; Luís C. S. Barradas; João Nascimento (GEM, 2024)

A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents. - Aimilios Hadjiliasi; Louis Nisiotis; Irene Polycarpou (ISMAR-Adjunct, 2024)

Enhancing Public Safety with Digital Twins for Indoor Air Quality Monitoring by Non-Experts. - Louis Nisiotis; Aimilios Hadjiliasi; Nicholas Napp (COMPSAC, 2025)

Developing a Cyber-Physical-Social Metaverse System for Interactive Cultural Heritage Experiences. - Louis Nisiotis; Charalampos Nikolaou; Nikita Markov; Aimilios Hadjiliasi (COMPSAC, 2025)

The Emerging Metaverse: IEEE ISEMV 2024 Retrospective and Future Directions. - Louis Nisiotis; Cecilia Metra; Jyotika Athavale; Dejan S. Milojicic; Stephen Dukes; Jeewika Ranaweera; Sin-Kuen Hawkins (Computer, 2025)