Dynamic motion adaptation for 3D acrobatic humanoids. - Franck Multon; Ludovic Hoyet; Taku Komura; Richard Kulpa (Humanoids, 2007)

Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. - Franck Multon; Ludovic Hoyet; Taku Komura; Richard Kulpa (VRST, 2007)

From Motion Capture to Real-Time Character Animation. - Franck Multon; Richard Kulpa; Ludovic Hoyet; Taku Komura (MIG, 2008)

Interactive animation of virtual humans based on motion capture data. - Franck Multon; Richard Kulpa; Ludovic Hoyet; Taku Komura (Comput. Animat. Virtual Worlds, 2009)

Perception Based Real-Time Dynamic Adaptation of Human Motions. - Ludovic Hoyet; Franck Multon; Taku Komura; Anatole Lécuyer (MIG, 2010)

Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation. - Xiubo Liang; Ludovic Hoyet; Weidong Geng; Franck Multon (MIG, 2010)

Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. - Ludovic Hoyet; Franck Multon; Anatole Lécuyer; Taku Komura (VRST, 2010)

Dynamic adaptation of human motions. (Adaptation dynamique de mouvements humains). - Ludovic Hoyet (2010)

Perceptual evaluation of footskate cleanup. - Martin Prazák; Ludovic Hoyet; Carol O'Sullivan (Symposium on Computer Animation, 2011)

Evaluating observers' sensitivity to errors in human and physical throws. - Michele Vicovaro; Ludovic Hoyet; Luigi Burigana; Carol O'Sullivan (SAP, 2012)

Evaluating the Plausibility of Edited Throwing Animations. - Michele Vicovaro; Ludovic Hoyet; Luigi Burigana; Carol O'Sullivan (Symposium on Computer Animation, 2012)

Sleight of hand: perception of finger motion from reduced marker sets. - Ludovic Hoyet; Kenneth Ryall; Rachel McDonnell; Carol O'Sullivan (I3D, 2012)

Push it real: perceiving causality in virtual interactions. - Ludovic Hoyet; Rachel McDonnell; Carol O'Sullivan (ACM Trans. Graph., 2012)

Perception and prediction of social intentions from human body motion. - Hanni Kiiski; Ludovic Hoyet; Brendan Cullen; Carol O'Sullivan; Fiona N. Newell (SAP, 2013)

Effects of ageing and sound on perceived timing of human interactions. - Eugenie Roudaia; Ludovic Hoyet; David McGovern; Carol O'Sullivan; Fiona N. Newell (SAP, 2013)

Evaluating the effect of emotion on gender recognition in virtual humans. - Katja Zibrek; Ludovic Hoyet; Kerstin Ruhland; Rachel McDonnell (SAP, 2013)

Emotion Capture: Emotionally Expressive Characters for Games. - Cathy Ennis; Ludovic Hoyet; Arjan Egges; Rachel McDonnell (MIG, 2013)

Evaluating the distinctiveness and attractiveness of human motions on realistic virtual bodies. - Ludovic Hoyet; Kenneth Ryall; Katja Zibrek; Hwangpil Park; Jehee Lee; Jessica K. Hodgins; Carol O'Sullivan (ACM Trans. Graph., 2013)

Natural preparation behavior synthesis. - Hubert P. H. Shum; Ludovic Hoyet; Edmond S. L. Ho; Taku Komura; Franck Multon (Comput. Animat. Virtual Worlds, 2014)

Perceptual Evaluation of Motion Editing for Realistic Throwing Animations. - Michele Vicovaro; Ludovic Hoyet; Luigi Burigana; Carol O'Sullivan (ACM Trans. Appl. Percept., 2014)

Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions. - Cathy Ennis; Ludovic Hoyet; Carol O'Sullivan (Eurographics (Short Papers), 2015)

Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others. - Hanni Kiiski; Ludovic Hoyet; Andy T. Woods; Carol O'Sullivan; Fiona N. Newell (ACM Trans. Appl. Percept., 2015)

Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans. - Katja Zibrek; Ludovic Hoyet; Kerstin Ruhland; Rachel McDonnell (ACM Trans. Appl. Percept., 2015)

The role of interaction in virtual embodiment: Effects of the virtual hand representation. - Ferran Argelaguet; Ludovic Hoyet; Michael Trico; Anatole Lécuyer (VR, 2016)

"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR? - Ludovic Hoyet; Ferran Argelaguet; Corentin Nicole; Anatole Lécuyer (Frontiers Robotics AI, 2016)

Perceptual effect of shoulder motions on crowd animations. - Ludovic Hoyet; Anne-Hélène Olivier; Richard Kulpa; Julien Pettré (ACM Trans. Graph., 2016)

A Distance-Based Approach for Human Posture Simulations. - Antonio Mucherino; Douglas Soares Gonçalves; Antonin Bernardin; Ludovic Hoyet; Franck Multon (FedCSIS, 2017)

Normalized Euclidean distance matrices for human motion retargeting. - Antonin Bernardin; Ludovic Hoyet; Antonio Mucherino; Douglas Soares Gonçalves; Franck Multon (MIG, 2017)

