Saving is fun: designing a persuasive game for power conservation. - Luciano Gamberini; Nicola Corradi; Luca Zamboni; Michela Perotti; Camilla Cadenazzi; Stefano Mandressi; Giulio Jacucci; Giovanni Tusa; Anna Spagnolli; Christoffer Björkskog; Marja Salo; Pirkka Åman (Advances in Computer Entertainment Technology, 2011)

Serious games in social intervention: designing technologies to promote safe and healthy behaviors. - Luca Zamboni; Luciano Gamberini; Anna Spagnolli; Sabrina Cipolletta; Gianni De Giuli; Isabella Tion (CHItaly, 2011)

Tailoring Feedback to Users' Actions in a Persuasive Game for Household Electricity Conservation. - Luciano Gamberini; Anna Spagnolli; Nicola Corradi; Giulio Jacucci; Giovanni Tusa; Topi Mikkola; Luca Zamboni; Eve E. Hoggan (PERSUASIVE, 2012)

Designing a Serious Game For In-Field Interventions To Promote Nightlife Well-Being. - Luciano Gamberini; Luca Zamboni; Alessandro G. Privitera; Gianni De Giuli; Chiara Villa; Anna Spagnolli (Annual Review of Cybertherapy and Telemedicine, 2013)

A Gamified Solution to Brief Interventions for Nightlife Well-Being. - Luciano Gamberini; Anna Spagnolli; Massimo Nucci; Giovanni DeGiuli; Claudia Villa; Valeria Monarca; Alessandro G. Privitera; Luca Zamboni; Stephane Leclerq (PERSUASIVE, 2016)

Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks. - Luciano Gamberini; Massimo Nucci; Luca Zamboni; Giovanni DeGiuli; Sabrina Cipolletta; Claudia Villa; Valeria Monarca; Mafalda Candigliota; Giuseppe Pirotto; Stephane Leclerq; Anna Spagnolli (PERSUASIVE, 2018)

How Would Do that? An Agile Elicitation Technique to Explore Users' Spontaneous Gestural Commands. - Valeria Orso; Alice Bettelli; Luca Zamboni; Luciano Gamberini (ForItAAL, 2019)