Modeling and Deformation of the Human Body using an Anatomically-Based Approach. - Luciana Porcher Nedel; Daniel Thalmann (CA, 1998)

Real Time Muscle Deformations using Mass-Spring Systems. - Luciana Porcher Nedel; Daniel Thalmann (Computer Graphics International, 1998)

A Multimodal Visualization Framework for Medical Data. - Isabel Harb Manssour; Sérgio Shiguemi Furuie; Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas (SIBGRAPI, 2000)

Anatomic modeling of deformable human bodies. - Luciana Porcher Nedel; Daniel Thalmann (Vis. Comput., 2000)

A Framework to Interact and Visualize with Multimodal Medical Images (ST). - Isabel Harb Manssour; Sérgio Shiguemi Furuie; Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas (VG, 2001)

On evaluating information visualization techniques. - Carla M. D. S. Freitas; Paulo Roberto Gomes Luzzardi; Ricardo Andrade Cava; Marco Winckler; Marcelo Soares Pimenta; Luciana P. Nedel (AVI, 2002)

Anatomy-Based Joint Models for Virtual Human Skeletons. - Anderson Maciel; Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas (CA, 2002)

Formal description of a multimodal interaction technique in an immersive virtual reality application. - Amélie Schyn; David Navarre; Philippe A. Palanque; Luciana Porcher Nedel (IHM, 2003)

Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments. - Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas; Liliane J. Jacob; Marcelo Soares Pimenta (INTERACT, 2003)

Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds. - Jorge A. Torres; Luciana Porcher Nedel; Rafael H. Bordini (IVA, 2003)

Introdução aos Tutoriais do SIBGRAPI 2003. - Luciana Porcher Nedel; Alejandro César Frery (RITA, 2003)

Real-time interactive visualization and manipulation of the volumetric data using GPU-based methods. - Carlos Augusto Dietrich; Luciana Porcher Nedel; Sílvia Delgado Olabarriaga; João Luiz Dihl Comba; Dinamar José Zanchet; Ana Maria Marques da Silva; Edna Frasson de Souza Montero (Image-Guided Procedures, 2004)

Beyond user experimentation: notational-based systematic evaluation of interaction techniques in virtual reality environments. - Emmanuel Dubois 001; Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas; Liliane J. Jacob (Virtual Real., 2004)

A Formal Description of Multimodal Interaction Techniques for Immersive Virtual Reality Applications. - David Navarre; Philippe A. Palanque; Rémi Bastide; Amélie Schyn; Marco Winckler; Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas (INTERACT, 2005)

Simulating Pedestrian Behavior with Potential Fields. - Fábio Dapper; Edson Prestes e Silva Jr.; Marco Aurélio Pires Idiart; Luciana Porcher Nedel (Computer Graphics International, 2006)

Erasing, digging and clipping in volumetric datasets with one or two hands. - Rafael Huff; Carlos Augusto Dietrich; Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas; João Luiz Dihl Comba; Sílvia Delgado Olabarriaga (VRCIA, 2006)

A Multimodal Medical Sculptor. - Roberto Silveira da Rosa Jr.; Marcus A. C. Farias; Daniela Gorski Trevisan; Luciana Porcher Nedel; Carla M. D. S. Freitas (INTERACT (2), 2007)

Augmented vision for medical applications. - Daniela Gorski Trevisan; Luciana Porcher Nedel; Benoît Macq (SAC, 2008)

Towards an integrated system for planning and assisting maxillofacial orthognathic surgery. - Raphaël Olszewski; Marta Becker Villamil; Daniela Gorski Trevisan; Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas; Hervé Reychler; Benoît Macq (Comput. Methods Programs Biomed., 2008)

Managing coherent groups. - Renato Silveira; Edson Prestes e Silva Jr.; Luciana Porcher Nedel (Comput. Animat. Virtual Worlds, 2008)

A Conceptual Image-Based Data Glove for Computer-Human Interaction. - Leandro A. F. Fernandes; Vitor F. Pamplona; João Luis Prauchner; Luciana P. Nedel; Manuel Menezes de Oliveira Neto (RITA, 2008)