A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation. - Emma Carrigan; Ludovic Hoyet; Rachel McDonnell; Quentin Avril (Eurographics (Short Papers), 2018)

Feature Selection in Time-Series Motion Databases. - Antonio Mucherino; Florian Elain; Ludovic Hoyet; Richard Kulpa (FedCSIS, 2018)

Surface based motion retargeting by preserving spatial relationship. - Zhiguang Liu; Antonio Mucherino; Ludovic Hoyet; Franck Multon (MIG, 2018)

Studying the Sense of Embodiment in VR Shared Experiences. - Rebecca Fribourg; Ferran Argelaguet; Ludovic Hoyet; Anatole Lécuyer (VR, 2018)

Inria Project Lab "AVATAR: The Next Generation of our Virtual Selves in Digital Worlds". - Ludovic Hoyet (ERCIM News, 2018)

Influence of Motion Speed on the Perception of Latency in Avatar Control. - Ludovic Hoyet; Clément Spies; Pierre Plantard; Anthony Sorel; Richard Kulpa; Franck Multon (AIVR, 2019)

Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. - Diane Dewez; Rebecca Fribourg; Ferran Argelaguet; Ludovic Hoyet; Daniel Mestre; Mel Slater; Anatole Lécuyer (ISMAR, 2019)

The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions. - Benjamin Niay; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet (MIG, 2019)

Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup. - Florian Berton; Anne-Hélène Olivier; Julien Bruneau 002; Ludovic Hoyet; Julien Pettré (VR, 2019)

Introduction to the Special Issue on SAP 2019. - Ludovic Hoyet; Douglas W. Cunningham (ACM Trans. Appl. Percept., 2019)

Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters. - Benjamin Niay; Anne-Hélène Olivier; Katja Zibrek; Julien Pettré; Ludovic Hoyet (SAP, 2020)

The impact of stylization on face recognition. - Nicolas Olivier; Ludovic Hoyet; Fabien Danieau; Ferran Argelaguet; Quentin Avril; Anatole Lécuyer; Philippe Guillotel; Franck Multon (SAP, 2020)

Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. - Rebecca Fribourg; Evan Blanpied; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (ICAT-EGVE, 2020)

Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions. - Tristan Duverné; Théo Rougnant; François Le Yondre; Florian Berton; Julien Bruneau 002; Katja Zibrek; Julien Pettré; Ludovic Hoyet; Anne-Hélène Olivier (EuroVR, 2020)

Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (ISMAR, 2020)

Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density. - Florian Berton; Ludovic Hoyet; Anne-Hélène Olivier; Julien Bruneau 002; Olivier Le Meur; Julien Pettré (VR, 2020)

Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (VR Workshops, 2020)

An application-based characterization of dynamical distance geometry problems. - Antonio Mucherino; Jérémy Omer; Ludovic Hoyet; Paolo Robuffo Giordano; Franck Multon (Optim. Lett., 2020)

The Effect of Gender and Attractiveness of Motion on Proximity in Virtual Reality. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Ludovic Hoyet; Julien Pettré; Rachel McDonnell (ACM Trans. Appl. Percept., 2020)

Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. - Rebecca Fribourg; Ferran Argelaguet; Anatole Lécuyer; Ludovic Hoyet (IEEE Trans. Vis. Comput. Graph., 2020)

Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet-Sanz (CHI, 2021)

Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (IVA, 2021)

Perception of Motion Variations in Large-Scale Virtual Human Crowds. - Robin Adili; Benjamin Niay; Katja Zibrek; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet (MIG, 2021)

Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions. - Iana Podkosova; Katja Zibrek; Julien Pettré; Ludovic Hoyet; Anne-Hélène Olivier (VR Workshops, 2021)

Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. - Rebecca Fribourg; Evan Blanpied; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (Comput. Graph., 2021)

Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning. - Nicolas Olivier; Glenn Kerbiriou; Ferran Argelaguet; Quentin Avril; Fabien Danieau; Philippe Guillotel; Ludovic Hoyet; Franck Multon (Frontiers Virtual Real., 2021)

A Perceptually-Validated Metric for Crowd Trajectory Quality Evaluation. - Beatriz Cabrero Daniel; Ricardo Marques; Ludovic Hoyet; Julien Pettré; Josep Blat (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. - Rebecca Fribourg; Nami Ogawa; Ludovic Hoyet; Ferran Argelaguet; Takuji Narumi; Michitaka Hirose; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2021)

Towards Perception-based Character Animation. - Ludovic Hoyet (2022)

Impact of Self-Contacts on Perceived Pose Equivalences. - Jean Basset; Badr Ouannas; Ludovic Hoyet; Franck Multon; Stefanie Wuhrer (MIG, 2022)

A new framework for the evaluation of locomotive motion datasets through motion matching techniques. - Vicenzo Abichequer Sangalli; Ludovic Hoyet; Marc Christie; Julien Pettré (MIG, 2022)

The Stare-in-the-Crowd Effect in Virtual Reality. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (VR, 2022)

