A game engine for building ubigames. - Matheus C. S. C. Pimenta; Fabricio Nogueira Buzeto; Luciano H. O. Santos; Carla Denise Castanho; Ricardo Pezzuol Jacobi (NETGAMES, 2014)

Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study Case. - Luciano H. O. Santos; Kazuya Okamoto; Shusuke Hiragi; Goshiro Yamamoto; Osamu Sugiyama; Tomoki Aoyama; Tomohiro Kuroda (HCI (28), 2019)

Pervasive Game Design: a Case Study Using Social Interaction to Promote Physical Activity of Elderly People. - Luciano H. O. Santos (2019)

RehaBricks: An Electronic Modular Pegboard for Improving Upper Limb Exercise Adaptability. - Chang Liu 081; Sho Mitarai; Luciano H. O. Santos; Sayaka Okahashi; Goshiro Yamamoto (EMBC, 2024)

Leveraging social media for public health: NLP implementations for blood donation data analysis in Japan. - Roberto Espinoza; Kazumasa Kishimoto; Chang Liu; Luciano H. O. Santos; Yukiko Mori; Goshiro Yamamoto; Tomohiro Kuroda (Soc. Netw. Anal. Min., 2025)