Fabrício Góes

Orcid: 0000-0003-1801-9917

Affiliations:
  • University of Leicester, UK
  • Pontifical Catholic University of Minas Gerais, Belo Horizonte, Brazil
  • University of Edinburgh, UK (PhD 2012)


According to our database1, Fabrício Góes authored at least 48 papers between 2002 and 2024.

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Bibliography

2024
CreativeStone: A Creativity Booster for Hearthstone Card Decks.
IEEE Trans. Games, March, 2024

2023
Bits of Grass: Does GPT already know how to write like Whitman?
CoRR, 2023

2022
Crowd Score: A Method for the Evaluation of Jokes using Large Language Model AI Voters as Judges.
CoRR, 2022

Creativity Evaluation Method for Procedural Content Generated Game Items via Machine Learning.
Proceedings of the 9th International Conference on Dependable Systems and Their Applications, 2022

2021
Inlining for Code Size Reduction.
Proceedings of the SBLP'21: 25th Brazilian Symposium on Programming Languages, Joinville, Brazil, 27 September 2021, 2021

NEWRITER: A Text Editor for Boosting Scientific Paper Writing.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021

2020
Creative Culinary Recipe Generation Based on Statistical Language Models.
IEEE Access, 2020

Development of an Autonomous Agent based on Reinforcement Learning for a Digital Fighting Game.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020

Vectorization-aware loop unrolling with seed forwarding.
Proceedings of the CC '20: 29th International Conference on Compiler Construction, 2020

2019
Automatic parallelization of recursive functions with rewriting rules.
Sci. Comput. Program., 2019

Difference Based Metrics for Deep Reinforcement Learning Algorithms.
IEEE Access, 2019

Teaching Parallel Programming to Freshmen in an Undergraduate Computer Science Program.
Proceedings of the IEEE Frontiers in Education Conference, 2019

Super-Node SLP: Optimized Vectorization for Code Sequences Containing Operators and Their Inverse Elements.
Proceedings of the IEEE/ACM International Symposium on Code Generation and Optimization, 2019

2018
HearthBot: An Autonomous Agent Based on Fuzzy ART Adaptive Neural Networks for the Digital Collectible Card Game HearthStone.
IEEE Trans. Games, 2018

A parallel implementation of a cloud dynamics model with cellular automaton.
Math. Comput. Simul., 2018

Look-ahead SLP: auto-vectorization in the presence of commutative operations.
Proceedings of the 2018 International Symposium on Code Generation and Optimization, 2018

VW-SLP: auto-vectorization with adaptive vector width.
Proceedings of the 27th International Conference on Parallel Architectures and Compilation Techniques, 2018

2017
HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game.
IEEE Trans. Comput. Intell. AI Games, 2017

CAP Bench: a benchmark suite for performance and energy evaluation of low-power many-core processors.
Concurr. Comput. Pract. Exp., 2017

TOAST: Automatic tiling for iterative stencil computations on GPUs.
Concurr. Comput. Pract. Exp., 2017

Evolutionary Music Composition for Digital Games Using Regent-Dependent Creativity Metric.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017

Automatic Partitioning of Stencil Computations on Heterogeneous Systems.
Proceedings of the 2017 International Symposium on Computer Architecture and High Performance Computing Workshops, 2017

Extending OpenACC for Efficient Stencil Code Generation and Execution by Skeleton Frameworks.
Proceedings of the 2017 International Conference on High Performance Computing & Simulation, 2017

Creative Flavor Pairing: Using RDC Metric to Generate and Assess Ingredients Combination.
Proceedings of the Eighth International Conference on Computational Creativity, 2017

Enabling efficient stencil code generation in OpenACC.
Proceedings of the International Conference on Computational Science, 2017

2016
An Algebraic Framework for Parallelizing Recurrence in Functional Programming.
Proceedings of the Programming Languages - 20th Brazilian Symposium, 2016

Regent-Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts.
Proceedings of the Seventh International Conference on Computational Creativity, 2016

A Low-Cost Energy-Efficient Raspberry Pi Cluster for Data Mining Algorithms.
Proceedings of the Euro-Par 2016: Parallel Processing Workshops, 2016

2015
PSkel: A stencil programming framework for CPU-GPU systems.
Concurr. Comput. Pract. Exp., 2015

Avaliação do comportamento de consumidores no processo de decisão de compra no M-Commerce e no E-Commerce [Evaluation of Consumer Shopping Behavior in M-Commerce and E-Commerce].
Proceedings of the annual conference on Brazilian Symposium on Information Systems, 2015

2014
Adaptive thread mapping strategies for transactional memory applications.
J. Parallel Distributed Comput., 2014

Automatic Skeleton-Driven Memory Affinity for Transactional Worklist Applications.
Int. J. Parallel Program., 2014

2012
Automatic skeleton-driven performance optimizations for transactional memory.
PhD thesis, 2012

Autotuning Skeleton-Driven Optimizations for Transactional Worklist Applications.
IEEE Trans. Parallel Distributed Syst., 2012

Dynamic Thread Mapping Based on Machine Learning for Transactional Memory Applications.
Proceedings of the Euro-Par 2012 Parallel Processing - 18th International Conference, 2012

2011
A machine learning-based approach for thread mapping on transactional memory applications.
Proceedings of the 18th International Conference on High Performance Computing, 2011

2007
On the efficacy, efficiency and emergent behavior of task replication in large distributed systems.
Parallel Comput., 2007

A Configuration Control Mechanism Based on Concurrency Level for a Reconfigurable Consistency Algorithm.
Proceedings of the 21th International Parallel and Distributed Processing Symposium (IPDPS 2007), 2007

2006
Dynamically reconfigurable cache architecture using adaptive block allocation policy.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006

2005
AnthillSched: A Scheduling Strategy for Irregular and Iterative I/O-Intensive Parallel Jobs.
Proceedings of the Job Scheduling Strategies for Parallel Processing, 2005

Reconfigurable Object Consistency Model for Distributed Shared Memory.
Proceedings of the Parallel and Distributed Processing and Applications, 2005

Reconfigurable Sequential Consistency Algorithm.
Proceedings of the 19th International Parallel and Distributed Processing Symposium (IPDPS 2005), 2005

Reconfigurable Object Consistency Model.
Proceedings of the 19th International Parallel and Distributed Processing Symposium (IPDPS 2005), 2005

JSDESLib: A Library for the Development of Discrete-Event Simulation Tools of Parallel Systems.
Proceedings of the 19th International Parallel and Distributed Processing Symposium (IPDPS 2005), 2005

Reconfigurable consistency model for object-based software DSM.
Proceedings of the 5th International Symposium on Cluster Computing and the Grid (CCGrid 2005), 2005

2004
Reconfigurable Gang Scheduling Algorithm.
Proceedings of the Job Scheduling Strategies for Parallel Processing, 2004

ClusterSim: a Java-based parallel discrete-event simulation tool for cluster computing.
Proceedings of the 2004 IEEE International Conference on Cluster Computing (CLUSTER 2004), 2004

2002
Performance Analysis of Parallel Programs Using Prober as a Single Aid Tool.
Proceedings of the 14th Symposium on Computer Architecture and High Performance Computing (SBAC-PAD 2002), 2002


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