Generating levels for physics-based puzzle games with estimation of distribution algorithms. - Lucas Ferreira; Claudio Fabiano Motta Toledo (Advances in Computer Entertainment, 2014)

A search-based approach for generating Angry Birds levels. - Lucas Ferreira; Claudio Fabiano Motta Toledo (CIG, 2014)

A multi-population genetic algorithm for procedural generation of levels for platform games. - Lucas Ferreira; Leonardo T. Pereira; Claudio Fabiano Motta Toledo (GECCO (Companion), 2014)

Evolutionary approaches to evolve AI scripts for a RTS game. - Lucas Ferreira; Leonardo T. Pereira; Claudio Fabiano Motta Toledo; Rodrigo de Freitas Pereira (GECCO (Companion), 2014)

Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games. - Leonardo T. Pereira; Claudio Fabiano Motta Toledo; Lucas N. Ferreira; Levi H. S. Lelis (ICTAI, 2016)

MTG: Context-Based Music Composition for Tabletop Role-Playing Games. - Lucas N. Ferreira; Jim Whitehead (AIIDE, 2017)

Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games. - Rafael R. Padovani; Lucas N. Ferreira; Levi H. S. Lelis (AIIDE, 2017)

Towards generative emotions in games based on cognitive modeling. - Chandranil Chakraborttii; Lucas N. Ferreira; Jim Whitehead (FDG, 2017)

Usability in Solutions of Secure Email - A Tools Review. - Lucas Ferreira; Junia Anacleto (HCI (22), 2017)

Tanager: A Generator of Feasible and Engaging Levels forAngry Birds. - Lucas N. Ferreira; Claudio Fabiano Motta Toledo (IEEE Trans. Games, 2018)

Be Inaccurate but Don't Be Indecisive: How Error Distribution Can Affect User Experience. - Rafael R. Padovani; Lucas N. Ferreira; Levi H. S. Lelis (AAAI, 2019)

Learning to Generate Music With Sentiment. - Lucas Ferreira; Jim Whitehead (ISMIR, 2019)

The 2017 AIBIRDS Level Generation Competition. - Matthew Stephenson; Jochen Renz; Xiaoyu Ge; Lucas Ferreira; Julian Togelius; Peng Zhang 021 (IEEE Trans. Games, 2019)

Computer-Generated Music for Tabletop Role-Playing Games. - Lucas N. Ferreira; Levi H. S. Lelis; Jim Whitehead (AIIDE, 2020)

Energy-Efficient Application-Specific Instruction-Set Processor for Feature Extraction in Smart Vision Systems. - Lucas Ferreira; Steffen Malkowsky; Patrik Persson; Sven Karlsson; Karl Åström 002; Liang Liu 002 (ACSCC, 2021)

Reconfigurable Multi-Access Pattern Vector Memory for Real-Time ORB Feature Extraction. - Lucas Ferreira; Steffen Malkowsky; Patrik Persson; Karl Åström 002; Liang Liu 002 (ISCAS, 2021)

Controlling Neural Language Models for Affective Music Composition. - Lucas Ferreira (2021)

Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search. - Lucas N. Ferreira; Lili Mou; Jim Whitehead; Levi H. S. Lelis (AIIDE, 2022)

An Application Specific Vector Processor for Efficient Massive MIMO Processing. - Mohammad Attari; Lucas Ferreira; Liang Liu 002; Steffen Malkowsky (IEEE Trans. Circuits Syst. I Regul. Pap., 2022)

Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies. - Rubens O. Moraes; David S. Aleixo; Lucas N. Ferreira; Levi H. S. Lelis (IJCAI, 2023)

Doubly-Block Circulant Kernel Matrix Exploitation in Convolutional Accelerators. - Lucas Ferreira; Steffen Malkowsky; Patrik Persson; Kalle Åström; Liang Liu 002 (MWSCAS, 2023)

Design of an Application-specific VLIW Vector Processor for ORB Feature Extraction. - Lucas Ferreira; Steffen Malkowsky; Patrik Persson; Sven Karlsson; Kalle Åström; Liang Liu 002 (J. Signal Process. Syst., 2023)

The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. - Igor Cardoso; Rubens O. Moraes; Lucas N. Ferreira (FDG, 2024)

Towards Generating Surprising Content in 2D Platform Games. - Chandranil Chakraborttii; Lucas Ferreira (FDG, 2024)

Long-Form Text-to-Music Generation with Adaptive Prompts: A Case of Study in Tabletop Role-Playing Games Soundtracks. - Felipe Marra; Lucas N. Ferreira (CoRR, 2024)