Proximity in VR: The Importance of Character Attractiveness and Participant Gender. - Katja Zibrek; Benjamin Niay; Anne-Hélène Olivier; Julien Pettré; Ludovic Hoyet; Rachel McDonnell (VR Workshops, 2022)

Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. - Adèle Colas; Wouter van Toll; Katja Zibrek; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph. Forum, 2022)

Dynamic Combination of Crowd Steering Policies Based on Context. - Beatriz Cabrero Daniel; Ricardo Marques; Ludovic Hoyet; Julien Pettré; Josep Blat (Comput. Graph. Forum, 2022)

A Survey on Deep Learning for Skeleton-Based Human Animation. - Lucas Mourot; Ludovic Hoyet; François Le Clerc; François Schnitzler; Pierre Hellier (Comput. Graph. Forum, 2022)

Editorial: Creating Lifelike Digital Humans. - Fabien Danieau; Philippe Guillotel; Ludovic Hoyet; Steve Tonneau; Yajie Zhao (Frontiers Virtual Real., 2022)

Crowd Navigation in VR: Exploring Haptic Rendering of Collisions. - Florian Berton; Fabien Grzeskowiak; Alexandre Bonneau; Alberto Jovane; Marco Aggravi; Ludovic Hoyet; Anne-Hélène Olivier; Claudio Pacchierotti; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2022)

Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. - Diane Dewez; Ludovic Hoyet; Anatole Lécuyer; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2022)

The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality. - Tairan Yin; Ludovic Hoyet; Marc Christie; Marie-Paule Cani; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2022)

UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup. - Lucas Mourot; Ludovic Hoyet; François Le Clerc; Pierre Hellier (Comput. Graph. Forum, 2022)

The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality. - Pierre Raimbaud; Alberto Jovane; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Julien Pettré; Anne-Hélène Olivier (SAP, 2023)

Exploring the Perception of Center of Mass changes for VR Avatars. - Bharat Vyas; Ludovic Hoyet; Carol O'Sullivan (ICAT-EGVE, 2023)

HuMoT: Human Motion Representation using Topology-Agnostic Transformers for Character Animation Retargeting. - Lucas Mourot; Ludovic Hoyet; François Le Clerc; Pierre Hellier (CoRR, 2023)

Warping character animations using visual motion features. - Alberto Jovane; Pierre Raimbaud; Katja Zibrek; Claudio Pacchierotti; Marc Christie; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph., 2023)

Avoiding virtual humans in a constrained environment: Exploration of novel behavioural measures. - Yuliya Patotskaya; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré; Katja Zibrek (Comput. Graph., 2023)

Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profile. - Sheryl Bourgaize; Michael Cinelli; Pierre Raimbaud; Ludovic Hoyet; Anne-Hélène Olivier (SAP, 2024)

Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual Environment. - Yuliya Patotskaya; Ludovic Hoyet; Katja Zibrek; Julien Pettré (SAP, 2024)

A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations. - Rim Rekik; Stefanie Wuhrer; Ludovic Hoyet; Katja Zibrek; Anne-Hélène Olivier (Comput. Graph. Forum, 2024)

With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture. - Tairan Yin; Ludovic Hoyet; Marc Christie; Marie-Paule Cani; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2024)

Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters. - Ific Goudé; Alexandre Bruckert; Anne-Hélène Olivier; Julien Pettré; Rémi Cozot; Kadi Bouatouch; Marc Christie; Ludovic Hoyet (IEEE Trans. Vis. Comput. Graph., 2024)

To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions. - Maé Mavromatis; Ludovic Hoyet; Anatole Lécuyer; Diane Dewez; Ferran Argelaguet (IEEE Trans. Vis. Comput. Graph., 2024)

Resolving Collisions in Dense 3D Crowd Animations. - Gonzalo Gomez-Nogales; Melania Prieto-Martín; Cristian Romero; Marc Comino-Trinidad; Pablo Ramon-Prieto; Anne-Hélène Olivier; Ludovic Hoyet; Miguel A. Otaduy; Julien Pettré; Dan Casas (ACM Trans. Graph., 2024)

Virtual Crowds Rheology: Evaluating the Effect of Character Representation on User Locomotion in Crowds. - Jordan Martin; Ludovic Hoyet; Etienne Pinsard; Jean-Luc Paillat; Julien Pettré (IEEE Trans. Vis. Comput. Graph., 2024)

Evaluation of Body Parts Representations in Motion Reconstruction. - Philippe de Clermont Gallerande; Quentin Avril; Philippe Henri Gosselin; Ferran Argelaguet; Ludovic Hoyet (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

IEEE VR 2025 Workshops Next Generation of Avatars (NGA). - Franck Multon; Ludovic Hoyet; Quentin Avril; Victoria Fernández Abrevaya (VR Workshops, 2025)

Quality assessment of 3D human animation: Subjective and objective evaluation. - Rim Rekik; Stefanie Wuhrer; Ludovic Hoyet; Katja Zibrek; Anne-Hélène Olivier (CoRR, 2025)