A task annotation model for Sandbox Serious Games. - Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Ludovica Primavera (CIG, 2009)

Designing Online Virtual Worlds for Cultural Heritage. - Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Ludovica Primavera (ENTER, 2009)

Player Experience Evaluation: An Approach Based on the Personal Construct Theory. - Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Ludovica Primavera (ICEC, 2009)

Enhancing the educational value of video games. - Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Ludovica Primavera (Comput. Entertain., 2009)

Adaptive Experience Engine for Serious Games. - Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Ludovica Primavera (IEEE Trans. Comput. Intell. AI Games, 2009)

Supporting authors in the development of task-based learning in serious virtual worlds. - Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Ludovica Primavera (Br. J. Educ. Technol., 2010)

An Open Platform for Full Body Interactive Sonification Exergames. - Simone Ghisio; Paolo Coletta; Stefano Piana; Paolo Alborno; Gualtiero Volpe; Antonio Camurri; Ludovica Primavera; Carla Ferrari; Carla Maria Guenza; Paolo Moretti; Valeria Bergamaschi; Andrea Ravaschio (EAI Endorsed Trans. Serious Games, 2015)

Designing a Platform for Child Rehabilitation Exergames Based on Interactive Sonification of Motor Behavior. - Simone Ghisio; Ksenia Kolykhalova; Gualtiero Volpe; Beatrice Amadeo; Paolo Coletta; Nicola Ferrari; Chiara Tacchino; Sofia Fiscon; Ludovica Primavera; Paolo Moretti; Antonio Camurri (GOODTECHS, 2018)

MSICLIMB: A New Multisensory Device for Climbing and Sports Activities in Children with Neurodevelopmental Disabilities. - Alberto Parmiggiani; Marta Bertamino; Marco Crepaldi; Nicolò Balzarotti; Walter Setti; Eleonora Montagnani; Lorenzo Orciari; Antonio Maviglia; Davide Dellepiane; Andrea Merello; Paolo Moretti; Marina Usai; et al. (MeMeA, 2024)