Análise de Inadimplência em Dados de Faturamento Utilizando Rede Bayesiana Ingênua Aumentada em Árvore. - Cássio Denner Noronha Vinhal; Gélson da Cruz Júnior; Luciana de Oliveira Berretta (SBSI, 2006)

Virtual Environment Manipulated by Recognition of Poses Using Kinect: A Study to Help Blind Locomotion in Unfamiliar Surroundings. - Luciana de Oliveira Berretta; Fabrízzio Alphonsus A. M. N. Soares; Deller J. Ferreira; Hugo A. D. Nascimento; Alexandre Cardoso; Edgard Lamounier Jr. (SVR, 2013)

Braille Text Entry on Smartphones: A Systematic Review of the Literature. - Joyce Siqueira; Fabrízzio Alphonsus Alves de Melo Nunes Soares; Deller James Ferreira; Cleyton Rafael Gomes Silva; Luciana de Oliveira Berretta; Cristiane Bastos Rocha Ferreira; Igor Moreira Felix; Anderson da Silva Soares; Ronaldo Martins da Costa; Mateus Machado Luna (COMPSAC Workshops, 2016)

BrailleÉcran: A Braille Approach to Text Entry on Smartphones. - Joyce Siqueira; Fabrízzio Alphonsus Alves de Melo Nunes Soares; Cleyton Rafael Gomes Silva; Luciana de Oliveira Berretta; Cristiane Bastos Rocha Ferreira; Igor Moreira Felix; Mateus Machado Luna (COMPSAC Workshops, 2016)

Comparing sighted and blind users task performance in responsive and non-responsive web design. - Tiago do Carmo Nogueira; Deller James Ferreira; Sérgio Teixeira de Carvalho; Luciana de Oliveira Berretta; Mycke R. Guntijo (Knowl. Inf. Syst., 2019)

Case Study of a Blind Computer Graphics Student's Online Interactions. - Deller James Ferreira; Tatiane F. N. Melo; Luciana de Oliveira Berretta (Int. J. Inf. Commun. Technol. Educ., 2021)

A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts. - Carlos Henrique Rorato Souza; Daniel Machado De Oliveira; Daniela Fernandes Do Nascimento; Luciana de Oliveira Berretta; Sérgio Teixeira de Carvalho (J. Interact. Syst., 2022)

DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop. - Carlos Henrique Rorato Souza; Saulo Soares de Oliveira; Luciana de Oliveira Berretta; Sérgio Teixeira de Carvalho (SBGames, 2023)

Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people. - Angelo Coronado; Sérgio T. Carvalho; Luciana de Oliveira Berretta (SVR, 2023)

Accessible Heads-Up Computing. - Angelo Coronado; Sérgio T. Carvalho; Luciana de Oliveira Berretta (ICEC, 2024)

Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals. - Angelo Coronado; Sérgio T. Carvalho; Luciana de Oliveira Berretta (ICEC, 2024)

DiagnosTEA: a digital game as a tool for the diagnosis/therapy of Autism Spectrum Disorder. - Bruna Barbosa; Marcos W. Ribeiro; Luciana de Oliveira Berretta; Sérgio T. Carvalho (SBGames, 2024)

IsoPuzzle: Conectando Educação e Cultura por meio de Jogos Interdisciplinares. - Thiago Moura; Jaqueline Civardi; Luciana de Oliveira Berretta; Sérgio T. Carvalho (SBGames, 2024)

See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People. - Angelo Coronado; Sérgio T. Carvalho; Luciana de Oliveira Berretta (IMX, 2025)

Extending a MAPE-K loop-based framework for Dynamic Difficulty Adjustment in single-player games. - Carlos Henrique Rorato Souza; Saulo Soares de Oliveira; Luciana de Oliveira Berretta; Sérgio T. Carvalho (Entertain. Comput., 2025)

IsoPuzzle: Development and Evaluation of an Ethno-Educational Serious Game. - Thiago Moura; Jaqueline Civardi; Mary Anne Vieira Silva; Luciana de Oliveira Berretta; Sérgio Teixeira de Carvalho (J. Interact. Syst., 2025)