Edge Groups: An Approach to Understanding the Mesh Quality of Marching Methods. - Carlos Augusto Dietrich; Carlos Eduardo Scheidegger; João Luiz Dihl Comba; Luciana Porcher Nedel; Cláudio T. Silva (IEEE Trans. Vis. Comput. Graph., 2008)

GPU Accelerated Path-Planning for Multi-agents in Virtual Environments. - Leonardo Fischer; Renato Silveira; Luciana Porcher Nedel (SBGames, 2009)

Marching Cubes without Skinny Triangles. - Carlos Augusto Dietrich; Carlos Eduardo Scheidegger; João Luiz Dihl Comba; Luciana Porcher Nedel; Cláudio T. Silva (Comput. Sci. Eng., 2009)

Volume sculpting based on geometric tools. - Rafael Huff; Roberto Silveira da Rosa Jr.; Luciana Porcher Nedel; Carla Maria Dal Sasso Freitas (J. Braz. Comput. Soc., 2009)

Edge Transformations for Improving Mesh Quality of Marching Cubes. - Carlos Augusto Dietrich; Carlos Eduardo Scheidegger; John M. Schreiner; João Luiz Dihl Comba; Luciana Porcher Nedel; Cláudio T. Silva (IEEE Trans. Vis. Comput. Graph., 2009)

Fast path planning using multi-resolution boundary value problems. - Renato Silveira; Edson Prestes e Silva Jr.; Luciana Porcher Nedel (IROS, 2010)

Path-Planning for RTS Games Based on Potential Fields. - Renato Silveira; Leonardo Fischer; José Antônio Salini Ferreira; Edson Prestes e Silva Jr.; Luciana Porcher Nedel (MIG, 2010)

Reality cues-based interaction using whole-body awareness. - Anderson Maciel; Luciana Porcher Nedel; Vitor A. M. Jorge; Juan M. T. Ibiapina; Luis F. M. S. Silva (SAC, 2010)

Collaborative interaction through spatially aware moving displays. - Anderson Maciel; Luciana Porcher Nedel; Eduardo M. Mesquita; Marcelo H. Mattos; Gustavo Mello Machado; Carla M. D. S. Freitas (SAC, 2010)

Desktop-CAVE for First Person Shooter Games. - Fernando Roman; Anderson Maciel; Luciana Porcher Nedel (SBGames, 2010)

Efficient Collision Detection and Physics-Based Deformation for Haptic Simulation with Local Spherical Hash. - Marilena Maule; Anderson Maciel; Luciana Porcher Nedel (SIBGRAPI, 2010)

Natural steering behaviors for virtual pedestrians. - Renato Silveira; Fábio Dapper; Edson Prestes e Silva Jr.; Luciana Porcher Nedel (Vis. Comput., 2010)

The cube of doom: A bimanual perceptual user experience. - Henrique Debarba; Juliano Franz; Vitor Reus; Anderson Maciel; Luciana Porcher Nedel (3DUI, 2011)

Inclusive Games: A Multimodal Experience for Blind Players. - Jean Felipe Patikowski Cheiran; Luciana Porcher Nedel; Marcelo Soares Pimenta (SBGames, 2011)

Why Not with the Foot? - Erivaldo Xavier de Lima Filho; Mateus Bisotto Nunes; João Comba; Luciana Porcher Nedel (SBGames, 2011)

Semi-automatic Navigation on 3D Triangle Meshes Using BVP Based Path-Planning. - Leonardo Fischer; Luciana Porcher Nedel (SIBGRAPI, 2011)

LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision. - Henrique Debarba; Luciana Porcher Nedel; Anderson Maciel (3DUI, 2012)

Gestural interaction for manipulating graphs in a large screen using the Kinect integrated to the Browser. - Thiago Motta; Luciana Porcher Nedel (CLEI, 2012)

Preface to CLEI 2011 Special Issue. - José Aguilar 001; John Atkinson 001; Yezid Donoso; David Fernández-Baca; Ernst L. Leiss; Gabriela Marín; Luciana Porcher Nedel; Oscar Pastor 001 (CLEI Electron. J., 2012)

