On-line neuroevolution applied to The Open Racing Car Simulator. - Luigi Cardamone; Daniele Loiacono; Pier Luca Lanzi (IEEE Congress on Evolutionary Computation, 2009)

Learning drivers for TORCS through imitation using supervised methods. - Luigi Cardamone; Daniele Loiacono; Pier Luca Lanzi (CIG, 2009)

Evolving competitive car controllers for racing games with neuroevolution. - Luigi Cardamone; Daniele Loiacono; Pier Luca Lanzi (GECCO, 2009)

Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship. - Luigi Cardamone; Daniele Loiacono; Pier Luca Lanzi (IEEE Congress on Evolutionary Computation, 2010)

Learning to overtake in TORCS using simple reinforcement learning. - Daniele Loiacono; Alessandro Prete; Pier Luca Lanzi; Luigi Cardamone (IEEE Congress on Evolutionary Computation, 2010)

Searching for the optimal racing line using genetic algorithms. - Luigi Cardamone; Daniele Loiacono; Pier Luca Lanzi; Alessandro Pietro Bardelli (CIG, 2010)

Overtaking opponents with blocking strategies using fuzzy logic. - Enrique Onieva; Luigi Cardamone; Daniele Loiacono; Pier Luca Lanzi (CIG, 2010)

IEEE CIG 2009 Conference Report [Conference Report]. - Pier Luca Lanzi; David Robles Contreras; Luigi Cardamone (IEEE Comput. Intell. Mag., 2010)

Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution. - Luigi Cardamone; Daniele Loiacono; Pier Luca Lanzi (IEEE Trans. Comput. Intell. AI Games, 2010)

The 2009 Simulated Car Racing Championship. - Daniele Loiacono; Pier Luca Lanzi; Julian Togelius; Enrique Onieva; David A. Pelta; Martin V. Butz; Thies D. Lönneker; Luigi Cardamone; Diego Perez Liebana; Yago Sáez; Mike Preuss; Jan Quadflieg (IEEE Trans. Comput. Intell. AI Games, 2010)

Dynamic synthesis of program invariants using genetic programming. - Luigi Cardamone; Andrea Mocci; Carlo Ghezzi (IEEE Congress on Evolutionary Computation, 2011)

Transfer of driving behaviors across different racing games. - Luigi Cardamone; Antonio Caiazzo; Daniele Loiacono; Pier Luca Lanzi (CIG, 2011)

A cheating detection framework for Unreal Tournament III: A machine learning approach. - Luca Galli; Daniele Loiacono; Luigi Cardamone; Pier Luca Lanzi (CIG, 2011)

Evolving Interesting Maps for a First Person Shooter. - Luigi Cardamone; Georgios N. Yannakakis; Julian Togelius; Pier Luca Lanzi (EvoApplications (1), 2011)

Interactive evolution for the procedural generation of tracks in a high-end racing game. - Luigi Cardamone; Daniele Loiacono; Pier Luca Lanzi (GECCO, 2011)

Automatic Track Generation for High-End Racing Games Using Evolutionary Computation. - Daniele Loiacono; Luigi Cardamone; Pier Luca Lanzi (IEEE Trans. Comput. Intell. AI Games, 2011)

Evolutionary learning and search-based content generation in computer games. - Luigi Cardamone (2012)

Simulated Car Racing Championship: Competition Software Manual - Daniele Loiacono; Luigi Cardamone; Pier Luca Lanzi (CoRR, 2013)

Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture. - Luigi Cardamone; Pier Luca Lanzi; Daniele Loiacono; Enrique Onieva (Expert Syst. Appl., 2013)

TrackGen: An interactive track generator for TORCS and Speed-Dreams. - Luigi Cardamone; Pier Luca Lanzi; Daniele Loiacono (Appl. Soft Comput., 2015)