The PDI crowd system for ANTZ. - Luca Prasso; Juan Buhler; Jonathan Gibbs (SIGGRAPH Abstracts and Applications, 1998)

An art-directed wrinkle system for CG character clothing. - Lawrence D. Cutler; Reid Gershbein; Xiaohuan Corina Wang; Cassidy J. Curtis; Erwan Maigret; Luca Prasso; Peter Farson (Symposium on Computer Animation, 2005)

An art-directed wrinkle system for CG character clothing and skin. - Lawrence D. Cutler; Reid Gershbein; Xiaohuan Corina Wang; Cassidy J. Curtis; Erwan Maigret; Luca Prasso; Peter Farson (Graph. Model., 2007)

DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality. - Ruofei Du; Eric Turner 001; Maksym Dzitsiuk; Luca Prasso; Ivo Duarte; Jason Dourgarian; João Afonso; Jose Pascoal; Josh Gladstone; Nuno Cruces; Shahram Izadi; Adarsh Kowdle; et al. (UIST, 2020)

Experiencing Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality in DepthLab. - Ruofei Du; Eric Turner 001; Max Dzitsiuk; Luca Prasso; Ivo Duarte; Jason Dourgarian; João Afonso; Jose Pascoal; Josh Gladstone; Nuno Cruces; Shahram Izadi; Adarsh Kowdle; et al. (UIST (Adjunct Volume), 2020)

GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures. - Aurel Gruber; Edo Collins; Abhimitra Meka; Franziska Mueller 001; Kripasindhu Sarkar; Sergio Orts; Luca Prasso; Jay Busch; Markus Gross 001; Thabo Beeler (Comput. Graph. Forum, 2024)