Simulation of the human TMJ behavior based on interdependent joints topology. - Marta Becker Villamil; Luciana Porcher Nedel; Carla M. D. S. Freitas; Benoît Macq (Comput. Methods Programs Biomed., 2012)

Disambiguation Canvas: A Precise Selection Technique for Virtual Environments. - Henrique Galvan Debarba; Jerônimo Grandi; Anderson Maciel; Luciana Porcher Nedel; Ronan Boulic (INTERACT (3), 2013)

Assessment of a user centered interface for teleoperation and 3D environments. - Juliano Franz; Anderson Maciel; Luciana Porcher Nedel (SAC, 2013)

Study of Sensors Embedded in Smartphones for Use in Indoor Localization. - Ivan Jorge Boesing; Tomaz Rocha da Silva; Luciana Porcher Nedel (SVR, 2013)

Deviceless Gestural Interaction for Public Displays. - Thiago Motta; Luciana Porcher Nedel (SVR, 2013)

Correcting User's Head and Body Orientation Using a Comfort Pose Function. - Vitor Reus; Marcio Mello; Luciana Porcher Nedel; Anderson Maciel (SVR, 2013)

What is the effect of interface complexity on risk perception tasks? - Vitor A. M. Jorge; Anderson Maciel; Luciana Porcher Nedel; Jackson Oliveira; Frederico Faria (VR, 2013)

AES-risk: An environment for simulation of risk perception. - Vitor A. M. Jorge; Luciana Porcher Nedel; Anderson Maciel; Jackson Oliveira; Frederico Faria (VR, 2013)

Motivating people to perform better in exergames: Collaboration vs. competition in virtual environments. - Mateus Bisotto Nunes; Luciana Porcher Nedel; Valter Roesler (VR, 2013)

Towards a disambiguation canvas. - Henrique Galvan Debarba; Jerônimo Grandi; Anderson Maciel; Luciana Porcher Nedel; Ronan Boulic (VR, 2013)

Awareness of other: Evaluating the impact of proximity cues in collaborative tasks. - Wilson J. Sarmiento; Vitor A. M. Jorge; Anderson Maciel; Luciana Porcher Nedel; César A. Collazos 001; Jackson Oliveira; Frederico Faria (VR, 2013)

Interacting with danger in an immersive environment: issues on cognitive load and risk perception. - Vitor A. M. Jorge; Wilson J. Sarmiento; Anderson Maciel; Luciana Porcher Nedel; César A. Collazos 001; Frederico Faria; Jackson Oliveira (VRST, 2013)

The point walker multi-label approach. - Hernandi Krammes; Marcio M. Silva; Theodoro Mota; Matheus T. Tura; Anderson Maciel; Luciana Porcher Nedel (3DUI, 2014)

Motivating people to perform better in exergames: competition in virtual environments. - Mateus Bisotto Nunes; Luciana Porcher Nedel; Valter Roesler (SAC, 2014)

Mobile Simulator for Risk Analysis. - Theodoro Mota; Marcio Mello; Luciana Porcher Nedel; Anderson Maciel; Frederico Faria (SVR, 2014)

Measuring the collaboration degree in immersive 3D collaborative virtual environments. - Wilson J. Sarmiento; Anderson Maciel; Luciana P. Nedel; César A. Collazos 001 (3DCVE@VR, 2014)

Improving Gameplay in First Person 3-D Games using Multiple Displays. - Fernando Roman; Anderson Maciel; Luciana Porcher Nedel (Comput. Entertain., 2014)

Guidelines for Designing Dynamic Applications with Second Screen. - Bruno Pagno; Diogo Costa; Leandro Soares Guedes; Carla Maria Dal Sasso Freitas; Luciana Porcher Nedel (SVR, 2015)

Blind Guardian: A Sonar-Based Solution for Avoiding Collisions with the Real World. - Marina Fortes Rey; Inatan Hertzog; Nicolas Kagami; Luciana P. Nedel (SVR, 2015)

