'Never Imagined I Would Work In The Digital Game Industry'. - Luciana Lima 001; Patrícia Gouveia; Pedro Cardoso 002; Camila Pinto (CoG, 2021)

Genesis of a Gaming Culture: a Historical Analysis Based on the Computer Press in Portugal. - Luciana Lima 001; Camila Pinto; Patrícia Gouveia (DiGRA, 2022)

Home Computing and Digital Game Piracy in the 1980s in Portugal. - Luciana Lima 001; Camila Pinto; Terhi Martilla; Patrícia Gouveia (DiGRA, 2023)

Techno-Biographical Reflexive Atelier: A Method for Exploring Personal Narratives and Sociotechnical Transformations. - Luciana Lima 001; Cláudia Silva 002; Lorena Ramos; Ana Cristina Pires 001 (INTERACT (3), 2025)