Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games. - Priyanka Parekh; Elisabeth Gee; Kelly Tran; Earl Aguilera; Luis E. Pérez-Cortés; Taylor M. Kessner; Sinem Siyahhan (FabLearn, 2019)

To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design. - Luis E. Pérez-Cortés; Elisabeth Gee; Taylor M. Kessner (ICLS, 2020)

Game Making and Designerly Thinking. - Elisabeth Gee; Luis E. Pérez-Cortés; Taylor M. Kessner (ICLS, 2020)

Wicked Play: Wicked Problems, Designerly Citizens, Design Games. - Taylor M. Kessner; Elisabeth Gee; Luis E. Pérez-Cortés (ICLS, 2020)

The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing. - Jesse Ha; Luis E. Pérez-Cortés; Man Su; Brian C. Nelson; Catherine Bowman; Judd D. Bowman (Int. J. Comput. Support. Collab. Learn., 2021)

Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking. - Luis E. Pérez-Cortés; Yuchan (blanche) Gao; Taylor M. Kessner; Jeremy Bernier; Elisabeth Gee (Int. J. Game Based Learn., 2022)

The Future of Games Scholarship: An Interview With James Paul Gee. - Luis E. Pérez-Cortés; Taylor M. Kessner (Games Cult., 2023)