Does vibrotactile intercommunication increase collaboration? - Victor Adriel de J. Oliveira; Wilson J. Sarmiento; Anderson Maciel; Luciana Porcher Nedel; César A. Collazos 001 (VR, 2015)

3D gesture mouse: Being multitask without losing the focus. - Juliano Franz; Aline Menin; Luciana P. Nedel (3DUI, 2016)

Collaborative 3D manipulation using mobile phones. - Jerônimo G. Grandi; Iago U. Berndt; Henrique Galvan Debarba; Luciana P. Nedel; Anderson Maciel (3DUI, 2016)

Proactive haptic articulation for intercommunication in collaborative virtual environments. - Victor Adriel de Jesus Oliveira; Luciana Porcher Nedel; Anderson Maciel (3DUI, 2016)

Tactile Treasure Map: Integrating Allocentric and Egocentric Information for Tactile Guidance. - Mariacarla Memeo; Victor Adriel de Jesus Oliveira; Luciana Porcher Nedel; Anderson Maciel; Luca Giulio Brayda (AsiaHaptics, 2016)

Spatial discrimination of vibrotactile stimuli around the head. - Victor Adriel de Jesus Oliveira; Luciana Porcher Nedel; Anderson Maciel; Luca Giulio Brayda (HAPTICS, 2016)

Localized Magnification in Vibrotactile HMDs for Accurate Spatial Awareness. - Victor Adriel de Jesus Oliveira; Luciana P. Nedel; Anderson Maciel; Luca Giulio Brayda (EuroHaptics (2), 2016)

Lossless Multitasking: Using 3D Gestures Embedded in Mouse Devices. - Juliano Franz; Aline Menin; Luciana P. Nedel (SVR, 2016)

A Study for Postural Evaluation and Movement Analysis of Individuals. - Claiton L. V. Lisboa; Luciana P. Nedel; Anderson Maciel (SVR, 2016)

Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments. - Victor Adriel de Jesus Oliveira; Luciana Porcher Nedel; Anderson Maciel (VR, 2016)

Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries. - Luciana Porcher Nedel; Vinicius Costa de Souza; Aline Menin; Lucia Sebben; Jackson Oliveira; Frederico Faria; Anderson Maciel (IEEE Computer Graphics and Applications, 2016)

Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices. - Jerônimo G. Grandi; Iago U. Berndt; Henrique Galvan Debarba; Luciana P. Nedel; Anderson Maciel (3DUI, 2017)

Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation. - Jerônimo Gustavo Grandi; Henrique Galvan Debarba; Luciana P. Nedel; Anderson Maciel (CHI, 2017)

Reever control: A biosignal controlled interface. - Vinicius Horn Cene; Gabriela W. Favieiro; Luciana P. Nedel; Alexandre Balbinot (EMBC, 2017)

An Immersive Visualization Study on Molecules Manipulation. - Luis Antonio Leite Francisco da Costa; Luciana Porcher Nedel (SVR, 2017)

Experiencing guidance in 3D spaces with a vibrotactile head-mounted display. - Victor Adriel de Jesus Oliveira; Luca Giulio Brayda; Luciana P. Nedel; Anderson Maciel (VR, 2017)

Designing a Vibrotactile Head-Mounted Display for Spatial Awareness in 3D Spaces. - Victor Adriel de Jesus Oliveira; Luca Giulio Brayda; Luciana Porcher Nedel; Anderson Maciel (IEEE Trans. Vis. Comput. Graph., 2017)

Exploring Shifting Densities through a Movement-based Cartographic Interface (Short Paper). - Aline Menin; Sonia Chardonnel; Paule-Annick Davoine; Luciana P. Nedel (GIScience, 2018)

Assessing Articulatory Modalities for Intercommunication Using Vibrotactile HMDs. - Victor Adriel de Jesus Oliveira; Luciana P. Nedel; Anderson Maciel (EuroHaptics (2), 2018)

Anti-Veering Vibrotactile HMD for Assistance of Blind Pedestrians. - Victor Adriel de Jesus Oliveira; Luciana P. Nedel; Anderson Maciel; Luca Giulio Brayda (EuroHaptics (2), 2018)

