Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration. - Ludwig Sidenmark; Anders Lundström (ETRA, 2019)

Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection. - Ludwig Sidenmark; Hans Gellersen (UIST, 2019)

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality. - Ludwig Sidenmark; Christopher Clarke; Xuesong Zhang 002; Jenny Phu; Hans Gellersen (CHI, 2020)

BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. - Ludwig Sidenmark; Diako Mardanbegi; Argenis Ramirez Gomez; Christopher Clarke; Hans Gellersen (ETRA, 2020)

Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality. - Ludwig Sidenmark; Hans Gellersen (ACM Trans. Comput. Hum. Interact., 2020)

Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing. - Ludwig Sidenmark; Dominic Potts; Bill Bapisch; Hans Gellersen (CHI, 2021)

Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. - Argenis Ramirez Gomez; Christopher Clarke; Ludwig Sidenmark; Hans Gellersen (ETRA Full Papers, 2021)

Real-time head-based deep-learning model for gaze probability regions in collaborative VR. - Riccardo Bovo; Daniele Giunchi; Ludwig Sidenmark; Hans Gellersen; Enrico Costanza; Thomas Heinis (ETRA, 2022)

Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities. - Ludwig Sidenmark; Mark Parent; Chi-Hao Wu 001; Joannes Chan; Michael Glueck; Daniel Wigdor; Tovi Grossman; Marcello Giordano (IEEE Trans. Vis. Comput. Graph., 2022)

Speech-Augmented Cone-of-Vision for Exploratory Data Analysis. - Riccardo Bovo; Daniele Giunchi; Ludwig Sidenmark; Joshua Newn; Hans Gellersen; Enrico Costanza; Thomas Heinis (CHI, 2023)

Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input. - Baosheng James Hou; Joshua Newn; Ludwig Sidenmark; Anam Ahmad Khan; Per Bækgaard; Hans Gellersen (CHI, 2023)

Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection. - Ludwig Sidenmark; Christopher Clarke; Joshua Newn; Mathias N. Lystbæk; Ken Pfeuffer; Hans Gellersen (CHI, 2023)

GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. - Ludwig Sidenmark; Mathias N. Lystbæk; Hans Gellersen (ETRA, 2023)

PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality. - Fengyuan Zhu; Ludwig Sidenmark; Maurício Sousa; Tovi Grossman (ISMAR, 2023)

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality. - Ken Pfeuffer; Jan Obernolte; Felix Dietz; Ville Mäkelä; Ludwig Sidenmark; Pavel Manakhov; Minna Pakanen; Florian Alt (SUI, 2023)

Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays. - Ludwig Sidenmark; Franziska Prummer; Joshua Newn; Hans Gellersen (IEEE Trans. Vis. Comput. Graph., 2023)

Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze. - Hock Siang Lee; Florian Weidner; Ludwig Sidenmark; Hans Gellersen (CHI, 2024)

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. - Pavel Manakhov; Ludwig Sidenmark; Ken Pfeuffer; Hans Gellersen (CHI, 2024)

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality. - Fengyuan Zhu; Maurício Sousa; Ludwig Sidenmark; Tovi Grossman (CHI, 2024)

Desk2Desk: Optimization-based Mixed Reality Workspace Integration for Remote Side-by-side Collaboration. - Ludwig Sidenmark; Tianyu Zhang; Leen Al Lababidi; Jiannan Li; Tovi Grossman (UIST, 2024)

EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction. - Jason Orlosky; Chang Liu 081; Kenya Sakamoto; Ludwig Sidenmark; Adam Mansour (VR, 2024)

Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. - Ludwig Sidenmark; Zibo Sun; Hans Gellersen (VR Workshops, 2024)

Evaluating Typing Performance in Different Mixed Reality Manifestations using Physiological Features. - Francesco Chiossi; Yassmine El Khaoudi; Changkun Ou; Ludwig Sidenmark; Abdelrahman Zaky; Tiare Feuchtner; Sven Mayer (Proc. ACM Hum. Comput. Interact., 2024)

GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing. - Baosheng James Hou; Joshua Newn; Ludwig Sidenmark; Anam Ahmad Khan; Hans Gellersen (Proc. ACM Hum. Comput. Interact., 2024)

Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. - Pavel Manakhov; Ludwig Sidenmark; Ken Pfeuffer; Hans Gellersen (IEEE Trans. Vis. Comput. Graph., 2024)

SIG PhysioCHI: Human-Centered Physiological Computing in Practice. - Teodora Mitrevska; Benjamin Tag; Monica Perusquía-Hernández; Arinobu Niijima; Ludwig Sidenmark; Erin Solovey; Abdallah El Ali; Sven Mayer; Francesco Chiossi (CHI Extended Abstracts, 2025)

MaRginalia: Enabling In-person Lecture Capturing and Note-taking Through Mixed Reality. - Leping Qiu; Erin Seongyoon Kim; Sangho Suh; Ludwig Sidenmark; Tovi Grossman (CHI, 2025)

HeadShift: Head Pointing with Dynamic Control-Display Gain. - Haopeng Wang; Ludwig Sidenmark; Florian Weidner; Joshua Newn; Hans Gellersen (ACM Trans. Comput. Hum. Interact., 2025)