I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet. - Lucie Kruse; Eike Langbehn; Frank Stelnlcke (VR, 2018)

Using Exergames to Train Patients with Dementia to Accomplish Daily Routines. - Sebastian Rings; Sukran Karaosmanoglu; Lucie Kruse; Daniel Apken; Tobias Picker; Frank Steinicke (CHI PLAY (Companion), 2020)

On the Use of Jumping Gestures for Immersive Teleportation in VR. - Lucie Kruse; Sungchul Jung; Richard Chen Li; Robert W. Lindeman (ICAT-EGVE, 2020)

A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic. - Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Benedikt Ellinger; Daniel Apken; Thandiwe Feziwe Mangana; Frank Steinicke (ICAT-EGVE, 2021)

Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users. - Lucie Kruse; Eike Langbehn; Frank Steinicke (VR Workshops, 2021)

Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality. - Judith Hartfill; Jenny Gabel; Lucie Kruse; Susanne Schmidt 001; Kevin Riebandt; Simone Kühn; Frank Steinicke (VRST, 2021)

Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia. - Sukran Karaosmanoglu; Sebastian Rings; Lucie Kruse; Christian Stein; Frank Steinicke (Proc. ACM Hum. Comput. Interact., 2021)

Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults. - Sukran Karaosmanoglu; Lucie Kruse; Sebastian Rings; Frank Steinicke (CHI Extended Abstracts, 2022)

Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations. - Julia Hertel; Jenny Gabel; Lucie Kruse; Marcel Wollborn; Frank Steinicke (ISMAR Adjunct, 2022)

Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences. - Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Frank Steinicke (SUI, 2022)

Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum. - Lucie Kruse; Joel Wittig; Sebastian Finnern; Melvin Gundlach; Niclas Iserlohe; Oscar Ariza; Frank Steinicke (CHI Extended Abstracts, 2023)

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild. - Thereza Schmelter; Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Frank Steinicke; Kristian Hildebrand (CHI Extended Abstracts, 2023)

Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare. - Lucie Kruse; Julia Hertel; Fariba Mostajeran; Susanne Schmidt 001; Frank Steinicke (ISMAR, 2023)

Assistance in Virtual Reality Exergames: Preference for Species of Agents in Relation to Personality of Users. - Nora Lehmann; Lucie Kruse; Frank Steinicke (MuC, 2023)

Psychotherapy with the Help of ChatGPT? Current Technical and Ethical Boundaries of Intelligent Virtual Agents. - Catharina Rudschies; Sebastian Rings; Lucie Kruse; Gesche Schauenburg; Hamed Marmarshahi; Christian-Norbert Zimmer (MuC (Workshopband), 2023)

The Influence of Virtual Agent Visibility in Virtual Reality Cognitive Training. - Lucie Kruse; Fariba Mostajeran; Frank Steinicke (SUI, 2023)

Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing. - Lukas Oberfrank; Lucie Kruse; Frank Steinicke (SUI, 2023)

High Levels of Visibility of Virtual Agents Increase the Social Presence of Users. - Lucie Kruse; Fariba Mostajeran; Frank Steinicke (VR Workshops, 2023)

I Talk - You Write. Exploring Asymmetric Text- and Voice-Based Communication Between Humans and Virtual Agents. - Leon Korkmaz; Susanne Schmidt 001; Lucie Kruse; Frank Steinicke (HAI, 2024)

Back to (Virtual) Reality: Preferences and Effects of Entry and Exit Transitions to Virtual Experiences for Older Adults. - Lucie Kruse; Leah Knaack; Frank Steinicke (SUI, 2024)

My Focus was on the Game: Investigating the Use of AI Assistants in a Virtual Reality Exergame for Older Adults. - Lucie Kruse; Sebastian Rings; Frank Steinicke (CHI Extended Abstracts, 2025)

I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication. - Ke Li 025; Fariba Mostajeran; Sebastian Rings; Lucie Kruse; Susanne Schmidt 001; Michael Arz; Erik Wolf; Frank Steinicke (VR Workshops, 2025)

A Toolkit for Creating Intelligent Virtual Humans in Extended Reality. - Fariba Mostajeran; Ke Li 025; Sebastian Rings; Lucie Kruse; Erik Wolf; Susanne Schmidt 001; Michael Arz; Joan Llobera; Pierre Nagorny; Caecilia Charbonnier; Hannes Fassold; Xenxo Alvarez; et al. (VR Workshops, 2025)