Visualization and Interaction in Immersive Virtual Reality Games: A User Evaluation Study. - Douglas Cavalli Rachevsky; Vinicius Costa de Souza; Luciana P. Nedel (SVR, 2018)

The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence. - Vinicius Costa de Souza; Luciana P. Nedel; Regis Kopper; Anderson Maciel; Leonardo Tagliaro (SVR, 2018)

Evaluation of Visual, Auditory and Vibro-Tactile Alerts in Supervised Interfaces. - Gabrielle Almeida de Souza; Laura Amaya Torres; Vinicius Stein Dani; David Steeven Villa; Jose Abel Ticona Larico; Anderson Maciel; Luciana P. Nedel (SVR, 2018)

Immersive Visualization of Abstract Information: An Evaluation on Dimensionally-Reduced Data Scatterplots. - Jorge A. Wagner Filho; Marina Fortes Rey; Carla M. D. S. Freitas; Luciana Porcher Nedel (VR, 2018)

Design and Assessment of a Collaborative 3D Interaction Technique for Handheld Augmented Reality. - Jerônimo Gustavo Grandi; Henrique Galvan Debarba; Iago Bemdt; Luciana P. Nedel; Anderson Maciel (VR, 2018)

3DAthlon: 3D Gestural Interfaces to Support a 3-Stage Contest in VR. - Jerônimo Gustavo Grandi; Henrique Galvan Debarba; Juliano Franz; Victor Adriel de J. Oliveira; Abel Ticona; Gabrielle Almeida de Souza; Izadora Berti; Steeven Villa; Luciana P. Nedel; Anderson Maciel (VR, 2018)

Foreword to the Special Section on SVR 2018. - Luciana Porcher Nedel; Veronica Teichrieb; Mark Billinghurst (Comput. Graph., 2018)

Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments. - Victor Adriel de Jesus Oliveira; Luciana Porcher Nedel; Anderson Maciel (Comput. Graph., 2018)

Heat-based bidirectional phase shifting simulation using position-based dynamics. - Steeven Villa; Abel Ticona; Rafael P. Torchelsen; Luciana Porcher Nedel; Anderson Maciel (Comput. Graph., 2018)

An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective. - Aline Menin; Rafael P. Torchelsen; Luciana Porcher Nedel (IEEE Computer Graphics and Applications, 2018)

VirtualDesk: A Comfortable and Efficient Immersive Information Visualization Approach. - Jorge A. Wagner Filho; Carla Maria Dal Sasso Freitas; Luciana P. Nedel (Comput. Graph. Forum, 2018)

Broker-Insights: An Interactive and Visual Recommendation System for Insurance Brokerage. - Paul Dany Atauchi; Luciana P. Nedel; Renata Galante (CGI, 2019)

Towards Moving Virtual Arms Using Brain-Computer Interface. - Jaime Riascos; Steeven Villa; Anderson Maciel; Luciana P. Nedel; Dante Augusto Couto Barone (CGI, 2019)

Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality. - Jose Abel Ticona; Steeven Villa; Rafael P. Torchelsen; Anderson Maciel; Luciana P. Nedel (CGI, 2019)

Instant Rephotography. - Juliano Franz; Anderson Maciel; Luciana P. Nedel (INTERACT (3), 2019)

eSTIMe: Towards an All-in-One Geovisualization Environment for Daily Mobility Analysis. - Aline Menin; Sonia Chardonnel; Paule-Annick Davoine; Luciana P. Nedel (SIBGRAPI, 2019)

Comfortable Immersive Analytics With the VirtualDesk Metaphor. - Jorge A. Wagner Filho; Carla M. D. S. Freitas; Luciana P. Nedel (IEEE Computer Graphics and Applications, 2019)

Running Wheel: How an exergame can motivate people to perform repetitive, tedious exercises. - Luciana P. Nedel; Rodrigo Moni; Mateus Bisotto Nunes (XRDS, 2019)

Augmented Situated Visualization for Spatial and Context-Aware Decision-Making. - Renan Luigi Martins Guarese; João Becker; Henrique Fensterseifer; Marcelo Walter; Carla Maria Dal Sasso Freitas; Luciana P. Nedel; Anderson Maciel (AVI, 2020)

