The design and realization of CoViD: a system for collaborative virtual 3D design. - Wolfgang Stürzlinger; Loutfouz Zaman; Andriy Pavlovych; Ji-Young Oh (Virtual Real., 2006)

Touchscreens vs. traditional controllers in handheld gaming. - Loutfouz Zaman; Daniel Natapov; Robert J. Teather (Future Play, 2010)

A new interface for cloning objects in drawing systems. - Loutfouz Zaman; Wolfgang Stürzlinger (Graphics Interface, 2010)

DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard. - Loutfouz Zaman; Ashish Kalra; Wolfgang Stürzlinger (CHI Extended Abstracts, 2011)

The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing. - Loutfouz Zaman; Ashish Kalra; Wolfgang Stürzlinger (Graphics Interface, 2011)

Poster: Evaluation of a 3D UI with different input technologies. - Loutfouz Zaman; Dmitri Shuralyov; Robert J. Teather; Wolfgang Stürzlinger (3DUI, 2012)

GEM-NI: A System for Creating and Managing Alternatives In Generative Design. - Loutfouz Zaman; Wolfgang Stuerzlinger; Christian Neugebauer; Robert F. Woodbury; Maher Elkhaldi; Naghmi I. Shireen; Michael Terry (CHI, 2015)

MACE: A New Interface for Comparing and Editing of Multiple Alternative Documents for Generative Design. - Loutfouz Zaman; Wolfgang Stuerzlinger; Christian Neugebauer (DocEng, 2017)

Chromotype: A Computer-Assisted Design Tool for Palette Generation. - Samantha N. Stahlke; Loutfouz Zaman (CHI Extended Abstracts, 2018)

GEM-NI+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives. - Loutfouz Zaman; Christian Neugebauer; Wolfgang Stuerzlinger; Robert F. Woodbury (CHI Extended Abstracts, 2018)

Shk-9: A new tool in approach of glycoprotein annotation. - Oleg K. Karaduta; Loutfouz Zaman (SoftwareX, 2018)

FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation. - Daniel MacCormick; Alain Sangalang; Jackson Rushing; Ravnik Singh Jagpal; Pejman Mirza-Babaei; Loutfouz Zaman (CHI Extended Abstracts, 2019)

Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games. - Wen Bo Yu; Daniel MacCormick; Loutfouz Zaman; Pejman Mirza-Babaei (CHI PLAY (Companion), 2019)

SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development. - Daniel MacCormick; Loutfouz Zaman (FDG, 2019)

Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games. - William Wang; Loutfouz Zaman (HCI (30), 2019)

Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded Data. - Daniel MacCormick; Loutfouz Zaman (CHI PLAY, 2020)

UniNet: A Mixed Reality Driving Simulator. - David F. Arppe; Loutfouz Zaman; Richard W. Pazzi; Khalil El-Khatib (Graphics Interface, 2020)

Jessy: A Conversational Assistant for Tutoring Digital Board Games. - Mahdieh Allameh; Loutfouz Zaman (CHI PLAY, 2021)

Automated Escalation and Incident Management in Healthcare During Mass Casualties and Pandemic Events. - Md. Yousuf Hossain; Umar Azhar; Yvonne To; Joseph Choi; Loutfouz Zaman (HCI (17), 2021)

Exploring alternatives with Unreal Engine's Blueprints Visual Scripting System. - Eric Chu; Loutfouz Zaman (Entertain. Comput., 2021)

Data Analysis and Friendship Prediction for Twitch Streamers. - Elham Azizi; Loutfouz Zaman (GEM, 2022)

Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game. - Daniel MacCormick; Loutfouz Zaman (HCI (33), 2022)

NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development Learning. - Md. Yousuf Hossain; Loutfouz Zaman (Proc. ACM Hum. Comput. Interact., 2022)

Automatic Bug Detection in Games using LSTM Networks. - Elham Azizi; Loutfouz Zaman (CoG, 2023)

Facial Emotion Recognition in VR Games. - Fatemeh Dehghani; Loutfouz Zaman (CoG, 2023)

A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan. - Gavin Gosling; Ivan-teofil Catovic; Ghazal Bangash; Daniel MacCormick; Loutfouz Zaman (GEM, 2023)

Predicting subscription renewal using binary classification in World of Warcraft. - Md. Yousuf Hossain; Elham Azizi; Loutfouz Zaman (Entertain. Comput., 2023)

Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data. - Daniel MacCormick; Loutfouz Zaman (Int. J. Hum. Comput. Interact., 2023)

NCCollab: collaborative behavior tree authoring in game development. - Md. Yousuf Hossain; Loutfouz Zaman (Multim. Tools Appl., 2023)

Deep Learning Pet Identification Using Face and Body. - Elham Azizi; Loutfouz Zaman (Inf., 2023)

Cloud Gaming: Revolutionizing the Gaming World for Players and Developers Alike. - Ghazal Bangash; Pierre-Adrien Forestier; Loutfouz Zaman (Interactions, 2024)

Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres. - Parisa Sargolzaei; Mudit Rastogi; Loutfouz Zaman (Proc. ACM Hum. Comput. Interact., 2024)

Exploring Players' Perspectives: A Comprehensive Topic Modeling Case Study on Elden Ring. - Fatemeh Dehghani; Loutfouz Zaman (Inf., 2024)

AstroBug: Automatic Game Bug Detection Using Deep Learning. - Elham Azizi; Loutfouz Zaman (IEEE Trans. Games, 2024)

HoloPaws: Run - Diegetic and Non-Diegetic User Interfaces for Mixed Reality Fitness Gaming. - Ghazal Bangash; Pranav Shaji; Loutfouz Zaman (CHI Extended Abstracts, 2025)