Comparing Physical and Immersive VR Prototypes for Evaluation of an Industrial System User Interface. - Jean Felipe Patikowski Cheiran; Laura Amaya Torres; Antonio Arlis Santos da Silva; Gabrielle Almeida de Souza; Luciana P. Nedel; Anderson Maciel; Dante Augusto Couto Barone (CGI, 2020)

Musical Brush: Exploring Creativity Through an AR-Based Tool for Sketching Music and Drawings. - Rafael Valer; Rodrigo Schramm; Luciana P. Nedel (CGI, 2020)

The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students. - Vinicius Costa de Souza; Anderson Maciel; Luciana P. Nedel; Regis Kopper; Klaus Loges; Eliane Schlemmer (SVR, 2020)

3DUI and the Phantom Limb: multisensory experience for embodiment of amputation. - Aimee Calepso; Renan Luigi Martins Guarese; Rafael Valer; Yhonatan Iquiapaza; Victor Adriel de Jesus Oliveira; Luciana Porcher Nedel; Anderson Maciel (VR Workshops, 2020)

A Usability Assessment of Augmented Situated Visualization. - Renan Luigi Martins Guarese; João Becker; Henrique Fensterseifer; Aimee Calepso; Marcelo Walter; Carla Maria Dal Sasso Freitas; Luciana Porcher Nedel; Anderson Maciel (VR Workshops, 2020)

Musical Brush: Exploring Creativity in an AR-based Tool Combining Music and Drawing Generation. - Rafael Valer; Rodrigo Schramm; Luciana P. Nedel (VR Workshops, 2020)

E-mpathy and the Phantom Limb Sensation: A Multisensory Experience for Embodiment of Amputation. - Renan Luigi Martins Guarese; Victor Adriel de Jesus Oliveira; Aimee Calepso; Rafael Valer; Yhonatan Iquiapaza; Luciana P. Nedel; Anderson Maciel (XCR, 2020)

Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration. - Jorge A. Wagner Filho; Wolfgang Stuerzlinger; Luciana P. Nedel (IEEE Trans. Vis. Comput. Graph., 2020)

Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired. - Renan Luigi Martins Guarese; Franklin Bastidas; João Becker; Mariane Giambastiani; Yhonatan Iquiapaza; Lennon Macedo; Luciana P. Nedel; Anderson Maciel; Fabio Zambetta; Ron G. van Schyndel (INTERACT (5), 2021)

An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views. - Carlos Quijano-Chavez; Luciana Porcher Nedel; Carla M. D. S. Freitas (INTERACT (3), 2021)

Vibrotactile Data Physicalization: Exploratory Insights for Haptization of Low-resolution Images. - Franklin Giovani Bastidas Cuya; Renan Luigi Martins Guarese; Carlos Guilherme Carlos Johansson; Mariane Giambastiani; Yhonatan Iquiapaza; Victor Adriel de Jesus Oliveira; Luciana P. Nedel; Anderson Maciel (SVR, 2021)

Comparing and Combining Virtual Hand and Virtual Ray Pointer Interactions for Data Manipulation in Immersive Analytics. - Jorge A. Wagner Filho; Wolfgang Stuerzlinger; Luciana P. Nedel (IEEE Trans. Vis. Comput. Graph., 2021)

VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning. - Vinicius Costa de Souza; Anderson Maciel; Luciana Porcher Nedel; Regis Kopper; Klaus Loges; Eliane Schlemmer (J. Interact. Syst., 2021)

The effects of VR in training simulators: Exploring perception and knowledge gain. - Aline Menin; Rafael P. Torchelsen; Luciana P. Nedel (Comput. Graph., 2022)

Measuring Presence in Virtual Environments: A Survey. - Vinicius Costa de Souza; Anderson Maciel; Luciana Porcher Nedel; Regis Kopper (ACM Comput. Surv., 2022)

The Effect of Exploration Mode and Frame of Reference in Immersive Analytics. - Jorge A. Wagner Filho; Wolfgang Stuerzlinger; Luciana P. Nedel (IEEE Trans. Vis. Comput. Graph., 2022)

IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors. - Luciana P. Nedel; Ferran Argelaguet; Lili Wang 006; Jeanine Stefannuci; Daisuke Iwai (IEEE Trans. Vis. Comput. Graph., 2022)

Realidade Virtual: Potencialidades de uma Nova Plataforma Interativa. - Luciana P. Nedel; Carla M. D. S. Freitas (Escola de Computação PPGC/UFRGS 50 Anos, 2023)

DeAR: Combining Desktop and Augmented Reality for Visual Data Analysis. - Yhonatan Iquiapaza; Jorge A. Wagner Filho; Luciana P. Nedel (SVR, 2023)

Immersive Visualization Interface for Endoscopy Analytics and Debriefing. - Jonas Monticelli; Jorge A. Wagner Filho; Anderson Maciel; Rafael P. Torchelsen; Carla Maria Dal Sasso Freitas; Luciana P. Nedel (SVR, 2023)

Design and Think-Aloud Study of an Immersive Interface for Training Health Professionals in Clinical Skills. - Matheus Dias Negrão; Wesley Ferreira; Betania Bohrer; Carla M. D. S. Freitas; Anderson Maciel; Luciana P. Nedel (SVR, 2023)

Immersive Data Analysis for Planning Military Operations: Design and Think-Aloud Study. - Jerson Neto; Otávio Secco; Carla Maria Dal Sasso Freitas; Jorge A. Wagner Filho; Anderson Maciel; Luciana P. Nedel (SVR, 2023)

Comparing Scatterplot Variants for Temporal Trends Visualization in Immersive Virtual Environments. - Carlos Quijano-Chavez; Luciana P. Nedel; Carla M. D. S. Freitas (VR, 2023)

An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation. - Lucas Zanusso Morais; Victor Kunde Bergmann; Eduarda Abreu Carvalho; Raquel Zimmer; Marcelo Gomes Martins; Luciana Porcher Nedel; Anderson Maciel; Rafael P. Torchelsen (Comput. Graph., 2023)

Efficient Position-Based Deformable Colon Modeling for Endoscopic Procedures Simulation. - Marcelo Gomes Martins; Lucas Zanusso Morais; Rafael P. Torchelsen; Luciana P. Nedel; Anderson Maciel (SIGGRAPH (Conference Paper Track), 2024)

Reimagining TaxiVis through an Immersive Space-Time Cube metaphor and reflecting on potential benefits of Immersive Analytics for urban data exploration. - Jorge A. Wagner Filho; Cláudio T. Silva; Wolfgang Stuerzlinger; Luciana P. Nedel (VR, 2024)

Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time. - Lucas Zanusso Morais; Marcelo Gomes Martins; Rafael Piccin Torchelsen; Anderson Maciel; Luciana Porcher Nedel (Comput. Graph., 2024)

An Evaluation of Immersive Infographics for News Reporting: Quantifying the Effect of Mobile AR Concrete Scales Infographics on Volume Understanding. - Mariane Giambastiani; Jorge A. Wagner Filho; Carla Maria Dal Sasso Freitas; Luciana P. Nedel (CoRR, 2024)

What about thematic information? An analysis of the multidimensional visualization of individual mobility. - Aline Menin; Clément Quere; Jorge A. Wagner Filho; Sonia Chardonnel; Paule-Annick Davoine; Wolfgang Stuerzlinger; Carla Maria Dal Sasso Freitas; Luciana Nedel; Marco Winckler (Vis. Informatics, 2025)

IEEE VR 2025 Message from the Program Chairs and Guest Editors. - Daisuke Iwai; Luciana Nedel; Tabitha C. Peck; Voicu Popescu (IEEE Trans. Vis. Comput. Graph., 2025)

Navigating Decision-Making Frontiers: Virtual Reality and Spatial Skills in Strategic Planning. - Jerson Neto; Anderson Maciel; Luciana Nedel (IEEE Trans. Vis. Comput. Graph., 2025)